using System; using System.Collections.Generic; using UnityEngine; public class BGRenderSetting : MonoBehaviour { public void Awake() { if (this.RenderDataList == null || this.RenderDataList.Count <= 0) { return; } for (int i = 0; i < this.RenderDataList.Count; i++) { RenderData renderData = this.RenderDataList[i]; if (renderData != null && !(renderData.Mesh == null) && !(renderData.Mesh.material == null)) { renderData.Mesh.material.renderQueue = renderData.RenderQueue; } } } public List RenderDataList; }