using System; using System.Collections.Generic; using UnityEngine; public class THair1 { public THair1(TBoneHair_ bonehair_, Transform t, Transform root_oya_, TBodyHit bh, THair1 p1 = null, THair1 p2 = null) { this.boDBL = (p1 != null); if (this.boDBL) { this.boDBL = true; this.pair = p1; this.pair2 = p2; } this.BodyHit = bh; this.bonehair = bonehair_; string text = t.name.ToLower(); if (text.Contains("skirt")) { for (int i = 1; i <= 24; i++) { if (t.name.Contains(i.ToString("D2"))) { this.SkirtIDX = i; break; } } } if (text.Contains("_h_")) { this.boHard = true; } this.root = t; this.root_oya = root_oya_; this.root_oya_eulerAngles = new Vector3(this.root_oya.eulerAngles.x, this.root_oya.eulerAngles.y, this.root_oya.eulerAngles.z); this.SoftG = new Vector3(0f, -0.003f, 0f); this.pair = null; this.hplist = new List(); THp thp = new THp(); thp.t = this.root_oya; THp prevSeg = thp; thp.PrevSeg = null; thp.defQ = thp.t.localRotation; thp.defLclPos_child = t.localPosition; thp.v = t.position; this.hplist.Add(thp); Vector3 b = t.position; if (p1 != null) { b = (p1.hplist[0].v + p2.hplist[0].v) * 0.5f; } Transform t_oya = this.root_oya; for (int j = 0; j < 30; j++) { if (t.childCount == 0) { break; } Transform child = t.GetChild(0); if (child == null) { break; } for (int k = 1; k <= this.HairDiv; k++) { THp thp2 = new THp(); thp2.v = (child.position * (float)k + t.position * (float)(this.HairDiv - k)) / (float)this.HairDiv; if (p1 != null) { thp2.v = (p1.hplist[k].v + p1.hplist[k - 1].v + p2.hplist[k].v + p2.hplist[k - 1].v) * 0.25f; } if (bh.SphereCheck(thp2.v)) { thp2.boUmari = true; } thp2.defLclPos_child = child.localPosition * (float)k / (float)this.HairDiv; Vector3 vector = t.TransformPoint(thp2.defLclPos_child); vector.y = 0f; thp2.vone = vector.normalized; thp2.mae = Mathf.Clamp(thp2.vone.z * 0.7f + 0.5f, 0f, 1f); thp2.WideCircleLen = (thp2.v - this.hplist[0].t.position).magnitude; thp2.len = (thp2.v - b).magnitude; thp2.lenxlen = thp2.len * thp2.len; thp2.SegLength = (t.position - thp2.v).magnitude; if (thp2.SegLength <= 0f) { Debug.LogError("hp seg len==0"); } thp2.t = t; thp2.t_oya = t_oya; thp2.defQ = t.localRotation; thp2.invQ = Quaternion.Inverse(t.localRotation); thp2.vec_up = thp2.t.up; thp2.rotRev = 90f; if (t.transform.right.y < 0f) { this.boXREV = true; } thp2.PrevSeg = prevSeg; if (k % this.HairDiv == 0) { prevSeg = thp2; } this.hplist.Add(thp2); b = thp2.v; } t_oya = t; t = child; } if (this.boDBL) { this.SoftG = p1.SoftG; for (int l = 1; l < this.hplist.Count; l++) { this.hplist[l].SoftPer = p1.hplist[l].SoftPer; this.hplist[l].SoftTgtG = p1.hplist[l].SoftTgtG; } } this.pointCount = this.hplist.Count / this.HairDiv; } public void SetPair(THair1 tp, THair1 tp2) { this.pair = tp; this.pair2 = tp2; for (int i = 0; i < this.hplist.Count; i++) { this.hplist[i].PairLength = (this.hplist[i].v - tp.hplist[i].v).magnitude * 0.5f; } } public void CheckPair(int i) { if (this.pair == null) { Debug.LogError("ERR