using System; using UnityEngine; public class BoneScaleDef { public BoneScaleDef(Transform trTarg, Vector3 vPos, Quaternion qRot, Vector3 vScale) { this.trTarget = trTarg; this.vBackPos = vPos; this.vDefPos = vPos; this.qBackRot = qRot; this.qDefRot = qRot; this.vDefScale = vScale; this.vBackScale = Vector3.one; } public Transform trTarget; public Vector3 vDefScale; public Quaternion qDefRot; public Vector3 vDefPos; public Vector3 vBackScale; public Quaternion qBackRot; public Vector3 vBackPos; }