using System; using UnityEngine; public class FinishSyncrho : MonoBehaviour { public bool systemEnable { get; private set; } [SerializeField] private UIButton buttonFinishSyncrho; [SerializeField] private UIButton buttonFinish; private Color buttonDefaultColor = default(Color); [SerializeField] private float elapsedTime; private const float elapsedTimeMax = 5f; private FinishSyncrho.HoldType nowHoldType; public enum HoldType { Non, Shallow, Deep } }