using System; using UnityEngine; public class CopyHandRig : MonoBehaviour { private void Start() { } private void Update() { this.m_trDestRoot.position = this.m_trSrcRoot.position; this.m_trDestRoot.rotation = this.m_trSrcRoot.rotation; this.m_trDestPalm.rotation = this.m_trSrcPalm.rotation; for (int i = 0; i < this.m_trSrcFinger.Length; i++) { this.m_trDestFinger[i].rotation = this.m_trSrcFinger[i].rotation; } } public Transform m_trSrcRoot; public Transform m_trDestRoot; public Transform m_trSrcPalm; public Transform m_trDestPalm; public Transform[] m_trSrcFinger; public Transform[] m_trDestFinger; }