using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using UnityEngine; [ExecuteInEditMode] [AddComponentMenu("NGUI/UI/NGUI Event System (UICamera)")] [RequireComponent(typeof(Camera))] public class UICamera : MonoBehaviour { [Obsolete("Use new OnDragStart / OnDragOver / OnDragOut / OnDragEnd events instead")] public bool stickyPress { get { return true; } } public static Ray currentRay { get { return (!(UICamera.currentCamera != null) || UICamera.currentTouch == null) ? default(Ray) : UICamera.currentCamera.ScreenPointToRay(UICamera.currentTouch.pos); } } [Obsolete("Use delegates instead such as UICamera.onClick, UICamera.onHover, etc.")] public static GameObject genericEventHandler { get { return UICamera.mGenericHandler; } set { UICamera.mGenericHandler = value; } } private bool handlesEvents { get { return UICamera.eventHandler == this; } } public Camera cachedCamera { get { if (this.mCam == null) { this.mCam = base.GetComponent(); } return this.mCam; } } public bool Hover { get { return this.m_bHover; } private set { this.m_bHover = value; } } public bool EnableProcess { get { return this.m_bProcessEnable; } set { this.m_bProcessEnable = value; } } public void SetOvrVirtualMousePos(bool f_bHandL, Vector3 v) { v.x = Mathf.Min(Mathf.Max(v.x, 3f), 1277f); v.y = Mathf.Min(Mathf.Max(v.y, 3f), 717f); v.z = 0f; this.m_vVirtualMousePos[(!f_bHandL) ? 1 : 0] = v; } public Vector3 GetOvrVirtualMousePos(bool f_bHandL) { return this.m_vVirtualMousePos[(!f_bHandL) ? 1 : 0]; } public Vector3 GetOvrVirtualMouseCurrentSidePos() { return this.m_vVirtualMousePos[(int)this.m_eCurrentCursorSide]; } public void CreateVirtualCursorObj() { if (this.m_goVirtualCursor != null) { this.m_goVirtualCursor = new GameObject[2]; } if (this.m_spriteVirtualCursor != null) { this.m_spriteVirtualCursor = new UI2DSprite[2]; } GameObject gameObject = UnityEngine.Object.Instantiate(Resources.Load("OVR/PanelVCursor")) as GameObject; gameObject.transform.parent = base.transform.parent; gameObject.transform.localScale = new Vector3(1f, 1f, 1f); gameObject.SetActive(true); this.m_goVirtualCursor[0] = gameObject; this.m_spriteVirtualCursor[0] = gameObject.GetComponentInChildren(); gameObject = UnityEngine.Object.Instantiate(gameObject); gameObject.transform.parent = base.transform.parent; gameObject.transform.localScale = new Vector3(1f, 1f, 1f); gameObject.SetActive(true); this.m_goVirtualCursor[1] = gameObject; this.m_spriteVirtualCursor[1] = gameObject.GetComponentInChildren(); } public void HideVirtualCursorObj() { for (int i = 0; i < 2; i++) { this.SetActiveVirtualCursorObj((UICamera.VCURSOR)i, false); } } public void SetActiveVirtualCursorObjByNocurrent(UICamera.VCURSOR f_eCursor, bool f_bActive) { if (this.m_goVirtualCursor[(int)f_eCursor] != null) { UICamera.VCURSOR vcursor = (f_eCursor != UICamera.VCURSOR.LEFT) ? UICamera.VCURSOR.LEFT : UICamera.VCURSOR.RIGHT; if (!f_bActive) { if (f_eCursor == this.m_eCurrentCursorSide) { if (this.m_goVirtualCursor[(int)vcursor].activeInHierarchy) { this.SetCurrentCursorSide(vcursor); this.m_goVirtualCursor[(int)f_eCursor].SetActive(false); this.m_bVirtualDummyActive[(int)f_eCursor] = false; } else { this.m_bVirtualDummyActive[(int)f_eCursor] = true; } } else { this.m_goVirtualCursor[(int)f_eCursor].SetActive(false); this.m_bVirtualDummyActive[(int)f_eCursor] = false; } } else { this.m_goVirtualCursor[(int)f_eCursor].SetActive(true); this.m_bVirtualDummyActive[(int)f_eCursor] = false; if (this.m_bVirtualDummyActive[(int)vcursor]) { this.m_goVirtualCursor[(int)vcursor].SetActive(false); this.m_bVirtualDummyActive[(int)vcursor] = false; this.SetCurrentCursorSide(f_eCursor); } } } } public void SetActiveVirtualCursorObj(UICamera.VCURSOR f_eCursor, bool f_bActive) { if (this.m_goVirtualCursor[(int)f_eCursor] != null) { this.m_goVirtualCursor[(int)f_eCursor].SetActive(f_bActive); } } public void DeleteVirtualCursorObj() { for (int i = 0; i < 2; i++) { if (this.m_goVirtualCursor[i] != null) { UnityEngine.Object.DestroyImmediate(this.m_goVirtualCursor[i]); this.m_goVirtualCursor[i] = null; } } } public void SetCurrentCursorSide(UICamera.VCURSOR f_eCursor) { this.m_eCurrentCursorSide = f_eCursor; } public static bool isOverUI { get { if (UICamera.currentTouch != null) { return UICamera.currentTouch.isOverUI; } return !(UICamera.hoveredObject == null) && !(UICamera.hoveredObject == UICamera.fallThrough) && NGUITools.FindInParents(UICamera.hoveredObject) != null; } } public static GameObject selectedObject { get { return UICamera.mCurrentSelection; } set { UICamera.SetSelection(value, UICamera.currentScheme); } } public static bool IsPressed(GameObject go) { for (int i = 0; i < 3; i++) { if (UICamera.mMouse[i].pressed == go) { return true; } } foreach (KeyValuePair keyValuePair in UICamera.mTouches) { if (keyValuePair.Value.pressed == go) { return true; } } return UICamera.controller.pressed == go; } protected static void SetSelection(GameObject go, UICamera.ControlScheme scheme) { if (UICamera.mNextSelection != null) { UICamera.mNextSelection = go; } else if (UICamera.mCurrentSelection != go) { UICamera.mNextSelection = go; UICamera.mNextScheme = scheme; if (UICamera.list.size > 0) { UICamera uicamera = (!(UICamera.mNextSelection != null)) ? UICamera.list[0] : UICamera.FindCameraForLayer(UICamera.mNextSelection.layer); if (uicamera != null) { uicamera.StartCoroutine(uicamera.ChangeSelection()); } } } } private IEnumerator ChangeSelection() { yield return new WaitForEndOfFrame(); if (UICamera.onSelect != null) { UICamera.onSelect(UICamera.mCurrentSelection, false); } UICamera.Notify(UICamera.mCurrentSelection, "OnSelect", false); UICamera.mCurrentSelection = UICamera.mNextSelection; UICamera.mNextSelection = null; if (UICamera.mCurrentSelection != null) { UICamera.current = this; UICamera.currentCamera = this.mCam; UICamera.currentScheme = UICamera.mNextScheme; UICamera.inputHasFocus = (UICamera.mCurrentSelection.GetComponent() != null); if (UICamera.onSelect != null) { UICamera.onSelect(UICamera.mCurrentSelection, true); } UICamera.Notify(UICamera.mCurrentSelection, "OnSelect", true); UICamera.current = null; } else { UICamera.inputHasFocus = false; } yield break; } public static int touchCount { get { int num = 0; foreach (KeyValuePair keyValuePair in UICamera.mTouches) { if (keyValuePair.Value.pressed != null) { num++; } } for (int i = 0; i < UICamera.mMouse.Length; i++) { if (UICamera.mMouse[i].pressed != null) { num++; } } if (UICamera.controller.pressed != null) { num++; } return num; } } public static int dragCount { get { int num = 0; foreach (KeyValuePair keyValuePair in UICamera.mTouches) { if (keyValuePair.Value.dragged != null) { num++; } } for (int i = 0; i < UICamera.mMouse.Length; i++) { if (UICamera.mMouse[i].dragged != null) { num++; } } if (UICamera.controller.dragged != null) { num++; } return num; } } public static Camera mainCamera { get { UICamera eventHandler = UICamera.eventHandler; return (!