using System; using UnityEngine; public class HandEnableDisableNotifier : MonoBehaviour { public void OnEnable() { if (this.m_aryNotify != null) { for (int i = 0; i < this.m_aryNotify.Length; i++) { this.m_aryNotify[i].SetActive(true); } } } public void OnDisable() { if (this.m_aryNotify != null) { for (int i = 0; i < this.m_aryNotify.Length; i++) { this.m_aryNotify[i].SetActive(false); } } } public GameObject[] m_aryNotify; }