using System; using UnityEngine; public class DescResultYotogi : DescResulteBase { public override void Init(ResultWorkMgr resultWorkMgr, ResultWorkCtrl ctrl, GameObject goPanel) { base.Init(resultWorkMgr, ctrl, goPanel); GameObject gameObject = base.gameObject; this.m_goResultYotogi = UTY.GetChildObject(gameObject, "MaidStatus", false); this.m_lHousi = new DescResulteBase.ParamSet(this.m_goMaidParameterParent, "Housi"); this.m_lInran = new DescResulteBase.ParamSet(this.m_goMaidParameterParent, "Inran"); this.m_lMValue = new DescResulteBase.ParamSet(this.m_goMaidParameterParent, "MValue"); this.m_lHentai = new DescResulteBase.ParamSet(this.m_goMaidParameterParent, "Hentai"); this.m_lYotogiClassLevel = new DescResulteBase.ParamSet(this.m_goMaidParameterParent, "YotogiClassLevel"); this.m_lYotogiClassExp = new DescResulteBase.ParamSet(this.m_goMaidParameterParent, "YotogiClassExp"); this.m_lYotogiPlayCount = new DescResulteBase.ParamSet(this.m_goMaidParameterParent, "YotogiPlayCount"); this.m_lOthersPlayCount = new DescResulteBase.ParamSet(this.m_goMaidParameterParent, "OthersPlayCount"); this.m_goIndividualEvaluation = UTY.GetChildObject(gameObject, "IndividualEvaluation", false); this.m_lAcquisitionOfClientEvaluation = new DescResulteBase.ParamSet(this.m_goIndividualEvaluation, "AcquisitionOfClientEvaluation"); this.m_lAcquisitionOfWorkingFunds = new DescResulteBase.ParamSet(this.m_goIndividualEvaluation, "AcquisitionOfWorkingFunds"); this.m_listMaidItem.Add(this.m_lHousi.GetVariableItem()); this.m_listMaidItem.Add(this.m_lInran.GetVariableItem()); this.m_listMaidItem.Add(this.m_lMValue.GetVariableItem()); this.m_listMaidItem.Add(this.m_lHentai.GetVariableItem()); this.m_listMaidItem.Add(this.m_lYotogiClassLevel.GetVariableItem()); this.m_listMaidItem.Add(this.m_lYotogiClassExp.GetVariableItem()); this.m_listMaidItem.Add(this.m_lYotogiPlayCount.GetVariableItem()); this.m_listMaidItem.Add(this.m_lOthersPlayCount.GetVariableItem()); this.m_listMaidItem.Add(this.m_lAcquisitionOfClientEvaluation.GetVariableItem()); this.m_listMaidItem.Add(this.m_lAcquisitionOfWorkingFunds.GetVariableItem()); this.m_spBGOfParameterViewer = UTY.GetChildObject(this.m_goResultYotogi, "BG", false).GetComponent(); GameObject childObject = UTY.GetChildObject(this.m_goResultYotogi, "Title", false); this.m_heightOfMaidParameterTitle = childObject.GetComponent().height; base.gameObject.SetActive(false); } public override void UpdateView(string buttonName) { this.m_resultWorkCtrl.SetSelectedRowActive(buttonName); int slotNoByButtonName = ScheduleCtrl.GetSlotNoByButtonName(buttonName); ResultWorkCtrl.ResultWork resultWorkBySlotNo = this.m_resultWorkCtrl.GetResultWorkBySlotNo(slotNoByButtonName); if (resultWorkBySlotNo.hasResult) { this.LoadResultNightStatus(slotNoByButtonName); } else { Debug.LogWarning(string.Format("スロットNo={0}には仕事の結果データが存在しません。", slotNoByButtonName)); } base.ActivePanel(true); } private void LoadResultNightStatus(int slotNo) { this.SetStatusViewer(true); ResultWorkCtrl.UpperMaidStatus maidStatusBySlotNo = base.GetMaidStatusBySlotNo(slotNo); if (maidStatusBySlotNo != null) { this.SetMaxYotogiClassLevelIcon(slotNo, maidStatusBySlotNo.yotogiLvCompletion); this.UpdateAddValue(maidStatusBySlotNo); bool active = this.ExamineDisplayItem(); this.m_goResultYotogi.SetActive(active); } else { this.SetStatusViewer(false); } } protected override void UpdateAddValue(ResultWorkCtrl.UpperMaidStatus maidStatus) { base.UpdateAddValue(maidStatus); this.m_lAcquisitionOfClientEvaluation.AddValueText = base.Sign(maidStatus.evaluation); this.m_lAcquisitionOfWorkingFunds.AddValueText = base.Sign(maidStatus.income, "#,0"); this.m_lInran.AddValueText = base.Sign(maidStatus.inyoku); this.m_lMValue.AddValueText = base.Sign(maidStatus.m_value); this.m_lHentai.AddValueText = base.Sign(maidStatus.hentai); this.m_lHousi.AddValueText = base.Sign(maidStatus.housi); this.m_lYotogiClassLevel.AddValueText = base.Sign(maidStatus.yotogiClassLevel); this.m_lYotogiClassExp.AddValueText = base.Sign(maidStatus.yotogiClassExp); this.m_lYotogiPlayCount.AddValueText = base.Sign(maidStatus.yotogiPlayCount); this.m_lOthersPlayCount.AddValueText = base.Sign(maidStatus.othersPlayCount); } private void SetMaxYotogiClassLevelIcon(int slotNo, bool reachMaxLevel) { string key = slotNo.ToString(); if (this.m_dicResultWork.ContainsKey(key)) { ResultWorkCtrl.ResultWork resultWork = this.m_dicResultWork[key]; resultWork.goIconYotogiClassMax.SetActive(reachMaxLevel); } else { Debug.LogError(string.Format("不適切なスロットNoが選択されました。選択されたスロットNo=", slotNo + 1)); } } private bool ExamineDisplayItem() { int num = ScheduleCtrl.SetActiveExceptForNothing(this.m_listMaidItem, "0"); if (num == 0) { return false; } BaseCreateViewerCtrl.Reposition(this.m_goMaidParameterParent); this.m_resultWorkCtrl.AdjustParameterViewer(this.m_goMaidParameterParent, num, this.m_heightOfMaidParameterTitle, this.m_spBGOfParameterViewer); return true; } private void SetStatusViewer(bool active) { this.m_goIndividualEvaluation.SetActive(active); this.m_goResultYotogi.SetActive(active); } private GameObject m_goIndividualEvaluation; private GameObject m_goResultYotogi; private UISprite m_spBGOfParameterViewer; private DescResulteBase.ParamSet m_lHousi; private DescResulteBase.ParamSet m_lInran; private DescResulteBase.ParamSet m_lMValue; private DescResulteBase.ParamSet m_lHentai; private DescResulteBase.ParamSet m_lYotogiClassLevel; private DescResulteBase.ParamSet m_lYotogiClassExp; private DescResulteBase.ParamSet m_lYotogiPlayCount; private DescResulteBase.ParamSet m_lOthersPlayCount; private DescResulteBase.ParamSet m_lAcquisitionOfClientEvaluation; private DescResulteBase.ParamSet m_lAcquisitionOfWorkingFunds; }