(eventHandler != null)) ? null : eventHandler.cachedCamera; } } public static UICamera eventHandler { get { for (int i = 0; i < UICamera.list.size; i++) { UICamera uicamera = UICamera.list.buffer[i]; if (!(uicamera == null) && uicamera.enabled && NGUITools.GetActive(uicamera.gameObject)) { return uicamera; } } return null; } } private static int CompareFunc(UICamera a, UICamera b) { if (a.cachedCamera.depth < b.cachedCamera.depth) { return 1; } if (a.cachedCamera.depth > b.cachedCamera.depth) { return -1; } return 0; } private static Rigidbody FindRootRigidbody(Transform trans) { while (trans != null) { if (trans.GetComponent() != null) { return null; } Rigidbody component = trans.GetComponent(); if (component != null) { return component; } trans = trans.parent; } return null; } private static Rigidbody2D FindRootRigidbody2D(Transform trans) { while (trans != null) { if (trans.GetComponent() != null) { return null; } Rigidbody2D component = trans.GetComponent(); if (component != null) { return component; } trans = trans.parent; } return null; } public static bool Raycast(Vector3 inPos) { for (int i = 0; i < UICamera.list.size; i++) { UICamera.list.buffer[i].Hover = false; } for (int j = 0; j < UICamera.list.size; j++) { UICamera uicamera = UICamera.list.buffer[j]; if (uicamera.enabled && NGUITools.GetActive(uicamera.gameObject) && uicamera.EnableProcess) { UICamera.currentCamera = uicamera.cachedCamera; Vector3 vector = UICamera.currentCamera.ScreenToViewportPoint(inPos); if (!float.IsNaN(vector.x) && !float.IsNaN(vector.y)) { if (vector.x >= 0f && vector.x <= 1f && vector.y >= 0f && vector.y <= 1f) { Ray ray = UICamera.currentCamera.ScreenPointToRay(inPos); int layerMask = UICamera.currentCamera.cullingMask & uicamera.eventReceiverMask; float num = (uicamera.rangeDistance <= 0f) ? (UICamera.currentCamera.farClipPlane - UICamera.currentCamera.nearClipPlane) : uicamera.rangeDistance; if (uicamera.eventType == UICamera.EventType.World_3D) { if (Physics.Raycast(ray, out UICamera.lastHit, num, layerMask)) { UICamera.lastWorldPosition = UICamera.lastHit.point; UICamera.hoveredObject = UICamera.lastHit.collider.gameObject; if (!UICamera.list[0].eventsGoToColliders) { Rigidbody rigidbody = UICamera.FindRootRigidbody(UICamera.hoveredObject.transform); if (rigidbody != null) { UICamera.hoveredObject = rigidbody.gameObject; } } uicamera.Hover = true; return true; } } else if (uicamera.eventType == UICamera.EventType.UI_3D) { RaycastHit[] array = Physics.RaycastAll(ray, num, layerMask); if (array.Length > 1) { int k = 0; while (k < array.Length) { GameObject gameObject = array[k].collider.gameObject; UIWidget component = gameObject.GetComponent(); if (component != null) { if (component.isVisible) { if (component.hitCheck == null || component.hitCheck(array[k].point)) { goto IL_2A2; } } } else { UIRect uirect = NGUITools.FindInParents(gameObject); if (!(uirect != null) || uirect.finalAlpha >= 0.001f) { goto IL_2A2; } } IL_323: k++; continue; IL_2A2: UICamera.mHit.depth = NGUITools.CalculateRaycastDepth(gameObject); if (UICamera.mHit.depth != 2147483647) { UICamera.mHit.hit = array[k]; UICamera.mHit.point = array[k].point; UICamera.mHit.go = array[k].collider.gameObject; UICamera.mHits.Add(UICamera.mHit); goto IL_323; } goto IL_323; } UICamera.mHits.Sort((UICamera.DepthEntry r1, UICamera.DepthEntry r2) => r2.depth.CompareTo(r1.depth)); for (int l = 0; l < UICamera.mHits.size; l++) { if (UICamera.IsVisible(ref UICamera.mHits.buffer[l])) { UICamera.lastHit = UICamera.mHits[l].hit; UICamera.hoveredObject = UICamera.mHits[l].go; UICamera.lastWorldPosition = UICamera.mHits[l].point; UICamera.mHits.Clear(); uicamera.Hover = true; return true; } } UICamera.mHits.Clear(); } else if (array.Length == 1) { GameObject gameObject2 = array[0].collider.gameObject; UIWidget component2 = gameObject2.GetComponent(); if (component2 != null) { if (!component2.isVisible) { goto IL_849; } if (component2.hitCheck != null && !component2.hitCheck(array[0].point)) { goto IL_849; } } else { UIRect uirect2 = NGUITools.FindInParents(gameObject2); if (uirect2 != null && uirect2.finalAlpha < 0.001f) { goto IL_849; } } if (UICamera.IsVisible(array[0].point, array[0].collider.gameObject)) { UICamera.lastHit = array[0]; UICamera.lastWorldPosition = array[0].point; UICamera.hoveredObject = UICamera.lastHit.collider.gameObject; uicamera.Hover = true; return true; } } } else if (uicamera.eventType == UICamera.EventType.World_2D) { if (UICamera.m2DPlane.Raycast(ray, out num)) { Vector3 point = ray.GetPoint(num); Collider2D collider2D = Physics2D.OverlapPoint(point, layerMask); if (collider2D) { UICamera.lastWorldPosition = point; UICamera.hoveredObject = collider2D.gameObject; if (!uicamera.eventsGoToColliders) { Rigidbody2D rigidbody2D = UICamera.FindRootRigidbody2D(UICamera.hoveredObject.transform); if (rigidbody2D != null) { UICamera.hoveredObject = rigidbody2D.gameObject; } } uicamera.Hover = true; return true; } } } else if (uicamera.eventType == UICamera.EventType.UI_2D) { if (UICamera.m2DPlane.Raycast(ray, out num)) { UICamera.lastWorldPosition = ray.GetPoint(num); Collider2D[] array2 = Physics2D.OverlapPointAll(UICamera.lastWorldPosition, layerMask); if (array2.Length > 1) { int m = 0; while (m < array2.Length) { GameObject gameObject3 = array2[m].gameObject; UIWidget component3 = gameObject3.GetComponent(); if (component3 != null) { if (component3.isVisible) { if (component3.hitCheck == null || component3.hitCheck(UICamera.lastWorldPosition)) { goto IL_692; } } } else { UIRect uirect3 = NGUITools.FindInParents(gameObject3); if (!