using System; using UnityEngine; public class DummyVRControllerBehavior : AVRControllerBehavior { public override AVRControllerBehavior.BEH_TYPE BehaviourType { get { return AVRControllerBehavior.BEH_TYPE.DUMMY; } } public override bool HandCameraMode { get { return false; } set { } } public override bool IsHandCameraMode { get { return false; } } public override bool IsHandPenMode { get { return false; } } public override bool HandDanceMode { get { return false; } set { } } public override bool HandVRIKMode { get { return false; } set { } } public override bool HandYotogiMode { get { return false; } set { } } protected void Start() { NDebug.Assert(this.m_Pair != null, "Pairコントローラがありません。"); OvrMgr.OvrObject ovr_obj = GameMain.Instance.OvrMgr.ovr_obj; } public override Vector3 GetVelocityHand() { return Vector3.zero; } public override float GetRotHandY() { return 0f; } public DummyVRControllerBehavior m_Pair; }