using System; using System.Collections.Generic; public class DanceSelectManager : WfScreenManager { public void Awake() { this.adv_kag_ = GameMain.Instance.ScriptMgr.adv_kag; } public override void Start() { base.Start(); GameMain.Instance.MainLight.Reset(); GameMain.Instance.CharacterMgr.ResetCharaPosAll(); GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true); GameMain.Instance.SoundMgr.VoiceStopAll(); this.move_screen_ = base.children_dic["Move"].GetComponent(); string empty = string.Empty; string empty2 = string.Empty; if (this.adv_kag_.tag_backup != null && 0 < this.adv_kag_.tag_backup.Count && this.adv_kag_.tag_backup["name"] == "SceneDanceSelect") { NDebug.Assert(this.adv_kag_.tag_backup.ContainsKey("label"), "SceneDanceSelectにlabelの設定がされていませんでした"); this.move_screen_.SetNextLabel(this.adv_kag_.tag_backup["label"]); DanceMain.RecetJumpLabel = this.move_screen_.next_label; if (this.adv_kag_.tag_backup.ContainsKey("cancel_label")) { DanceSelect component = base.children_dic["Main"].GetComponent(); component.SetCancelLabel(this.adv_kag_.tag_backup["cancel_label"]); } } this.CallScreen("Main"); } protected override void SettingChildrenList(Dictionary children_dic) { string[] array = new string[] { "Main", "Move" }; for (int i = 0; i < array.Length; i++) { WfScreenChildren component = UTY.GetChildObject(base.gameObject, array[i], false).GetComponent(); component.parent_mgr = this; children_dic.Add(array[i], component); } } public WfScreenMoveChildren move_screen { get { return this.move_screen_; } } private WfScreenMoveChildren move_screen_; private ADVKagManager adv_kag_; }