(uirect3 != null) || uirect3.finalAlpha >= 0.001f) { goto IL_692; } } IL_6E1: m++; continue; IL_692: UICamera.mHit.depth = NGUITools.CalculateRaycastDepth(gameObject3); if (UICamera.mHit.depth != 2147483647) { UICamera.mHit.go = gameObject3; UICamera.mHit.point = UICamera.lastWorldPosition; UICamera.mHits.Add(UICamera.mHit); goto IL_6E1; } goto IL_6E1; } UICamera.mHits.Sort((UICamera.DepthEntry r1, UICamera.DepthEntry r2) => r2.depth.CompareTo(r1.depth)); for (int n = 0; n < UICamera.mHits.size; n++) { if (UICamera.IsVisible(ref UICamera.mHits.buffer[n])) { UICamera.hoveredObject = UICamera.mHits[n].go; UICamera.mHits.Clear(); uicamera.Hover = true; return true; } } UICamera.mHits.Clear(); } else if (array2.Length == 1) { GameObject gameObject4 = array2[0].gameObject; UIWidget component4 = gameObject4.GetComponent(); if (component4 != null) { if (!component4.isVisible) { goto IL_849; } if (component4.hitCheck != null && !component4.hitCheck(UICamera.lastWorldPosition)) { goto IL_849; } } else { UIRect uirect4 = NGUITools.FindInParents(gameObject4); if (uirect4 != null && uirect4.finalAlpha < 0.001f) { goto IL_849; } } if (UICamera.IsVisible(UICamera.lastWorldPosition, gameObject4)) { UICamera.hoveredObject = gameObject4; uicamera.Hover = true; return true; } } } } } } } IL_849:; } return false; } private static bool IsVisible(Vector3 worldPoint, GameObject go) { UIPanel uipanel = NGUITools.FindInParents(go); while (uipanel != null) { if (!uipanel.IsVisible(worldPoint)) { return false; } uipanel = uipanel.parentPanel; } return true; } private static bool IsVisible(ref UICamera.DepthEntry de) { UIPanel uipanel = NGUITools.FindInParents(de.go); while (uipanel != null) { if (!uipanel.IsVisible(de.point)) { return false; } uipanel = uipanel.parentPanel; } return true; } public static bool IsHighlighted(GameObject go) { if (UICamera.currentScheme == UICamera.ControlScheme.Mouse) { return UICamera.hoveredObject == go; } return UICamera.currentScheme == UICamera.ControlScheme.Controller && UICamera.selectedObject == go; } public static UICamera FindCameraForLayer(int layer) { int num = 1 << layer; for (int i = 0; i < UICamera.list.size; i++) { UICamera uicamera = UICamera.list.buffer[i]; Camera cachedCamera = uicamera.cachedCamera; if (cachedCamera != null && (cachedCamera.cullingMask & num) != 0) { return uicamera; } } return null; } private static int GetDirection(KeyCode up, KeyCode down) { if (UICamera.GetKeyDown(up)) { return 1; } if (UICamera.GetKeyDown(down)) { return -1; } return 0; } private static int GetDirection(KeyCode up0, KeyCode up1, KeyCode down0, KeyCode down1) { if (UICamera.GetKeyDown(up0) || UICamera.GetKeyDown(up1)) { return 1; } if (UICamera.GetKeyDown(down0) || UICamera.GetKeyDown(down1)) { return -1; } return 0; } private static int GetDirection(string axis) { float time = RealTime.time; if (UICamera.mNextEvent < time && !string.IsNullOrEmpty(axis)) { float num = UICamera.GetAxis(axis); if (num > 0.75f) { UICamera.mNextEvent = time + 0.25f; return 1; } if (num < -0.75f) { UICamera.mNextEvent = time + 0.25f; return -1; } } return 0; } public static void Notify(GameObject go, string funcName, object obj) { if (UICamera.mNotifying) { return; } UICamera.mNotifying = true; if (NGUITools.GetActive(go)) { go.SendMessage(funcName, obj, SendMessageOptions.DontRequireReceiver); if (UICamera.mGenericHandler != null && UICamera.mGenericHandler != go) { UICamera.mGenericHandler.SendMessage(funcName, obj, SendMessageOptions.DontRequireReceiver); } } UICamera.mNotifying = false; } public static UICamera.MouseOrTouch GetMouse(int button) { return UICamera.mMouse[button]; } public static UICamera.MouseOrTouch GetTouch(int id) { UICamera.MouseOrTouch mouseOrTouch = null; if (id < 0) { return UICamera.GetMouse(-id - 1); } if (!UICamera.mTouches.TryGetValue(id, out mouseOrTouch)) { mouseOrTouch = new UICamera.MouseOrTouch(); mouseOrTouch.pressTime = RealTime.time; mouseOrTouch.touchBegan = true; UICamera.mTouches.Add(id, mouseOrTouch); } return mouseOrTouch; } public static void RemoveTouch(int id) { UICamera.mTouches.Remove(id); } public static int ScreenWidth { get { if (Application.isPlaying && (GameMain.Instance != null && GameMain.Instance.VRMode)) { return 1280; } return Screen.width; } } public static int ScreenHeight { get { if (Application.isPlaying && (GameMain.Instance != null && GameMain.Instance.VRMode)) { return 720; } return Screen.height; } } private void Awake() { if (GameMain.Instance != null && GameMain.Instance.VRMode) { this.VRUpdateCamDepth(); } UICamera.mWidth = UICamera.ScreenWidth; UICamera.mHeight = UICamera.ScreenHeight; if (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer || Application.platform == RuntimePlatform.WP8Player || Application.platform == RuntimePlatform.BlackBerryPlayer) { this.useTouch = true; if (Application.platform == RuntimePlatform.IPhonePlayer) { this.useMouse = false; this.useKeyboard = false; this.useController = false; } } else if (Application.platform == RuntimePlatform.PS3 || Application.platform == RuntimePlatform.XBOX360) { this.useMouse = false; this.useTouch = false; this.useKeyboard = false; this.useController = true; } UICamera.mMouse[0].pos = Input.mousePosition; for (int i = 1; i < 3; i++) { UICamera.mMouse[i].pos = UICamera.mMouse[0].pos; UICamera.mMouse[i].lastPos = UICamera.mMouse[0].pos; } UICamera.lastTouchPosition = UICamera.mMouse[0].pos; } private void OnEnable() { UICamera.list.Add(this); BetterList betterList = UICamera.list; if (UICamera.<>f__mg$cache0 == null) { UICamera.<>f__mg$cache0 = new BetterList.CompareFunc(UICamera.CompareFunc); } betterList.Sort(UICamera.