using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using PlayerStatus; using UnityEngine; public class CasinoShopItem { public CasinoShopItem(CsvParser csv, int cy) { for (int i = 0; i < csv.max_cell_x; i++) { switch (i) { case 0: this.ID = csv.GetCellAsInteger(i, cy); break; case 1: this.Name = csv.GetCellAsString(i, cy); break; case 2: this.Price = csv.GetCellAsInteger(i, cy); break; case 3: this.MyCategory = ((!(csv.GetCellAsString(i, cy) == "衣装")) ? CasinoShopItem.Category.FacilityItem : CasinoShopItem.Category.Costume); break; case 4: { string text = csv.GetCellAsString(i, cy); if (text.IndexOf(".tex") < 0) { text += ".tex"; } if (!GameUty.FileSystem.IsExistentFile(text)) { Debug.LogError("アイコンファイル[" + text + "]が見つかりませんでした"); } Texture2D texture2D = ImportCM.CreateTexture(text); this.Icon = Sprite.Create(texture2D, new Rect(0f, 0f, (float)texture2D.width, (float)texture2D.height), Vector2.one * 0.5f); break; } case 5: this.Document = csv.GetCellAsString(i, cy); break; } } if (this.IsCategoryCostume) { this.ReadMenuFile(); } else { this.ReadFacilityID(); } } public CasinoShopItem() { } public bool IsSoldOut { get { return this.m_IsSoldOut; } } public string NameTerm { get { return "SceneCasino/アイテム/" + this.Name; } } public string DocumentTerm { get { return "SceneCasino/アイテム説明/" + this.Name; } } public bool IsCategoryCostume { get { return this.MyCategory == CasinoShopItem.Category.Costume; } } public bool IsCanBuy { get { return (long)this.Price <= GameMain.Instance.CharacterMgr.status.casinoCoin; } } public void ItemBuy() { this.m_IsSoldOut = true; CasinoShopItem.Category myCategory = this.MyCategory; if (myCategory != CasinoShopItem.Category.Costume) { if (myCategory == CasinoShopItem.Category.FacilityItem) { FacilityManager facilityMgr = GameMain.Instance.FacilityMgr; facilityMgr.SetHavePowerUpMaterial(this.m_FacilytyItemID, true); } } else { Status status = GameMain.Instance.CharacterMgr.status; foreach (List list in this.m_WearDataList) { foreach (CasinoShopItem.MenuData menuData in list) { status.AddHavePartsItem(menuData.FileName); } } } } public void Serialize(BinaryWriter bw) { bw.Write(this.m_IsSoldOut); } public void Deserialize(BinaryReader br) { this.m_IsSoldOut = br.ReadBoolean(); } public void Recet() { this.m_IsSoldOut = false; } private void ReadMenuFile() { Action> action = delegate(string[] file_array, List list) { foreach (string text in file_array) { if (text.IndexOf(".menu") < 0) { this.ReadMenuDetail(text + ".menu", list); } else { this.ReadMenuDetail(text, list); } } }; using (AFileBase afileBase = GameUty.FileSystem.FileOpen("casinoshop_costume_data.nei")) { using (CsvParser csvParser = new CsvParser()) { bool condition = csvParser.Open(afileBase); NDebug.Assert(condition, "casinoshop_costume_data.nei]"); for (int i = 1; i < csvParser.max_cell_y; i++) { if (csvParser.IsCellToExistData(0, i) && csvParser.GetCellAsInteger(0, i) == this.ID) { for (int j = 0; j < csvParser.max_cell_x; j++) { if (csvParser.IsCellToExistData(j, i)) { switch (j) { case 0: case 1: break; case 2: this.m_WearMask = (TBody.MaskMode)Enum.Parse(typeof(TBody.MaskMode), csvParser.GetCellAsString(j, i)); break; case 3: { string[] arg = csvParser.GetCellAsString(j, i).Split(new char[] { '\n' }); action(arg, this.m_TrywearData); break; } default: { this.m_WearDataList.Add(new List()); string[] arg2 = csvParser.GetCellAsString(j, i).Split(new char[] { '\n' }); action(arg2, this.m_WearDataList.Last>()); break; } } } } break; } } } } } private void ReadMenuDetail(string menu_file, List menu_list) { byte[] buffer = null; using (AFileBase afileBase = GameUty.FileSystem.FileOpen(menu_file)) { NDebug.Assert(afileBase.IsValid(), menu_file + "\nnot file open."); buffer = afileBase.ReadAll(); } BinaryReader binaryReader = new BinaryReader(new MemoryStream(buffer), Encoding.UTF8); string text = binaryReader.ReadString(); NDebug.Assert(text == "CM3D2_MENU", "ProcScriptBin 例外 : ヘッダーファイルが不正です。" + text); int num = binaryReader.ReadInt32(); string text2 = binaryReader.ReadString(); string text3 = binaryReader.ReadString(); string mpn = binaryReader.ReadString(); binaryReader.Close(); buffer = null; menu_list.Add(new CasinoShopItem.MenuData(mpn, menu_file)); } public void TryWear(Maid maid) { if (!this.IsCategoryCostume) { return; } foreach (CasinoShopItem.MenuData menuData in this.m_TrywearData) { maid.SetProp(menuData.Mpn, menuData.FileName, 0, false, false); } maid.body0.SetMaskMode(this.m_WearMask); } private void ReadFacilityID() { using (AFileBase afileBase = GameUty.FileSystem.FileOpen("casinoshop_facilityitem_data.nei")) { using (CsvParser csvParser = new CsvParser()) { bool condition = csvParser.Open(afileBase); NDebug.Assert(condition, "casinoshop_facility_data.nei]"); for (int i = 1; i < csvParser.max_cell_y; i++) { if (csvParser.IsCellToExistData(0, i) && csvParser.GetCellAsInteger(0, i) == this.ID) { this.m_FacilytyItemID = csvParser.GetCellAsInteger(2, i); break; } } } } } public readonly int ID; public readonly string Name; public readonly int Price; public readonly Sprite Icon; public readonly string Document; public readonly CasinoShopItem.Category MyCategory; private bool m_IsSoldOut; private List m_TrywearData = new List(); private TBody.MaskMode m_WearMask; private List> m_WearDataList = new List>(); private int m_FacilytyItemID = -1; public enum Category { Costume, FacilityItem } private class MenuData { public MenuData(string mpn, string file_name) { this.Mpn = mpn; this.FileName = file_name; } public readonly string Mpn; public readonly string FileName; } }