using System; using UnityEngine; [Serializable] public class AMPath { public AMPath() { } public AMPath(Vector3[] _path, int _interp, int _startFrame, int _endFrame) { this.path = _path; this.interp = _interp; this.startFrame = _startFrame; this.endFrame = _endFrame; } public AMPath(Vector3[] _path, int _interp, int _startFrame, int _endFrame, int _startIndex, int _endIndex) { this.path = _path; this.interp = _interp; this.startFrame = _startFrame; this.endFrame = _endFrame; this.startIndex = _startIndex; this.endIndex = _endIndex; } public int getNumberOfFrames() { return this.endFrame - this.startFrame; } public Vector3[] path; public int interp; public int startFrame; public int endFrame; public int startIndex; public int endIndex; }