using System; using System.Collections.Generic; using System.Diagnostics; using System.Runtime.CompilerServices; using PlayerStatus; using UnityEngine; using wf; public class CharacterSelectManager : MonoBehaviour { public static void DefaultMaidList(List draw_list) { CharacterMgr characterMgr = GameMain.Instance.CharacterMgr; for (int i = 0; i < characterMgr.GetStockMaidCount(); i++) { draw_list.Add(characterMgr.GetStockMaid(i)); } } public static int SortMaidStandardNoSchedule(Maid maid_a, Maid maid_b) { if (maid_a.status.leader && !maid_b.status.leader) { return -1; } if (!maid_a.status.leader && maid_b.status.leader) { return 1; } Status status = GameMain.Instance.CharacterMgr.status; if (maid_a.status.creationTimeNum < maid_b.status.creationTimeNum) { return -1; } if (maid_a.status.creationTimeNum != maid_b.status.creationTimeNum) { return 1; } return string.Compare(maid_b.status.guid, maid_a.status.guid); } public static int SortMaidStandard(Maid maid_a, Maid maid_b) { if (maid_a.status.leader && !maid_b.status.leader) { return -1; } if (!maid_a.status.leader && maid_b.status.leader) { return 1; } Status status = GameMain.Instance.CharacterMgr.status; int scheduleMaidSetting = status.GetScheduleMaidSetting(maid_a); int scheduleMaidSetting2 = status.GetScheduleMaidSetting(maid_b); if (scheduleMaidSetting != -1 && scheduleMaidSetting2 == -1) { return -1; } if (scheduleMaidSetting == -1 && scheduleMaidSetting2 != -1) { return 1; } if (scheduleMaidSetting < scheduleMaidSetting2) { return -1; } if (scheduleMaidSetting > scheduleMaidSetting2) { return 1; } if (maid_a.status.creationTimeNum < maid_b.status.creationTimeNum) { return -1; } if (maid_a.status.creationTimeNum != maid_b.status.creationTimeNum) { return 1; } return string.Compare(maid_b.status.guid, maid_a.status.guid); } public static int SortMaidStandard(Transform a, Transform b) { Maid maid = a.gameObject.GetComponent().maid; Maid maid2 = b.gameObject.GetComponent().maid; return CharacterSelectManager.SortMaidStandard(maid, maid2); } public static int SortMaidRanking(Maid maid_a, Maid maid_b) { if (maid_a.status.popularRank != 0 && maid_b.status.popularRank == 0) { return -1; } if (maid_a.status.popularRank == 0 && maid_b.status.popularRank != 0) { return 1; } if (maid_a.status.popularRank < maid_b.status.popularRank) { return -1; } if (maid_a.status.popularRank != maid_b.status.popularRank) { return 1; } return CharacterSelectManager.SortMaidStandard(maid_a, maid_b); } public static int SortMaidRanking(Transform a, Transform b) { Maid maid = a.gameObject.GetComponent().maid; Maid maid2 = b.gameObject.GetComponent().maid; return CharacterSelectManager.SortMaidRanking(maid, maid2); } public void Awake() { NDebug.AssertNull(this.MaidPlateParentGrid != null); this.switch_panel_ = this.MaidPlateParentGrid.gameObject.GetComponent(); this.tab_panel_ = this.MaidPlateParentGrid.gameObject.GetComponent(); this.scroll_view_ = UTY.GetChildObject(base.gameObject, "Contents", false).GetComponent(); this.scroll_bar_ = UTY.GetChildObject(base.gameObject, "Scroll Bar", false).GetComponent(); Transform transform = base.gameObject.transform.Find("BigThumbnail"); if (transform != null) { this.big_thumbnail_ = transform.gameObject.GetComponent(); } this.SetSortType(CharacterSelectManager.SortType.Normal); } public void Create(CharacterSelectManager.Type type, int slect_max = 3, bool select_no_draw = true) { this.thumbnail_load_ = true; this.select_no_draw_ = select_no_draw; Stopwatch stopwatch = new Stopwatch(); stopwatch.Start(); if (this.big_thumbnail_ != null) { this.big_thumbnail_.Visible = true; } this.type_ = type; if (this.callback_maid_list_ == null) { if (CharacterSelectManager.<>f__mg$cache0 == null) { CharacterSelectManager.<>f__mg$cache0 = new CharacterSelectManager.CallBackMaidList(CharacterSelectManager.DefaultMaidList); } this.callback_maid_list_ = CharacterSelectManager.