CheckPair " + i.ToString()); } if (this.pair2 == null) { Debug.LogError("ERR CheckPair2 " + i.ToString()); } } public void SetUpDefTgt(bool boInit = false) { this.HitHeightY = this.bonehair.body.BoneHitHeightY + 0.03f; this.boWarpInitMode = boInit; if (this.hplist.Count < 2) { return; } for (int i = 0; i < this.hplist.Count; i++) { this.hplist[i].v_old = this.hplist[i].v; } for (int j = 1; j < this.hplist.Count; j++) { THp thp = this.hplist[j]; if (this.pair != null) { THp thp2 = this.pair.hplist[j]; thp.MST = (thp.v - thp2.v).sqrMagnitude / thp.PairLength * 2f; } } if (this.boDBL) { for (int k = 1; k < this.hplist.Count; k++) { THp thp3 = this.hplist[k]; thp3.vTGT = (this.pair.hplist[k].vTGT + this.pair2.hplist[k].vTGT + this.pair.hplist[k - 1].vTGT + this.pair2.hplist[k - 1].vTGT) * 0.25f; if (this.boDebugLine) { Debug.DrawLine(thp3.vTGT, thp3.vTGT - Vector3.right * 0.005f, Color.yellow); } } this.hplist[0].vTGT = (this.pair.hplist[0].vTGT + this.pair2.hplist[0].vTGT) * 0.5f; this.hplist[0].v = this.hplist[0].vTGT; if (boInit) { for (int l = 0; l < this.hplist.Count; l++) { this.hplist[l].v = this.hplist[l].vTGT; this.hplist[l].v_old = this.hplist[l].vTGT; this.hplist[l].g = Vector3.zero; } } return; } Vector3 a = this.hplist[1].t.position; Quaternion quaternion = this.root_oya.rotation; for (int m = 1; m < this.hplist.Count; m++) { THp thp4 = this.hplist[m]; if (m % this.HairDiv == 1) { quaternion *= thp4.defQ; if (this.boXREV) { quaternion *= Quaternion.Euler(0f, 180f, 0f); } } Vector3 vector = a + quaternion * thp4.defLclPos_child; if (m % this.HairDiv == 0) { a = vector; } if (this.boDebugLine) { Debug.DrawLine(vector, vector - Vector3.right * 0.005f, Color.red); } float num = (float)m * 0.05f + 0.5f; if (num > 1f) { } thp4.vTGT = vector; } this.hplist[0].vTGT = this.root.position; this.hplist[0].v = this.root.position; if (boInit) { for (int n = 0; n < this.hplist.Count; n++) { this.hplist[n].v = this.hplist[n].vTGT; this.hplist[n].v_old = this.hplist[n].vTGT; this.hplist[n].g = Vector3.zero; } } } public void Calc(TBodyHit bh) { if (this.hplist.Count < 2) { return; } if (this.bonehair.trsKusari[this.KusariIDX] != null) { if (this.bonehair.trsKusari[this.KusariIDX] != null) { this.hplist[this.hplist.Count - 1].v = this.bonehair.trsKusari[this.KusariIDX].position; } for (int i = 1; i < this.hplist.Count - 1; i++) { THp thp = this.hplist[i]; thp.g += new Vector3(0f, -0.001f, 0f); thp.g *= 0.99f; thp.v += thp.g; } for (int j = this.hplist.Count - 1; j >= 2; j--) { THp thp2 = this.hplist[j]; Vector3 a = this.hplist[j - 1].v - thp2.v; if (a.sqrMagnitude > thp2.lenxlen) { float magnitude = a.magnitude; Vector3 b = a / magnitude * thp2.len; this.hplist[j - 1].v = thp2.v + b; this.hplist[j - 1].g -= a * 0.01f; } if (this.bonehair.bodyskin.m_bHitFloorY && thp2.v.y < this.HitHeightY) { thp2.v.y = this.HitHeightY; thp2.g *= 0.9f; } } for (int k = 1; k < this.hplist.Count; k++) { THp thp3 = this.hplist[k]; Vector3 