using System; using System.Collections.Generic; using UnityEngine; public class BGPrefabLink : PartsMgrBase { protected override void Start() { base.Start(); base.IsActive = true; } public override void StartAction() { if (!this.m_GimicSetting.Gimic) { Debug.LogError("BGPrefabLink:大元のギミックが設定されてません"); return; } foreach (string text in this.m_GimicSetting.PrefabName) { GameObject prefabFromBg = GameMain.Instance.BgMgr.GetPrefabFromBg(text); if (!prefabFromBg) { Debug.LogErrorFormat("現在の背景に{0}は存在しません", new object[] { text }); } else { prefabFromBg.transform.SetParent(this.m_GimicSetting.Gimic.transform, this.m_IsworldStay); } } } [SerializeField] private BGPrefabLink.GimicData m_GimicSetting; [SerializeField] [Header("位置・回転をそのままにしておくか")] private bool m_IsworldStay = true; [Serializable] private class GimicData { [Header("大元のギミック")] public GameObject Gimic; [Header("紐付けるプレハブ名")] public List PrefabName = new List(); } }