using System; using UnityEngine; public class CameraMgr : MonoBehaviour { private void Start() { } private void Update() { Vector3 a = new Vector3(NInput.GetAxis("Horizontal"), NInput.GetAxis("FrontBack"), NInput.GetAxis("Vertical")) * 5f; base.gameObject.transform.position += a * Time.deltaTime; base.gameObject.transform.eulerAngles += new Vector3(0f, NInput.GetAxis("Side") * 100f * Time.deltaTime, 0f); } }