using System; using UnityEngine; public class ButtonEdit : MonoBehaviour { public SceneEdit.SMenuItem m_MenuItem; public SceneEdit.SPartsType m_PartsType; public SceneEdit.SCategory m_Category; public SceneEdit.SMenuItem m_SliderItem; [HideInInspector] public GameObject m_goFrame; [HideInInspector] public Color m_colBtnDefault; }