using System; using UnityEngine; using wf; public class BenchMarkScore : PartsMgrBase { public static int BenchScore { get; private set; } protected override void Start() { base.Start(); base.gameObject.SetActive(base.IsActive); } private void Update() { if (this.m_CountStart) { this.m_BenchScore++; } this.m_ScoreLabel.text = Utility.ConvertMoneyText(this.m_BenchScore); } public override void StartAction() { this.m_CountStart = true; } public override void EndAction() { BenchMarkScore.BenchScore = this.m_BenchScore; Func func = (bool condition) => (!condition) ? "Off" : "On"; Result_Display.SetResultData("BenchScore", Utility.ConvertMoneyText(this.m_BenchScore), Result_Display.ResultType.String); string str = (!BenchSetting.Setting.IsFullScreen) ? "Window" : "FullScreen"; Result_Display.SetResultData("Screen", "スクリーンモード:" + str, Result_Display.ResultType.String); Result_Display.SetResultData("Resolution", string.Concat(new object[] { "画面解像度:", BenchSetting.Setting.ResolutionX, "x", BenchSetting.Setting.ResolutionY }), Result_Display.ResultType.String); Result_Display.SetResultData("Antialiasing", "アンチエイリアス:" + BenchSetting.Setting.Antialiasing.ToString(), Result_Display.ResultType.String); Result_Display.SetResultData("ShadowQuality", "影のクオリティ:" + BenchSetting.Setting.ShadowQuality.ToString(), Result_Display.ResultType.String); Result_Display.SetResultData("TextureQuality", "テクスチャクオリティ:" + BenchSetting.Setting.TextureQuality.ToString(), Result_Display.ResultType.String); Result_Display.SetResultData("Bloom", "ブルーム:" + BenchSetting.Setting.BloomValue.ToString(), Result_Display.ResultType.String); Result_Display.SetResultData("DepthofField", "被写界深度:" + func(BenchSetting.Setting.DepthFieldOn), Result_Display.ResultType.String); Result_Display.SetResultData("CutinProduct", "カットイン演出:" + Appeal_Mgr.GradeTostring(BenchSetting.Setting.CutInGrade), Result_Display.ResultType.String); Result_Display.SetResultData("NoteSePlay", "ノートSE再生:" + func(BenchSetting.Setting.NoteSePlay), Result_Display.ResultType.String); } [SerializeField] private UILabel m_ScoreLabel; private bool m_CountStart; private int m_BenchScore; }