using System; using System.Collections.Generic; using UnityEngine; public class ActionCase { public float StartTime; public float EndTime; public string Trigger; public List TargetMaidNo = new List(); public List Action = new List(); public List Reaction = new List(); public GameObject Effect; public float EffectTime; public enum ActionType { wave, up, swing, shake } public class ReactionParam { public string Name; public float SetTime; public bool IsFaceBlend; } }