using System; using System.Collections.Generic; using System.IO; using UnityEngine; public class _TS : MonoBehaviour { private void Awake() { _TS.mode = "root"; } private void Start() { GameObject.Find("GUI Text ResKeyTEST").GetComponent().text = string.Empty; this.opinfo2 = this.readme.text; StringReader stringReader = new StringReader(this.opinfo2); this.opinfo2_1 = stringReader.ReadLine(); stringReader.Close(); } public static bool Active; public static string mode = string.Empty; public List dirsMotion; public static List listVoice = null; public static float startVoiceTime = 0f; public static Dictionary DebugMenu = new Dictionary(); public static int LeakTestTgl = 0; public static int LeakTestTgl2 = 0; private string opinfo2 = string.Empty; private string opinfo2_1 = string.Empty; private float OnloadTime; public static Vector3 CameraR = new Vector3(0f, 0f, 0f); private Vector3 CameraV = new Vector3(0f, 0f, 7f); private Vector3 CameraR_ = new Vector3(0f, 0f, 0f); private Vector3 CameraV_ = new Vector3(0f, 0f, 7f); private Vector3 CameraTgt = new Vector3(0f, 2f, 0f); private Vector3 CameraTgt_ = new Vector3(0f, 2f, 0f); public static bool boInMenuWindow; public Texture TestTexture; public TextAsset readme; public static string reqChangeBG = null; public static int kizu_test_cnt = 0; private SortedDictionary FaceMorphList; public static float TestVal = 0.25f; public static float TestVal2 = 0.22f; public static float TestVal3 = 0.5f; public static float TestAshi = 0f; public static float TestVal_M = 1f; public static float TestVal2_M = 1f; public static float TestVal3_M = 1f; public static float TestVal4_M = 1f; public static bool TestCheckBox = false; public Transform trasTest; private GUIStyle guiStyle; private float Motion_Weight = 1f; public AudioClip audio_clip; private Vector2 scrollPositionMotion = Vector2.zero; public GUISkin guiskin; public string BackDir = string.Empty; public static bool Active_old = false; public static int testcount = 0; }