using System; using UnityEngine; [ExecuteInEditMode] [AddComponentMenu("NGUI/Interaction/Button Color")] public class UIButtonColor : UIWidgetContainer { public UIButtonColor.State state { get { return this.mState; } set { this.SetState(value, false); } } public Color defaultColor { get { if (!this.mInitDone) { this.OnInit(); } return this.mDefaultColor; } set { if (!this.mInitDone) { this.OnInit(); } this.mDefaultColor = value; UIButtonColor.State state = this.mState; this.mState = UIButtonColor.State.Disabled; this.SetState(state, false); } } public virtual bool isEnabled { get { return base.enabled; } set { base.enabled = value; } } public void ResetDefaultColor() { this.defaultColor = this.mStartingColor; } private void Start() { if (!this.mInitDone) { this.OnInit(); } if (!this.isEnabled) { this.SetState(UIButtonColor.State.Disabled, true); } } protected virtual void OnInit() { this.mInitDone = true; if (this.tweenTarget == null) { this.tweenTarget = base.gameObject; } if (this.tweenTarget != null) { this.mWidget = this.tweenTarget.GetComponent(); } if (this.mWidget != null) { this.mDefaultColor = this.mWidget.color; this.mStartingColor = this.mDefaultColor; } else if (this.tweenTarget != null) { Renderer component = this.tweenTarget.GetComponent(); if (component != null) { this.mDefaultColor = ((!Application.isPlaying) ? component.sharedMaterial.color : component.material.color); this.mStartingColor = this.mDefaultColor; } else { Light component2 = this.tweenTarget.GetComponent(); if (component2 != null) { this.mDefaultColor = component2.color; this.mStartingColor = this.mDefaultColor; } else { this.tweenTarget = null; this.mInitDone = false; } } } } protected virtual void OnEnable() { if (this.mInitDone) { this.OnHover(UICamera.IsHighlighted(base.gameObject)); } if (UICamera.currentTouch != null) { if (UICamera.currentTouch.pressed == base.gameObject) { this.OnPress(true); } else if (UICamera.currentTouch.current == base.gameObject) { this.OnHover(true); } } } protected virtual void OnDisable() { if (this.mInitDone && this.tweenTarget != null) { this.SetState(UIButtonColor.State.Normal, true); TweenColor component = this.tweenTarget.GetComponent(); if (component != null) { component.value = this.mDefaultColor; component.enabled = false; } } } protected virtual void OnHover(bool isOver) { if (this.isEnabled) { if (!this.mInitDone) { this.OnInit(); } if (this.tweenTarget != null) { this.SetState((!isOver) ? UIButtonColor.State.Normal : UIButtonColor.State.Hover, false); } } } protected virtual void OnPress(bool isPressed) { if (this.isEnabled && UICamera.currentTouch != null) { if (!this.mInitDone) { this.OnInit(); } if (this.tweenTarget != null) { if (isPressed) { this.SetState(UIButtonColor.State.Pressed, false); } else if (UICamera.currentTouch.current == base.gameObject) { if (UICamera.currentScheme == UICamera.ControlScheme.Controller) { this.SetState(UIButtonColor.State.Hover, false); } else if (UICamera.currentScheme == UICamera.ControlScheme.Mouse && UICamera.hoveredObject == base.gameObject) { this.SetState(UIButtonColor.State.Hover, false); } else { this.SetState(UIButtonColor.State.Normal, false); } } else { this.SetState(UIButtonColor.State.Normal, false); } } } } protected virtual void OnDragOver() { if (this.isEnabled) { if (!this.mInitDone) { this.OnInit(); } if (this.tweenTarget != null) { this.SetState(UIButtonColor.State.Pressed, false); } } } protected virtual void OnDragOut() { if (this.isEnabled) { if (!this.mInitDone) { this.OnInit(); } if (this.tweenTarget != null) { this.SetState(UIButtonColor.State.Normal, false); } } } protected virtual void OnSelect(bool isSelected) { if (this.isEnabled && this.tweenTarget != null) { if (UICamera.currentScheme == UICamera.ControlScheme.Controller) { this.OnHover(isSelected); } else if (!isSelected && UICamera.touchCount < 2) { this.OnHover(isSelected); } } } public virtual void SetState(UIButtonColor.State state, bool instant) { if (!this.mInitDone) { this.mInitDone = true; this.OnInit(); } if (this.mState != state) { this.mState = state; this.UpdateColor(instant); } } public void UpdateColor(bool instant) { if (this.tweenTarget != null) { TweenColor tweenColor; switch (this.mState) { case UIButtonColor.State.Hover: tweenColor = TweenColor.Begin(this.tweenTarget, this.duration, this.hover); break; case UIButtonColor.State.Pressed: tweenColor = TweenColor.Begin(this.tweenTarget, this.duration, this.pressed); break; case UIButtonColor.State.Disabled: tweenColor = TweenColor.Begin(this.tweenTarget, this.duration, this.disabledColor); break; default: tweenColor = TweenColor.Begin(this.tweenTarget, this.duration, this.mDefaultColor); break; } if (instant && tweenColor != null) { tweenColor.value = tweenColor.to; tweenColor.enabled = false; } } } public GameObject tweenTarget; public Color hover = new Color(0.882352948f, 0.784313738f, 0.5882353f, 1f); public Color pressed = new Color(0.7176471f, 0.6392157f, 0.482352942f, 1f); public Color disabledColor = Color.grey; public float duration = 0.2f; [NonSerialized] protected Color mStartingColor; [NonSerialized] protected Color mDefaultColor; [NonSerialized] protected bool mInitDone; [NonSerialized] protected UIWidget mWidget; [NonSerialized] protected UIButtonColor.State mState; public enum State { Normal, Hover, Pressed, Disabled } }