<>f__mg$cache0); if (GameMain.Instance != null && GameMain.Instance.VRMode) { this.VRUpdateCamDepth(); } } private void OnDisable() { UICamera.list.Remove(this); if (GameMain.Instance != null && GameMain.Instance.VRMode) { this.VRUpdateCamDepth(); } } private void Start() { if (this.eventType != UICamera.EventType.World_3D && this.cachedCamera.transparencySortMode != TransparencySortMode.Orthographic) { this.cachedCamera.transparencySortMode = TransparencySortMode.Orthographic; } if (Application.isPlaying) { if (UICamera.fallThrough == null) { UIRoot uiroot = NGUITools.FindInParents(base.gameObject); if (uiroot != null) { UICamera.fallThrough = uiroot.gameObject; } else { Transform transform = base.transform; UICamera.fallThrough = ((!(transform.parent != null)) ? base.gameObject : transform.parent.gameObject); } } this.cachedCamera.eventMask = 0; } if (this.handlesEvents) { NGUIDebug.debugRaycast = this.debug; } } private void VRUpdateCamDepth() { if (this.VRExclusionUI) { return; } UICamera[] array = (from a in UnityEngine.Object.FindObjectsOfType() where !a.VRExclusionUI select a).ToArray(); if (array.Length == 0) { return; } Camera camera = array[0].cachedCamera; for (int i = 0; i < array.Length; i++) { Camera cachedCamera = array[i].cachedCamera; cachedCamera.clearFlags = CameraClearFlags.Depth; if (cachedCamera.depth < camera.depth) { camera = cachedCamera; } } camera.clearFlags = CameraClearFlags.Color; this.cachedCamera.targetTexture = GameMain.Instance.OvrMgr.UIRTarget; if (base.transform.parent.name == "SystemUI Root") { this.cachedCamera.clearFlags = CameraClearFlags.Depth; } } public static void InputEnableFlag(UICamera.INPUT_CTRL_TYPE flag, bool bEnable) { if (bEnable) { UICamera.m_unInputEnableFlag |= (uint)flag; } else { UICamera.m_unInputEnableFlag &= (uint)(~(uint)flag); } } private void Update() { if (!this.handlesEvents) { return; } if (!UICamera.InputEnable) { return; } UICamera.current = this; if (GameMain.Instance.VRMode && Application.isPlaying) { for (int i = 0; i < 2; i++) { if (!GameMain.Instance.VRDummyMode) { Vector3[] vVirtualMousePos = this.m_vVirtualMousePos; int num = i; vVirtualMousePos[num].x = vVirtualMousePos[num].x + NInput.GetAxis("Mouse X") * Time.deltaTime * 100f * 10f; Vector3[] vVirtualMousePos2 = this.m_vVirtualMousePos; int num2 = i; vVirtualMousePos2[num2].y = vVirtualMousePos2[num2].y + NInput.GetAxis("Mouse Y") * Time.deltaTime * 100f * 10f; } this.m_vVirtualMousePos[i].x = Mathf.Min(Mathf.Max(this.m_vVirtualMousePos[i].x, 3f), 1277f); this.m_vVirtualMousePos[i].y = Mathf.Min(Mathf.Max(this.m_vVirtualMousePos[i].y, 3f), 717f); this.m_vVirtualMousePos[i].z = 0f; if (this.m_goVirtualCursor[i] != null) { this.m_goVirtualCursor[i].transform.position = base.GetComponent().ScreenToWorldPoint(this.m_vVirtualMousePos[i]); } if (this.m_spriteVirtualCursor[i] != null) { this.m_spriteVirtualCursor[i].color = ((i != (int)this.m_eCurrentCursorSide) ? new Color(1f, 1f, 1f, 0.5f) : new Color(1f, 1f, 1f, 1f)); } } } if (this.useTouch) { this.ProcessTouches(); } else if (this.useMouse) { this.ProcessMouse(); } if (UICamera.onCustomInput != null) { UICamera.onCustomInput(); } if (this.useMouse && UICamera.mCurrentSelection != null) { if (this.cancelKey0 != KeyCode.None && UICamera.GetKeyDown(this.cancelKey0)) { UICamera.currentScheme = UICamera.ControlScheme.Controller; UICamera.currentKey = this.cancelKey0; UICamera.selectedObject = null; } else if (this.cancelKey1 != KeyCode.None && UICamera.GetKeyDown(this.cancelKey1)) { UICamera.currentScheme = UICamera.ControlScheme.Controller; UICamera.currentKey = this.cancelKey1; UICamera.selectedObject = null; } } if (UICamera.mCurrentSelection == null) { UICamera.inputHasFocus = false; } if (UICamera.mCurrentSelection != null) { this.ProcessOthers(); } if (this.useMouse && UICamera.mHover != null) { float num3 = string.IsNullOrEmpty(this.scrollAxisName) ? 0f : UICamera.GetAxis(this.scrollAxisName); if (num3 != 0f) { if (UICamera.onScroll != null) { UICamera.onScroll(UICamera.mHover, num3); } UICamera.Notify(UICamera.mHover, "OnScroll", num3); } if (UICamera.showTooltips && this.mTooltipTime != 0f && (this.mTooltipTime < RealTime.time || UICamera.GetKey(KeyCode.LeftShift) || UICamera.GetKey(KeyCode.RightShift))) { this.mTooltip = UICamera.mHover; this.ShowTooltip(true); } } UICamera.current = null; UICamera.currentTouchID = -100; } private void LateUpdate() { if (!this.handlesEvents) { return; } int screenWidth = UICamera.ScreenWidth; int screenHeight = UICamera.ScreenHeight; if (screenWidth != UICamera.mWidth || screenHeight != UICamera.mHeight) { UICamera.mWidth = screenWidth; UICamera.mHeight = screenHeight; UIRoot.Broadcast("UpdateAnchors"); if (UICamera.onScreenResize != null) { UICamera.onScreenResize(); } } } public void ProcessMouse() { if (GameMain.Instance.VRMode && Application.isPlaying) { if (GameMain.Instance.MainCamera.IsFadeOut()) { return; } UICamera.lastTouchPosition = new Vector2(this.m_vVirtualMousePos[(int)this.m_eCurrentCursorSide].x, this.m_vVirtualMousePos[(int)this.m_eCurrentCursorSide].y); } else { UICamera.lastTouchPosition = Input.mousePosition; } UICamera.mMouse[0].delta = UICamera.lastTouchPosition - UICamera.mMouse[0].pos; UICamera.mMouse[0].pos = UICamera.lastTouchPosition; bool flag = UICamera.mMouse[0].delta.sqrMagnitude > 0.001f; for (int i = 1; i < 3; i++) { UICamera.mMouse[i].pos = UICamera.mMouse[0].pos; UICamera.mMouse[i].delta = UICamera.mMouse[0].delta; } bool flag2 = false; bool flag3 = false; if (UICamera.isDisableRightClick && (NInput.GetMouseButtonDown(1) || NInput.GetMouseButton(1) || NInput.GetMouseButtonUp(1))) { return; } for (int j = 0; j < 3; j++) { if (NInput.GetMouseButtonDown(j)) { UICamera.currentScheme = UICamera.ControlScheme.Mouse; flag3 = true; flag2 = true; } else if (NInput.GetMouseButton(j)) { UICamera.currentScheme = UICamera.ControlScheme.Mouse; flag2 = true; } } if (flag2 || flag || this.mNextRaycast < RealTime.time) { this.mNextRaycast = RealTime.time + 0.02f; Vector3 inPos; if (GameMain.Instance.VRMode && Application.isPlaying) { inPos = this.m_vVirtualMousePos[(int)this.m_eCurrentCursorSide]; } else { inPos = Input.mousePosition; } if (!UICamera.Raycast(inPos)) { UICamera.hoveredObject = UICamera.fallThrough; UICamera.isFallThrough = true; } else { UICamera.isFallThrough = false; } if (UICamera.hoveredObject == null) { UICamera.hoveredObject = UICamera.mGenericHandler; } for (int k = 0; k < 