using System; public class DummyVRController : AVRController { public override bool IsHandCameraMode { get { return false; } } public override bool HandCameraMode { get { return false; } set { } } public override bool IsHandPenMode { get { return false; } } public override AVRControllerBehavior.LIMIT_MODE HandLimitMode { get { return AVRControllerBehavior.LIMIT_MODE.NORMAL; } set { } } public override bool HandModelVisible { get { return this.m_CtrlBehNow.HandModelVisible; } set { this.m_CtrlBehNow.HandModelVisible = value; } } public override bool HandDanceMode { get { return false; } set { } } public override bool HandVRIKMode { get { return false; } set { } } public override bool HandYotogiMode { get { return false; } set { } } public override void Init() { base.Init(); this.m_CtrlBehOld = base.GetComponent(); this.m_CtrlBehOld.Init(this); this.m_CtrlBehNew = this.m_CtrlBehOld; } }