a2 = thp3.v - this.hplist[k - 1].v; if (a2.sqrMagnitude > thp3.lenxlen) { float magnitude2 = a2.magnitude; Vector3 b2 = a2 / magnitude2 * thp3.len; thp3.v = this.hplist[k - 1].v + b2; thp3.g -= a2 * 0.01f; } thp3.Secchi = bh.SphereMove_hair2(ref thp3.v, ref thp3.g, thp3.v_old); if (this.bonehair.bodyskin.m_bHitFloorY && thp3.v.y < this.HitHeightY) { thp3.v.y = this.HitHeightY; thp3.g *= 0.9f; } } return; } for (int l = this.hplist.Count - 1; l >= 1; l--) { THp thp4 = this.hplist[l]; float softPer = thp4.SoftPer; Vector3 a3 = (thp4.vTGT - this.hplist[l - 1].vTGT) * thp4.SoftTgtG; thp4.g += this.SoftG * softPer + a3 * (1f - softPer); thp4.g *= 0.99f; Vector3 vector = this.hplist[l - 1].v - thp4.v; thp4.v += thp4.g; if ((this.bonehair.bodyskin.SlotId != TBody.SlotID.hairR && this.bonehair.bodyskin.SlotId != TBody.SlotID.hairT) || this.bonehair.body.Mode_HairR == TBody.ModeHirR.NoFront) { } } for (int m = 1; m < this.hplist.Count; m++) { THp thp5 = this.hplist[m]; Vector3 a4 = thp5.v - this.hplist[m - 1].v; if (a4.sqrMagnitude > thp5.lenxlen) { float magnitude3 = a4.magnitude; Vector3 vector2 = this.hplist[m - 1].v + a4 / magnitude3 * thp5.len; if (!thp5.Secchi) { thp5.g += (vector2 - thp5.v) * 0.05f; } thp5.v = vector2; } thp5.Secchi = bh.SphereMove_hair2(ref thp5.v, ref thp5.g, thp5.v_old); if (this.bonehair.bodyskin.m_bHitFloorY && thp5.v.y < this.HitHeightY) { thp5.v.y = this.HitHeightY; thp5.g *= 0.9f; } } } public void Calc_skirt2(int i) { THp thp = this.hplist[i]; this.hplist[i].PairLength = (this.hplist[i].vTGT - this.pair.hplist[i].vTGT).magnitude * 0.5f; float softPer = thp.SoftPer; Vector3 a = (thp.vTGT - this.hplist[i - 1].vTGT) * thp.SoftTgtG; thp.g += this.SoftG * softPer + a * (1f - softPer); float d = (float)((this.hplist.Count - i) / this.HairDiv); thp.g += (this.hplist[0].v - this.hplist[0].v_old) * 0.2f * d; thp.g *= 0.999f; thp.v += thp.g; } public void Calc_skirt_WideCircle(int i) { THp thp = this.hplist[i]; Vector3 a = thp.v - this.hplist[0].v; float num = thp.WideCircleLen * 0.5f; if (a.sqrMagnitude < num * num) { float magnitude = a.magnitude; Vector3 v = this.hplist[0].v + a / magnitude * num; thp.v = v; } thp.Secchi = this.BodyHit.SphereMove_skrt(ref thp.v, ref thp.g); } public void Calc_skirt_up(int i) { THp thp = this.hplist[i]; Vector3 a = thp.v - this.hplist[i - 1].v; if (a.sqrMagnitude > thp.lenxlen) { float magnitude = a.magnitude; Vector3 vector = this.hplist[i - 1].v + a / magnitude * thp.len; thp.g += (vector - thp.v) * 0.5f; thp.v = vector; } thp.Secchi = this.BodyHit.SphereMove_skrt(ref thp.v, ref thp.g); } public void Calc_skirt_pair(int i) { THp thp = this.hplist[i]; THp thp2 = this.pair.hplist[i]; THp thp3 = this.pair2.hplist[i]; float num = 0.5f; float num2 = thp3.MST + thp2.MST; if (num2 != 0f) { num = thp3.MST / num2; } Vector3 a = thp2.v - thp.v; Vector3 a2 = thp.v * num + thp2.v * (1f - num); float magnitude = a.magnitude; if (magnitude < thp.PairLength) { return; } a /= magnitude; a.Normalize(); this.BodyHit.SphereMove_skrt(ref a2, ref thp.g); if (this.boDebugLine && this.BodyHit.MST > 0f) { Debug.DrawLine(thp.v, thp.v + this.BodyHit.MST_v * 10f, Color.white); } Vector3 a3 = a2 + a * num * this.hplist[i].PairLength; Vector3 a4 = a2 - a * (1f - num) * this.hplist[i].PairLength; float num3 = 0.5f; thp2.v = thp2.v * (1f - num3) + a3 * num3; thp.v = thp.v * (1f - num3) + a4 * num3; } public void Proc(TBodyHit bh) { if (this.hplist.Count < 2) { return; } if (this.boDebugLine) { for (int i = 0; i < this.hplist.Count; i++) { THp thp = this.hplist[i]; Color color = new Color(1f, 1f - thp.mae, thp.mae); color = Color.red; if (this.boDBL) { color = Color.yellow; } if (i > 0) { Debug.DrawLine(thp.v, this.hplist[i - 1].v, color); } color = Color.white; if (thp.Secchi) { color = Color.yellow; } } } if (this.boDBL) { return; } float num = 1f; Transform transform = this.root; int num2 = this.hplist.Count / this.HairDiv; for (int j = 0; j < num2; j++) { if (transform.childCount == 0) { break; } Transform child = transform.GetChild(0); if (child == null) { break; } Quaternion quaternion = default(Quaternion); Vector3 vector = this.hplist[j * this.HairDiv + this.HairDiv].v - this.hplist[j * this.HairDiv].v; float magnitude = vector.magnitude; if (magnitude != 0f) { float num3 = magnitude / this.hplist[j * this.HairDiv + this.HairDiv].SegLength; num = num3 / num; if (num <= 0f) { Debug.LogError("scl<=0"); } if (num < 0.1f) { num = 0.1f; } if (num > 10f) { num = 10f; } float num4 = 1f; transform.localScale = new Vector3(num * num4, num * num4, num * num4); Vector3 vec_up = this.hplist[j * this.HairDiv + 1].vec_up; if (vector != Vector3.zero) { quaternion.SetLookRotation(vector, vec_up); } quaternion *= Quaternion.Euler(0f, this.hplist[j * this.HairDiv + 1].rotRev, 0f); Vector3 eulerAngles = this.root_oya.eulerAngles; if (this.pointCount > 1) { quaternion *= Quaternion.Euler(eulerAngles.y + bh.RotOffset, 0f, 0f); } transform.rotation = quaternion; transform.localRotation = this.hplist[j * this.HairDiv + 1].defQ; Vector3 fromDirection = child.position - transform.position; Vector3 toDirection = this.hplist[j * this.HairDiv + this.HairDiv].v - this.hplist[j * this.HairDiv].v; transform.rotation = Quaternion.FromToRotation(fromDirection, toDirection) * transform.rotation; transform = child; } } } public bool boWarpInitMode; public TBoneHair_ bonehair; public TBodyHit BodyHit; public bool boDebugLine; public HairMode Mode = HairMode.hair; public Vector3 SoftG; public bool boXREV; public List hplist; public int pointCount; public Transform root; public Transform root_oya; private THair1 pair; private THair1 pair2; public int HairDiv = 2; public Vector3 root_oya_eulerAngles; public Vector3 Calf_L_pos_old; public Vector3 Calf_R_pos_old; public Vector3 Thigh_L_pos_old; public Vector3 Thigh_R_pos_old; public int KusariIDX; public int SkirtIDX; public bool boHard; public float HitHeightY; public bool boDBL; }