using System; using UnityEngine; using wf; namespace SceneNPCEdit { public class NPCEditStatus : MonoBehaviour { public void Apply(NPCEditPlate plate, string additionalInformationText, string tnformationTextTerm = "") { this.labelLastName.text = plate.lastName; this.labelFirstName.text = plate.firstName; this.thumSprite.mainTexture = plate.thumbnail; this.thumSprite.SetDimensions(61, 88); this.additionalInformationText.text = additionalInformationText; Utility.SetLocalizeTerm(this.additionalInformationText, tnformationTextTerm, false); } [SerializeField] private UILabel labelLastName; [SerializeField] private UILabel labelFirstName; [SerializeField] private UILabel additionalInformationText; [SerializeField] private UITexture thumSprite; } }