3; k++) { UICamera.mMouse[k].current = UICamera.hoveredObject; } } bool flag4 = UICamera.mMouse[0].last != UICamera.mMouse[0].current; if (flag4) { UICamera.currentScheme = UICamera.ControlScheme.Mouse; } if (flag2) { this.mTooltipTime = 0f; } else if (flag && (!this.stickyTooltip || flag4)) { if (this.mTooltipTime != 0f) { this.mTooltipTime = RealTime.time + this.tooltipDelay; } else if (this.mTooltip != null) { this.ShowTooltip(false); } } if (flag && UICamera.onMouseMove != null) { UICamera.currentTouch = UICamera.mMouse[0]; UICamera.onMouseMove(UICamera.currentTouch.delta); UICamera.currentTouch = null; } if ((flag3 || !flag2) && UICamera.mHover != null && flag4) { UICamera.currentScheme = UICamera.ControlScheme.Mouse; UICamera.currentTouch = UICamera.mMouse[0]; if (this.mTooltip != null) { this.ShowTooltip(false); } if (UICamera.onHover != null) { UICamera.onHover(UICamera.mHover, false); } UICamera.Notify(UICamera.mHover, "OnHover", false); UICamera.mHover = null; } for (int l = 0; l < 3; l++) { bool mouseButtonDown = NInput.GetMouseButtonDown(l); bool mouseButtonUp = NInput.GetMouseButtonUp(l); if (mouseButtonDown || mouseButtonUp) { UICamera.currentScheme = UICamera.ControlScheme.Mouse; } UICamera.currentTouch = UICamera.mMouse[l]; UICamera.currentTouchID = -1 - l; UICamera.currentKey = KeyCode.Mouse0 + l; if (mouseButtonDown) { UICamera.currentTouch.pressedCam = UICamera.currentCamera; } else if (UICamera.currentTouch.pressed != null) { UICamera.currentCamera = UICamera.currentTouch.pressedCam; } this.ProcessTouch(mouseButtonDown, mouseButtonUp); UICamera.currentKey = KeyCode.None; } if (!flag2 && flag4) { UICamera.currentScheme = UICamera.ControlScheme.Mouse; this.mTooltipTime = RealTime.time + this.tooltipDelay; UICamera.mHover = UICamera.mMouse[0].current; UICamera.currentTouch = UICamera.mMouse[0]; if (UICamera.onHover != null) { UICamera.onHover(UICamera.mHover, true); } UICamera.Notify(UICamera.mHover, "OnHover", true); } UICamera.currentTouch = null; UICamera.mMouse[0].last = UICamera.mMouse[0].current; for (int m = 1; m < 3; m++) { UICamera.mMouse[m].last = UICamera.mMouse[0].last; } } public void ProcessTouches() { UICamera.currentScheme = UICamera.ControlScheme.Touch; for (int i = 0; i < Input.touchCount; i++) { Touch touch = Input.GetTouch(i); UICamera.currentTouchID = ((!this.allowMultiTouch) ? 1 : touch.fingerId); UICamera.currentTouch = UICamera.GetTouch(UICamera.currentTouchID); bool flag = touch.phase == TouchPhase.Began || UICamera.currentTouch.touchBegan; bool flag2 = touch.phase == TouchPhase.Canceled || touch.phase == TouchPhase.Ended; UICamera.currentTouch.touchBegan = false; UICamera.currentTouch.delta = ((!flag) ? (touch.position - UICamera.currentTouch.pos) : Vector2.zero); UICamera.currentTouch.pos = touch.position; if (!UICamera.Raycast(UICamera.currentTouch.pos)) { UICamera.hoveredObject = UICamera.fallThrough; } if (UICamera.hoveredObject == null) { UICamera.hoveredObject = UICamera.mGenericHandler; } UICamera.currentTouch.last = UICamera.currentTouch.current; UICamera.currentTouch.current = UICamera.hoveredObject; UICamera.lastTouchPosition = UICamera.currentTouch.pos; if (flag) { UICamera.currentTouch.pressedCam = UICamera.currentCamera; } else if (UICamera.currentTouch.pressed != null) { UICamera.currentCamera = UICamera.currentTouch.pressedCam; } if (touch.tapCount > 1) { UICamera.currentTouch.clickTime = RealTime.time; } this.ProcessTouch(flag, flag2); if (flag2) { UICamera.RemoveTouch(UICamera.currentTouchID); } UICamera.currentTouch.last = null; UICamera.currentTouch = null; if (!this.allowMultiTouch) { break; } } if (Input.touchCount == 0) { if (UICamera.mUsingTouchEvents) { UICamera.mUsingTouchEvents = false; return; } if (this.useMouse) { this.ProcessMouse(); } } else { UICamera.mUsingTouchEvents = true; } } private void ProcessFakeTouches() { bool mouseButtonDown = NInput.GetMouseButtonDown(0); bool mouseButtonUp = NInput.GetMouseButtonUp(0); bool mouseButton = NInput.GetMouseButton(0); if (mouseButtonDown || mouseButtonUp || mouseButton) { UICamera.currentTouchID = 1; UICamera.currentTouch = UICamera.mMouse[0]; UICamera.currentTouch.touchBegan = mouseButtonDown; if (mouseButtonDown) { UICamera.currentTouch.pressTime = RealTime.time; } Vector2 vector; if (GameMain.Instance.VRMode && Application.isPlaying) { vector = new Vector2(this.m_vVirtualMousePos[(int)this.m_eCurrentCursorSide].x, this.m_vVirtualMousePos[(int)this.m_eCurrentCursorSide].y); } else { vector = Input.mousePosition; } UICamera.currentTouch.delta = ((!mouseButtonDown) ? (vector - UICamera.currentTouch.pos) : Vector2.zero); UICamera.currentTouch.pos = vector; if (!UICamera.Raycast(UICamera.currentTouch.pos)) { UICamera.hoveredObject = UICamera.fallThrough; } if (UICamera.hoveredObject == null) { UICamera.hoveredObject = UICamera.mGenericHandler; } UICamera.currentTouch.last = UICamera.currentTouch.current; UICamera.currentTouch.current = UICamera.hoveredObject; UICamera.lastTouchPosition = UICamera.currentTouch.pos; if (mouseButtonDown) { UICamera.currentTouch.pressedCam = UICamera.currentCamera; } else if (UICamera.currentTouch.pressed != null) { UICamera.currentCamera = UICamera.currentTouch.pressedCam; } this.ProcessTouch(mouseButtonDown, mouseButtonUp); if (mouseButtonUp) { UICamera.RemoveTouch(UICamera.currentTouchID); } UICamera.currentTouch.last = null; UICamera.currentTouch = null; } } public void ProcessOthers() { UICamera.currentTouchID = -100; UICamera.currentTouch = UICamera.controller; bool flag = false; bool flag2 = false; if (this.submitKey0 != KeyCode.None && UICamera.GetKeyDown(this.submitKey0)) { UICamera.currentKey = this.submitKey0; flag = true; } if (this.submitKey1 != KeyCode.None && UICamera.GetKeyDown(this.submitKey1)) { UICamera.currentKey = this.submitKey1; flag = true; } if (this.submitKey0 != KeyCode.None && UICamera.GetKeyUp(this.submitKey0)) { UICamera.currentKey = this.submitKey0; flag2 = true; } if (this.submitKey1 != KeyCode.None && UICamera.GetKeyUp(this.submitKey1)) { UICamera.currentKey = this.submitKey1; flag2 = true; } if (flag || flag2) { UICamera.currentScheme = UICamera.ControlScheme.Controller; UICamera.currentTouch.last = UICamera.currentTouch.current; UICamera.currentTouch.current = UICamera.mCurrentSelection; UICamera.currentTouch.last = null; } int num = 0; int num2 = 0; if (this.useKeyboard) { if (UICamera.inputHasFocus) { num += UICamera.GetDirection(KeyCode.UpArrow, KeyCode.DownArrow); num2 += UICamera.GetDirection(KeyCode.RightArrow, KeyCode.LeftArrow); } else { num += UICamera.GetDirection(KeyCode.W, KeyCode.UpArrow, KeyCode.S, KeyCode.DownArrow); num2 += UICamera.GetDirection(KeyCode.D, KeyCode.RightArrow, KeyCode.A, KeyCode.LeftArrow); } } if (num != 0) { UICamera.currentScheme = UICamera.ControlScheme.Controller; KeyCode keyCode = (num <= 0) ? KeyCode.DownArrow : KeyCode.UpArrow; if (UICamera.onKey != null) { UICamera.onKey(UICamera.mCurrentSelection, keyCode); } UICamera.Notify(UICamera.mCurrentSelection, "OnKey", keyCode); } if (num2 != 0) { UICamera.currentScheme = UICamera.ControlScheme.Controller; KeyCode keyCode2 = (num2 <= 0) ? KeyCode.LeftArrow : KeyCode.RightArrow; if (UICamera.onKey != null) { UICamera.onKey(UICamera.mCurrentSelection, keyCode2); } UICamera.Notify(UICamera.mCurrentSelection, "OnKey", keyCode2); } if (this.useKeyboard && UICamera.GetKeyDown(KeyCode.Tab)) { UICamera.currentKey = KeyCode.Tab; UICamera.currentScheme = UICamera.ControlScheme.Controller; if (UICamera.onKey != null) { UICamera.onKey(UICamera.mCurrentSelection, KeyCode.Tab); } UICamera.Notify(UICamera.mCurrentSelection, "OnKey", KeyCode.Tab); } if (this.cancelKey0 != KeyCode.None && UICamera.GetKeyDown(this.cancelKey0)) { UICamera.currentKey = this.cancelKey0; UICamera.currentScheme = UICamera.ControlScheme.Controller; if (UICamera.onKey != null) { UICamera.onKey(UICamera.mCurrentSelection, KeyCode.Escape); } UICamera.Notify(UICamera.mCurrentSelection, "OnKey", KeyCode.Escape); } if (this.cancelKey1 != KeyCode.None && UICamera.GetKeyDown(this.cancelKey1)) { UICamera.currentKey = this.cancelKey1; UICamera.currentScheme = UICamera.ControlScheme.Controller; if (UICamera.onKey != null) { UICamera.onKey(UICamera.mCurrentSelection, KeyCode.Escape); } UICamera.Notify(UICamera.mCurrentSelection, "OnKey", KeyCode.Escape); } UICamera.currentTouch = null; UICamera.currentKey = KeyCode.None; } public void ProcessTouch(bool pressed, bool unpressed) { bool flag = UICamera.currentScheme == UICamera.ControlScheme.Mouse; float num = (!flag) ? this.touchDragThreshold : this.mouseDragThreshold; float num2 = (!flag) ? this.touchClickThreshold : this.mouseClickThreshold; num *= num; num2 *= num2; if (pressed) { if (this.mTooltip != null) { this.ShowTooltip(false); } UICamera.currentTouch.pressStarted = true; if (UICamera.onPress != null && UICamera.currentTouch.pressed) { UICamera.onPress(UICamera.currentTouch.pressed, false); } UICamera.Notify(UICamera.currentTouch.pressed, "OnPress", false); UICamera.currentTouch.pressed = UICamera.currentTouch.current; UICamera.currentTouch.dragged = UICamera.currentTouch.current; UICamera.currentTouch.clickNotification = UICamera.ClickNotification.BasedOnDelta; UICamera.currentTouch.totalDelta = Vector2.zero; UICamera.currentTouch.dragStarted = false; if (UICamera.onPress != null && UICamera.currentTouch.pressed) { UICamera.onPress(UICamera.currentTouch.pressed, true); } UICamera.Notify(UICamera.currentTouch.pressed, "OnPress", true); if (UICamera.currentTouch.pressed != UICamera.mCurrentSelection) { if (this.mTooltip != null) { this.ShowTooltip(false); } UICamera.currentScheme = UICamera.ControlScheme.Touch; UICamera.selectedObject = UICamera.currentTouch.pressed; } } else if (UICamera.currentTouch.pressed != null && (UICamera.currentTouch.delta.sqrMagnitude != 0f || UICamera.currentTouch.current != UICamera.currentTouch.last)) { UICamera.currentTouch.totalDelta += UICamera.currentTouch.delta; float sqrMagnitude = UICamera.currentTouch.totalDelta.sqrMagnitude; bool flag2 = false; if (!UICamera.currentTouch.dragStarted && UICamera.currentTouch.last != UICamera.currentTouch.current) { UICamera.currentTouch.dragStarted = true; UICamera.currentTouch.delta = UICamera.currentTouch.totalDelta; UICamera.isDragging = true; if (UICamera.onDragStart != null) { UICamera.onDragStart(UICamera.currentTouch.dragged); } UICamera.Notify(UICamera.currentTouch.dragged, "OnDragStart", null); if (UICamera.onDragOver != null) { UICamera.onDragOver(UICamera.currentTouch.last, UICamera.currentTouch.dragged); } UICamera.Notify(UICamera.currentTouch.last, "OnDragOver", UICamera.currentTouch.dragged); UICamera.isDragging = false; } else if (!UICamera.currentTouch.dragStarted && num < sqrMagnitude) { flag2 = true; UICamera.currentTouch.dragStarted = true; UICamera.currentTouch.delta = UICamera.currentTouch.totalDelta; } if (UICamera.currentTouch.dragStarted) { if (this.mTooltip != null) { this.ShowTooltip(false); } UICamera.isDragging = true; bool flag3 = UICamera.currentTouch.clickNotification == UICamera.ClickNotification.None; if (flag2) { if (UICamera.onDragStart != null) { UICamera.onDragStart(UICamera.currentTouch.dragged); } UICamera.Notify(UICamera.currentTouch.dragged, "OnDragStart", null); if (UICamera.onDragOver != null) { UICamera.onDragOver(UICamera.currentTouch.last, UICamera.currentTouch.dragged); } UICamera.Notify(UICamera.currentTouch.current, "OnDragOver", UICamera.currentTouch.dragged); } else if (UICamera.currentTouch.last != UICamera.currentTouch.current) { if (UICamera.onDragStart != null) { UICamera.onDragStart(UICamera.currentTouch.dragged); } UICamera.Notify(UICamera.currentTouch.last, "OnDragOut", UICamera.currentTouch.dragged); if (UICamera.onDragOver != null) { UICamera.onDragOver(UICamera.currentTouch.last, UICamera.currentTouch.dragged); } UICamera.Notify(UICamera.currentTouch.current, "OnDragOver", UICamera.currentTouch.dragged); } if (UICamera.onDrag != null) { UICamera.onDrag(UICamera.currentTouch.dragged, UICamera.currentTouch.delta); } UICamera.Notify(UICamera.currentTouch.dragged, "OnDrag", UICamera.currentTouch.delta); UICamera.currentTouch.last = UICamera.currentTouch.current; UICamera.isDragging = false; if (flag3) { UICamera.currentTouch.clickNotification = UICamera.ClickNotification.None; } else if (UICamera.currentTouch.clickNotification == UICamera.ClickNotification.BasedOnDelta && num2 < sqrMagnitude) { UICamera.currentTouch.clickNotification = UICamera.ClickNotification.None; } } } if (unpressed) { UICamera.currentTouch.pressStarted = false; if (this.mTooltip != null) { this.ShowTooltip(false); } if (UICamera.currentTouch.pressed != null) { if (UICamera.currentTouch.dragStarted) { if (UICamera.onDragOut != null) { UICamera.onDragOut(UICamera.currentTouch.last, UICamera.currentTouch.dragged); } UICamera.Notify(UICamera.currentTouch.last, "OnDragOut", UICamera.currentTouch.dragged); if (UICamera.onDragEnd != null) { UICamera.onDragEnd(UICamera.currentTouch.dragged); } UICamera.Notify(UICamera.currentTouch.dragged, "OnDragEnd", null); } if (UICamera.onPress != null) { UICamera.onPress(UICamera.currentTouch.pressed, false); } UICamera.Notify(UICamera.currentTouch.pressed, "OnPress", false); if (flag) { if (UICamera.onHover != null) { UICamera.onHover(UICamera.currentTouch.current, true); } UICamera.Notify(UICamera.currentTouch.current, "OnHover", true); } UICamera.mHover = UICamera.currentTouch.current; if (UICamera.currentTouch.dragged == UICamera.currentTouch.current || (UICamera.currentScheme != UICamera.ControlScheme.Controller && UICamera.currentTouch.clickNotification != UICamera.ClickNotification.None && UICamera.currentTouch.totalDelta.sqrMagnitude < num)) { if (UICamera.currentTouch.pressed != UICamera.mCurrentSelection) { UICamera.mNextSelection = null; UICamera.mCurrentSelection = UICamera.currentTouch.pressed; if (UICamera.onSelect != null) { UICamera.onSelect(UICamera.currentTouch.pressed, true); } UICamera.Notify(UICamera.currentTouch.pressed, "OnSelect", true); } else { UICamera.mNextSelection = null; UICamera.mCurrentSelection = UICamera.currentTouch.pressed; } if (UICamera.currentTouch.clickNotification != UICamera.ClickNotification.None && UICamera.currentTouch.pressed == UICamera.currentTouch.current) { float time = RealTime.time; if (UICamera.onClick != null) { UICamera.onClick(UICamera.currentTouch.pressed); } UICamera.Notify(UICamera.currentTouch.pressed, "OnClick", null); if (UICamera.currentTouch.clickTime + 0.35f > time) { if (UICamera.onDoubleClick != null) { UICamera.onDoubleClick(UICamera.currentTouch.pressed); } UICamera.Notify(UICamera.currentTouch.pressed, "OnDoubleClick", null); } UICamera.currentTouch.clickTime = time; } } else if (UICamera.currentTouch.dragStarted) { if (UICamera.onDrop != null) { UICamera.onDrop(UICamera.currentTouch.current, UICamera.currentTouch.dragged); } UICamera.Notify(UICamera.currentTouch.current, "OnDrop", UICamera.currentTouch.dragged); } } UICamera.currentTouch.dragStarted = false; UICamera.currentTouch.pressed = null; UICamera.currentTouch.dragged = null; } } public void ShowTooltip(bool val) { this.mTooltipTime = 0f; if (UICamera.onTooltip != null) { UICamera.onTooltip(this.mTooltip, val); } UICamera.Notify(this.mTooltip, "OnTooltip", val); if (!val) { this.mTooltip = null; } } private void OnApplicationPause() { UICamera.MouseOrTouch mouseOrTouch = UICamera.currentTouch; if (this.useTouch) { BetterList betterList = new BetterList(); foreach (KeyValuePair keyValuePair in UICamera.mTouches) { if (keyValuePair.Value != null && keyValuePair.Value.pressed) { UICamera.currentTouch = keyValuePair.Value; UICamera.currentTouchID = keyValuePair.Key; UICamera.currentScheme = UICamera.ControlScheme.Touch; UICamera.currentTouch.clickNotification = UICamera.ClickNotification.None; this.ProcessTouch(false, true); betterList.Add(UICamera.currentTouchID); } } for (int i = 0; i < betterList.size; i++) { UICamera.RemoveTouch(betterList[i]); } } if (this.useMouse) { for (int j = 0; j < 3; j++) { if (UICamera.mMouse[j].pressed) { UICamera.currentTouch = UICamera.mMouse[j]; UICamera.currentTouchID = -1 - j; UICamera.currentKey = KeyCode.Mouse0 + j; UICamera.currentScheme = UICamera.ControlScheme.Mouse; UICamera.currentTouch.clickNotification = UICamera.ClickNotification.None; this.ProcessTouch(false, true); } } } if (this.useController && UICamera.controller.pressed) { UICamera.currentTouch = UICamera.controller; UICamera.currentTouchID = -100; UICamera.currentScheme = UICamera.ControlScheme.Controller; UICamera.currentTouch.last = UICamera.currentTouch.current; UICamera.currentTouch.current = UICamera.mCurrentSelection; UICamera.currentTouch.clickNotification = UICamera.ClickNotification.None; this.ProcessTouch(false, true); UICamera.currentTouch.last = null; } UICamera.currentTouch = mouseOrTouch; } // Note: this type is marked as 'beforefieldinit'. static UICamera() { if (UICamera.<>f__mg$cache1 == null) { UICamera.<>f__mg$cache1 = new UICamera.GetKeyStateFunc(Input.GetKeyDown); } UICamera.GetKeyDown = UICamera.<>f__mg$cache1; if (UICamera.<>f__mg$cache2 == null) { UICamera.<>f__mg$cache2 = new UICamera.GetKeyStateFunc(Input.GetKeyUp); } UICamera.GetKeyUp = UICamera.<>f__mg$cache2; if (UICamera.<>f__mg$cache3 == null) { UICamera.<>f__mg$cache3 = new UICamera.GetKeyStateFunc(Input.GetKey); } UICamera.GetKey = UICamera.<>f__mg$cache3; if (UICamera.<>f__mg$cache4 == null) { UICamera.<>f__mg$cache4 = new UICamera.GetAxisFunc(NInput.GetAxis); } UICamera.GetAxis = UICamera.<>f__mg$cache4; UICamera.showTooltips = true; UICamera.lastTouchPosition = Vector2.zero; UICamera.lastWorldPosition = Vector3.zero; UICamera.current = null; UICamera.currentCamera = null; UICamera.currentScheme = UICamera.ControlScheme.Mouse; UICamera.currentTouchID = -100; UICamera.currentKey = KeyCode.None; UICamera.currentTouch = null; UICamera.inputHasFocus = false; UICamera.mCurrentSelection = null; UICamera.mNextSelection = null; UICamera.mNextScheme = UICamera.ControlScheme.Controller; UICamera.mMouse = new UICamera.MouseOrTouch[] { new UICamera.MouseOrTouch(), new UICamera.MouseOrTouch(), new UICamera.MouseOrTouch() }; UICamera.controller = new UICamera.MouseOrTouch(); UICamera.mNextEvent = 0f; UICamera.mTouches = new Dictionary(); UICamera.mWidth = 0; UICamera.mHeight = 0; UICamera.isDragging = false; UICamera.isFallThrough = false; UICamera.isDisableRightClick = false; UICamera.mHit = default(UICamera.DepthEntry); UICamera.mHits = new