<>f__mg$cache0; } Transform transform = this.MaidPlateParentGrid.transform; for (int i = 0; i < transform.childCount; i++) { UnityEngine.Object.Destroy(transform.GetChild(i).gameObject); } transform.DetachChildren(); List list = new List(); this.callback_maid_list_(list); this.maid_list_count_ = list.Count; this.select_list_ = null; for (int j = 0; j < list.Count; j++) { GameObject gameObject = Utility.CreatePrefab(this.MaidPlateParentGrid.gameObject, "CharacterSelect/Prefab/MaidPlateSimple", true); gameObject.GetComponent().SetMaidData(list[j]); UIWFSelectButton component = UTY.GetChildObject(gameObject, "Button", false).GetComponent(); UIWFTabButton component2 = UTY.GetChildObject(gameObject, "Button", false).GetComponent(); if (type == CharacterSelectManager.Type.Select) { UnityEngine.Object.Destroy(component); component2.enabled = true; EventDelegate.Add(component2.onSelect, new EventDelegate.Callback(this.OnSelect)); } else if (type == CharacterSelectManager.Type.Multiple) { UnityEngine.Object.Destroy(component2); component.enabled = true; EventDelegate.Add(component.onSelect, new EventDelegate.Callback(this.OnSelect)); } else if (type == CharacterSelectManager.Type.Click) { UnityEngine.Object.Destroy(component); component2.enabled = true; EventDelegate.Add(component2.onClick, new EventDelegate.Callback(this.OnClick)); } } if (type == CharacterSelectManager.Type.Select) { UnityEngine.Object.Destroy(this.switch_panel_); this.switch_panel_ = null; if (this.tab_panel_ == null) { this.tab_panel_ = this.MaidPlateParentGrid.gameObject.AddComponent(); } this.tab_panel_.enabled = true; this.tab_panel_.UpdateChildren(); } else if (type == CharacterSelectManager.Type.Multiple) { UnityEngine.Object.Destroy(this.tab_panel_); this.tab_panel_ = null; if (this.switch_panel_ == null) { this.switch_panel_ = this.MaidPlateParentGrid.gameObject.AddComponent(); } this.switch_panel_.SetNumberOfSelected(slect_max); this.switch_panel_.enabled = true; this.select_list_ = new MaidPlate[slect_max]; this.switch_panel_.UpdateChildren(); } this.Reposition(); this.scroll_view_.ResetPosition(); if (this.type_ == CharacterSelectManager.Type.Select && this.MaidPlateParentGrid.GetChildList().Count != 0) { UIWFTabButton component3 = UTY.GetChildObject(this.MaidPlateParentGrid.GetChild(0).gameObject, "Button", false).GetComponent(); this.tab_panel_.Select(component3); } stopwatch.Stop(); } public void SetSortType(CharacterSelectManager.SortType type) { if (type == CharacterSelectManager.SortType.Normal) { UIGrid maidPlateParentGrid = this.MaidPlateParentGrid; if (CharacterSelectManager.<>f__mg$cache1 == null) { CharacterSelectManager.<>f__mg$cache1 = new Comparison(CharacterSelectManager.SortMaidStandard); } maidPlateParentGrid.onCustomSort = CharacterSelectManager.<>f__mg$cache1; } else { UIGrid maidPlateParentGrid2 = this.MaidPlateParentGrid; if (CharacterSelectManager.<>f__mg$cache2 == null) { CharacterSelectManager.<>f__mg$cache2 = new Comparison(CharacterSelectManager.SortMaidRanking); } maidPlateParentGrid2.onCustomSort = CharacterSelectManager.<>f__mg$cache2; } this.Reposition(); } public void SelectMaid(Maid maid) { if (this.type_ != CharacterSelectManager.Type.Select || maid == null) { return; } List childList = this.MaidPlateParentGrid.GetChildList(); for (int i = 0; i < childList.Count; i++) { if (childList[i].gameObject.GetComponent().maid == maid) { UIWFTabButton component = UTY.GetChildObject(childList[i].gameObject, "Button", false).GetComponent(); this.tab_panel_.Select(component); return; } } } public void SelectAllMaid() { if (this.type_ != CharacterSelectManager.Type.Multiple || this.select_list_ == null || this.select_no_draw_) { return; } this.thumbnail_load_ = false; CharacterSelectManager.CallBackOnMultiSelect callBackOnMultiSelect = this.callback_on_multi_select_; this.callback_on_multi_select_ = null; this.switch_panel_.SelectAll(); this.callback_on_multi_select_ = callBackOnMultiSelect; if (this.callback_on_multi_select_ != null) { Maid[] array = new Maid[this.select_list_.Length]; for (int i = 0; i < this.select_list_.Length; i++) { if (this.select_list_[i] != null) { array[i] = this.select_list_[i].maid; } } this.callback_on_multi_select_(array); } this.thumbnail_load_ = true; } public void SelectAllReleaseMaid() { if (this.type_ != CharacterSelectManager.Type.Multiple || this.select_list_ == null || this.select_no_draw_) { return; } this.thumbnail_load_ = false; CharacterSelectManager.CallBackOnMultiSelect