using System; using UnityEngine; public class BoneHair : MonoBehaviour { private void Start() { if (this.TOOL) { this.bonehair = new TBoneHair_(null); this.bonehair.SaveData(this.rootBody_Jyou, this.SaveName_Jyou); this.bonehair2 = new TBoneHair_(null); this.bonehair2.SaveData(this.rootBody_Kahan, this.SaveName_Kahan); this.bonehair = new TBoneHair_(null); this.bonehair2.SaveData(this.rootBody_Uwagi, "Uwagi"); this.bonehair = new TBoneHair_(null); this.bonehair2.SaveData(this.rootBody_SKIRT, "SKIRT"); this.bonehair = new TBoneHair_(null); this.bonehair2.SaveData(this.rootBody_IK, "IK"); } } public bool TOOL; private TBoneHair_ bonehair; private TBoneHair_ bonehair2; public Transform rootBody_Jyou; public string SaveName_Jyou; public Transform rootBody_Kahan; public string SaveName_Kahan; public Transform rootBody_Uwagi; public Transform rootBody_SKIRT; public Transform rootBody_IK; }