BetterList(); UICamera.m2DPlane = new Plane(Vector3.back, 0f); UICamera.mNotifying = false; UICamera.m_unInputEnableFlag = 0u; UICamera.InputEnable = true; UICamera.mUsingTouchEvents = true; } public static BetterList list = new BetterList(); public static UICamera.GetKeyStateFunc GetKeyDown; public static UICamera.GetKeyStateFunc GetKeyUp; public static UICamera.GetKeyStateFunc GetKey; public static UICamera.GetAxisFunc GetAxis; public static UICamera.OnScreenResize onScreenResize; public UICamera.EventType eventType = UICamera.EventType.UI_3D; public bool eventsGoToColliders; public LayerMask eventReceiverMask = -1; public bool debug; public bool useMouse = true; public bool useTouch = true; public bool allowMultiTouch = true; public bool useKeyboard = true; public bool useController = true; public bool stickyTooltip = true; public float tooltipDelay = 1f; public float mouseDragThreshold = 4f; public float mouseClickThreshold = 10f; public float touchDragThreshold = 40f; public float touchClickThreshold = 40f; public float rangeDistance = -1f; public string scrollAxisName = "Mouse ScrollWheel"; public string verticalAxisName = "Vertical"; public string horizontalAxisName = "Horizontal"; public KeyCode submitKey0 = KeyCode.Return; public KeyCode submitKey1 = KeyCode.JoystickButton0; public KeyCode cancelKey0 = KeyCode.Escape; public KeyCode cancelKey1 = KeyCode.JoystickButton1; public static UICamera.OnCustomInput onCustomInput; public static bool showTooltips; public static Vector2 lastTouchPosition; public static Vector3 lastWorldPosition; public static RaycastHit lastHit; public static UICamera current; public static Camera currentCamera; public static UICamera.ControlScheme currentScheme; public static int currentTouchID; public static KeyCode currentKey; public static UICamera.MouseOrTouch currentTouch; public static bool inputHasFocus; private static GameObject mGenericHandler; public static GameObject fallThrough; public static UICamera.VoidDelegate onClick; public static UICamera.VoidDelegate onDoubleClick; public static UICamera.BoolDelegate onHover; public static UICamera.BoolDelegate onPress; public static UICamera.BoolDelegate onSelect; public static UICamera.FloatDelegate onScroll; public static UICamera.VectorDelegate onDrag; public static UICamera.VoidDelegate onDragStart; public static UICamera.ObjectDelegate onDragOver; public static UICamera.ObjectDelegate onDragOut; public static UICamera.VoidDelegate onDragEnd; public static UICamera.ObjectDelegate onDrop; public static UICamera.KeyCodeDelegate onKey; public static UICamera.BoolDelegate onTooltip; public static UICamera.MoveDelegate onMouseMove; private static GameObject mCurrentSelection; private static GameObject mNextSelection; private static UICamera.ControlScheme mNextScheme; private static UICamera.MouseOrTouch[] mMouse; private static GameObject mHover; public static UICamera.MouseOrTouch controller; private static float mNextEvent; private static Dictionary mTouches; private static int mWidth; private static int mHeight; private GameObject mTooltip; private Camera mCam; private float mTooltipTime; private float mNextRaycast; public static bool isDragging; public static GameObject hoveredObject; public static bool isFallThrough; public static bool isDisableRightClick; private bool m_bHover; private bool m_bProcessEnable = true; public bool VRExclusionUI; private Vector3[] m_vVirtualMousePos = new Vector3[2]; private GameObject[] m_goVirtualCursor = new GameObject[2]; private UI2DSprite[] m_spriteVirtualCursor = new UI2DSprite[2]; private bool[] m_bVirtualDummyActive = new bool[2]; private UICamera.VCURSOR m_eCurrentCursorSide = UICamera.VCURSOR.RIGHT; private static UICamera.DepthEntry mHit; private static BetterList mHits; private static Plane m2DPlane; private static bool mNotifying; private static uint m_unInputEnableFlag; public static bool InputEnable; private const float VIRTUAL_SCREEN_SIZE_W = 1920f; private const float VIRTUAL_SCREEN_SIZE_H = 1080f; private static bool mUsingTouchEvents; [CompilerGenerated] private static BetterList.CompareFunc <>f__mg$cache0; [CompilerGenerated] private static UICamera.GetKeyStateFunc <>f__mg$cache1; [CompilerGenerated] private static UICamera.GetKeyStateFunc <>f__mg$cache2; [CompilerGenerated] private static UICamera.GetKeyStateFunc <>f__mg$cache3; [CompilerGenerated] private static UICamera.GetAxisFunc <>f__mg$cache4; public enum ControlScheme { Mouse, Touch, Controller } public enum ClickNotification { None, Always, BasedOnDelta } public class MouseOrTouch { public float deltaTime { get { return (!this.touchBegan) ? 0f : (RealTime.time - this.pressTime); } } public bool isOverUI { get { return this.current != null && this.current != UICamera.fallThrough && NGUITools.FindInParents(this.current) != null; } } public Vector2 pos; public Vector2 lastPos; public Vector2 delta; public Vector2 totalDelta; public Camera pressedCam; public GameObject last; public GameObject current; public GameObject pressed; public GameObject dragged; public float pressTime; public float clickTime; public UICamera.ClickNotification clickNotification = UICamera.ClickNotification.Always; public bool touchBegan = true; public bool pressStarted; public bool dragStarted; } public enum EventType { World_3D, UI_3D, World_2D, UI_2D } public delegate bool GetKeyStateFunc(KeyCode key); public delegate float GetAxisFunc(string name); public delegate void OnScreenResize(); public delegate void OnCustomInput(); public delegate void MoveDelegate(Vector2 delta); public delegate void VoidDelegate(GameObject go); public delegate void BoolDelegate(GameObject go, bool state); public delegate void FloatDelegate(GameObject go, float delta); public delegate void VectorDelegate(GameObject go, Vector2 delta); public delegate void ObjectDelegate(GameObject go, GameObject obj); public delegate void KeyCodeDelegate(GameObject go, KeyCode key); public enum VCURSOR { LEFT, RIGHT, MAX } private struct DepthEntry { public int depth; public RaycastHit hit; public Vector3 point; public GameObject go; } public enum INPUT_CTRL_TYPE { FADE = 1, EDIT, SAVE_LOAD = 4, SCHEDULE = 8 } }