using System; using System.Collections.Generic; using I2.Loc; using UnityEngine; public class HairLongWindow : BasePhotoWindow { public override string windowName { get { return "HairLongWindow"; } } public override void Start() { base.Start(); this.m_goParent = base.transform.Find("Parent").gameObject; this.m_goDummySlider = base.transform.Find("Parent/ContentParent/GameObject/EditTool/InputScale").gameObject; this.m_goDummySlider.SetActive(false); this.visible = false; this.UpdateChildren(); } private void ClearSliders() { for (int i = 0; i < this.m_listSliders.Count; i++) { this.m_listSliders[i].Remove(); } this.m_listSliders.Clear(); } public override void Update() { if (SceneEdit.Instance != null && SceneEdit.Instance.maid != null && (SceneEdit.Instance.NowMPN == MPN.hairf || SceneEdit.Instance.NowMPN == MPN.hairr || SceneEdit.Instance.NowMPN == MPN.hairs || SceneEdit.Instance.NowMPN == MPN.hairt)) { if (SceneEdit.Instance.maid.IsBusy) { return; } if (this.m_mpnBackActive == MPN.null_mpn || this.m_mpnBackActive != SceneEdit.Instance.NowMPN || SceneEdit.Instance.maid.GetProp(SceneEdit.Instance.NowMPN).nFileNameRID != this.m_nRID) { this.ClearSliders(); Dictionary hairLengthListFromMPN = SceneEdit.Instance.maid.body0.GetHairLengthListFromMPN(SceneEdit.Instance.NowMPN); if (hairLengthListFromMPN != null) { foreach (KeyValuePair f_kvNameAndHl in hairLengthListFromMPN) { GameObject gameObject = UnityEngine.Object.Instantiate(this.m_goDummySlider); gameObject.transform.SetParent(this.m_goDummySlider.transform.parent); gameObject.transform.localPosition = this.m_goDummySlider.transform.localPosition; gameObject.transform.localPosition = new Vector3(gameObject.transform.localPosition.x, 76f - 64f * (float)this.m_listSliders.Count, gameObject.transform.localPosition.z); gameObject.transform.localScale = this.m_goDummySlider.transform.localScale; gameObject.transform.localRotation = this.m_goDummySlider.transform.localRotation; gameObject.SetActive(true); this.m_listSliders.Add(new HairLongWindow.EditBone(gameObject, f_kvNameAndHl, SceneEdit.Instance.maid)); } } this.WindowSize.y = 120f + (float)(this.m_listSliders.Count - 1) * 64f; base.ResizeWindow(); } this.m_nRID = SceneEdit.Instance.maid.GetProp(SceneEdit.Instance.NowMPN).nFileNameRID; this.m_mpnBackActive = SceneEdit.Instance.NowMPN; } else { this.ClearSliders(); this.m_nRID = 0; this.m_mpnBackActive = MPN.null_mpn; } if (this.visible != (this.m_listSliders.Count != 0)) { this.visible = (this.m_listSliders.Count != 0); } } private GameObject m_goParent; private GameObject m_goDummySlider; private MPN m_mpnBackActive; private List m_listSliders = new List(); private int m_nRID; private class EditBone { public EditBone(GameObject f_goRoot, KeyValuePair f_kvNameAndHl, Maid f_maid) { this.root = f_goRoot; this.hl = f_kvNameAndHl.Value; this.m_maid = f_maid; this.label = this.root.transform.Find("Text").GetComponent(); this.slider = this.root.GetComponent(); this.slider.MinNum = 0f; this.slider.MaxNum = 100f; this.slider.ResetNum = 50f; this.slider.onChangeValue.Add(new Action(this.OnChangeValue)); string str = string.Empty; string str2 = string.Empty; int num = f_kvNameAndHl.Key.Length - 1; while (0 <= num) { if ('1' > f_kvNameAndHl.Key[num] || f_kvNameAndHl.Key[num] > '9') { str = f_kvNameAndHl.Key.Substring(0, num + 1); str2 = f_kvNameAndHl.Key.Substring(num + 1, f_kvNameAndHl.Key.Length - (num + 1)); break; } num--; } Localize localize = this.label.gameObject.GetComponent(); if (localize == null) { localize = this.label.gameObject.AddComponent(); } localize.SetTerm("SceneEdit/カテゴリー/サブ/" + str); UILabel uilabel = this.label; uilabel.text += str2; this.slider.value = (this.m_fBackValue = this.hl.GetLengthRate() * 100f); } public void OnChangeValue(float f_fValue) { this.hl.SetLengthRate(f_fValue / 100f); if (this.m_fBackValue != f_fValue) { this.m_maid.body0.HairLengthBlend(); } this.m_fBackValue = f_fValue; } public void Remove() { UnityEngine.Object.DestroyImmediate(this.root); } public GameObject root; public UILabel label; public PhotoSliderAndInput slider; public TBodySkin.HairLengthCtrl.HairLength hl; private Maid m_maid; private float m_fBackValue = 50f; } }