callBackOnMultiSelect = this.callback_on_multi_select_; this.callback_on_multi_select_ = null; this.switch_panel_.SelectAllRelease(); this.callback_on_multi_select_ = callBackOnMultiSelect; if (this.callback_on_multi_select_ != null) { Maid[] array = new Maid[this.select_list_.Length]; for (int i = 0; i < this.select_list_.Length; i++) { if (this.select_list_[i] != null) { array[i] = this.select_list_[i].maid; } } this.callback_on_multi_select_(array); } this.thumbnail_load_ = true; } public void SetSelectStateMaid(Maid maid, bool isSelect) { Transform transform = this.MaidPlateParentGrid.transform; for (int i = 0; i < transform.childCount; i++) { MaidPlate component = transform.GetChild(i).GetComponent(); if (component.maid == maid) { UIWFSelectButton component2 = UTY.GetChildObject(component.gameObject, "Button", false).GetComponent(); if (component2.isSelected != isSelect) { this.switch_panel_.Select(component2); } return; } } } public void UpdateMaidPlate(Maid maid) { Transform transform = this.MaidPlateParentGrid.transform; for (int i = 0; i < transform.childCount; i++) { MaidPlate component = transform.GetChild(i).GetComponent(); if (component.maid == maid) { component.SetMaidData(maid); return; } } transform = this.NoDrawArea.transform; for (int j = 0; j < transform.childCount; j++) { MaidPlate component2 = transform.GetChild(j).GetComponent(); if (component2.maid == maid) { component2.SetMaidData(maid); return; } } } public void RemoveMaidPlate(Maid maid) { List childList = this.MaidPlateParentGrid.GetChildList(); MaidPlate maidPlate = null; MaidPlate maidPlate2 = null; bool flag = false; for (int i = 0; i < childList.Count; i++) { maidPlate = childList[i].gameObject.GetComponent(); if (maidPlate.maid == maid) { if (i + 1 < childList.Count) { maidPlate2 = childList[i + 1].gameObject.GetComponent(); } flag = true; break; } maidPlate2 = maidPlate; } if (!flag) { NDebug.Assert("error.", false); return; } if (this.type_ == CharacterSelectManager.Type.Select && maidPlate2 != null && maidPlate2.maid != maid) { UIWFTabButton component = UTY.GetChildObject(maidPlate2.gameObject, "Button", false).GetComponent(); this.tab_panel_.Select(component); } this.MoveNoDrawArea(maid); maidPlate.SetMaidData(null); this.Reposition(); } public bool MoveNoDrawArea(Maid maid) { MaidPlate maidPlate = null; Transform transform = this.MaidPlateParentGrid.transform; for (int i = 0; i < transform.childCount; i++) { MaidPlate component = transform.GetChild(i).GetComponent(); if (component.maid == maid) { maidPlate = component; break; } } if (maidPlate == null) { return false; } maidPlate.gameObject.transform.SetParent(this.NoDrawArea.transform, false); this.Reposition(); return true; } public bool MoveGridArea(Maid maid) { MaidPlate maidPlate = null; Transform transform = this.NoDrawArea.transform; for (int i = 0; i < transform.childCount; i++) { MaidPlate component = transform.GetChild(i).GetComponent(); if (component.maid == maid) { maidPlate = component; break; } } if (maidPlate == null) { return false; } maidPlate.gameObject.transform.SetParent(this.MaidPlateParentGrid.transform, false); this.Reposition(); return true; } public void SetRightVisible(bool is_visible) { Transform transform = this.MaidPlateParentGrid.transform; UISprite component = UTY.GetChildObject(base.gameObject, "BG", false).GetComponent(); Transform transform2 = UTY.GetChildObject(base.gameObject, "Scroll Bar", false).transform; UIWidget component2 = UTY.GetChildObject(base.gameObject, "DragMat", false).GetComponent(); this.right_visible_ = is_visible; if (is_visible) { for (int i = 0; i < transform.childCount; i++) { MaidPlate component3 = transform.GetChild(i).gameObject.GetComponent(); component3.SetRightPlateVisible(true); } component.transform.localPosition = new Vector3(145f, 0f, 0f); component.width = 792; transform2.localPosition = new Vector3(354f, 0f, 0f); component2.transform.localPosition = new Vector3(140f, 0f, 0f); component2.width = 784; component2.ResizeCollider(); } else { for (int j = 0; j < transform.childCount; j++) { MaidPlate component4 = transform.GetChild(j).gameObject.GetComponent(); component4.SetRightPlateVisible(false); } component.transform.localPosition = Vector3.zero; component.width = 502; transform2.localPosition = new Vector3(64f, 0f, 0f); component2.transform.localPosition = new Vector3(-5f, 0f, 0f); component2.width = 492; component2.ResizeCollider(); } } public void SetCallBackMaidList(CharacterSelectManager.CallBackMaidList callback) { this.callback_maid_list_ = callback; } public void SetCallBackOnClick(CharacterSelectManager.CallBackOnClick callback) { this.callback_on_click_ = callback; } public void SetCallBackOnMultiSelect(CharacterSelectManager.CallBackOnMultiSelect callback) { this.callback_on_multi_select_ = callback; } public void SetCallBackCallBackOnSelect(CharacterSelectManager.CallBackOnSelect callback) { this.callback_on_select_ = callback; } public void Reposition() { this.MaidPlateParentGrid.Reposition(); this.scroll_view_.UpdatePosition(); } public bool IsRightVisible() { return this.right_visible_; } public UIScrollView scroll_view { get { return this.scroll_view_; } } public UIScrollBar scroll_bar { get { return this.scroll_bar_; } } public BigThumbnail big_thumbnail { get { return this.big_thumbnail_; } } public int maid_list_count { get { return this.maid_list_count_; } } private void OnSelect() { GameObject gameObject = UIButton.current.transform.parent.gameObject; MaidPlate component = gameObject.GetComponent(); bool selected = UIWFSelectButton.selected; if (this.type_ == CharacterSelectManager.Type.Select) { if (selected && this.callback_on_select_ != null) { if (this.big_thumbnail_ != null && this.thumbnail_load_) { this.big_thumbnail_.SetMaid(component.maid); } this.callback_on_select_(component.maid); } } else if (this.type_ == CharacterSelectManager.Type.Multiple) { if (selected) { for (int i = 0; i < this.select_list_.Length; i++) { if (this.select_list_[i] == null) { if (this.big_thumbnail_ != null && this.thumbnail_load_) { this.big_thumbnail_.SetMaid(component.maid); } this.select_list_[i] = component; if (this.select_no_draw_) { this.select_list_[i].SetSelectNoVisible(i + 1, true); } break; } } } else { for (int j = 0; j < this.select_list_.Length; j++) { if (this.select_list_[j] == component) { if (this.big_thumbnail_ != null && this.thumbnail_load_) { this.big_thumbnail_.SetMaid(component.maid); } if (this.select_no_draw_) { this.select_list_[j].SetSelectNoVisible(j + 1, false); } this.select_list_[j] = null; break; } } } if (this.callback_on_multi_select_ != null) { Maid[] array = new Maid[this.select_list_.Length]; for (int k = 0; k < this.select_list_.Length; k++) { if (this.select_list_[k] != null) { array[k] = this.select_list_[k].maid; } } this.callback_on_multi_select_(array); } } } private void OnClick() { MaidPlate component = UIButton.current.transform.parent.GetComponent(); if (this.callback_on_click_ != null) { this.callback_on_click_(component.maid); } } public int select_max { get { return (this.select_list_ != null) ? this.select_list_.Length : 0; } } public UIGrid MaidPlateParentGrid; public GameObject NoDrawArea; private CharacterSelectManager.CallBackMaidList callback_maid_list_; private CharacterSelectManager.CallBackOnClick callback_on_click_; private CharacterSelectManager.CallBackOnMultiSelect callback_on_multi_select_; private CharacterSelectManager.CallBackOnSelect callback_on_select_; private BigThumbnail big_thumbnail_; private UIScrollView scroll_view_; private UIScrollBar scroll_bar_; private UIWFSwitchPanel switch_panel_; private UIWFTabPanel tab_panel_; private CharacterSelectManager.Type type_; private MaidPlate[] select_list_; private bool right_visible_; private bool select_no_draw_; private int maid_list_count_; private bool thumbnail_load_; [CompilerGenerated] private static CharacterSelectManager.CallBackMaidList <>f__mg$cache0; [CompilerGenerated] private static Comparison <>f__mg$cache1; [CompilerGenerated] private static Comparison <>f__mg$cache2; public enum Type { Click, Select, Multiple } public enum SortType { Normal, Ranking } public delegate void CallBackMaidList(List draw_list); public delegate void CallBackOnClick(Maid select_maid); public delegate void CallBackOnSelect(Maid select_maid); public delegate void CallBackOnMultiSelect(Maid[] select_maid); }