using System; using Kasizuki; using UnityEngine; public class VRFaceShortcutConfig : MonoBehaviour { [SerializeField] [Range(0.001f, 1f)] private float m_FadeSpeed = 0.25f; [SerializeField] private NGUIWindow m_FadeWindowThis; [SerializeField] private UIScrollView m_ScrollView; [SerializeField] private UIGrid m_Grid; }