using System; using UnityEngine; [Serializable] public class BodyCtrlData : IKCtrlData { public BodyCtrlData(FullBodyIKCtrl ik_ctrl) : base(ik_ctrl, ik_ctrl.GetIKBone(FullBodyIKCtrl.IKBoneType.Root), false, false) { this.PosBaseBone = this.TargetBone; this.m_ChainBones = new Transform[] { this.TargetBone }; this.m_ForceIKEnable = false; } public bool IsDoSetCharaPos { get; private set; } public Vector3 OrijinMaidPos { get; private set; } public override float PositionWeight { get; set; } public override float RotationWeight { get; set; } public override void ApplyIKSetting() { this.OrijinMaidPos = this.MyIKCtrl.TgtChara.GetPos(); this.m_PosOffset = Vector3.zero; base.ApplyIKSetting(); } private bool CheckDoIK() { if (!base.IsIKExec) { return false; } if (this.HeightFit == BodyCtrlData.HeightFitType.None) { return true; } int num = this.MyIKCtrl.TgtChara.GetProp(MPN.sintyou).value + this.MyIKCtrl.TgtChara.GetProp(MPN.DouPer).value; Maid tgtChara = base.GetIKSettingData(IKCtrlData.IKAttachType.NewPoint).curTargetData.TgtChara; int num2 = tgtChara.GetProp(MPN.sintyou).value + tgtChara.GetProp(MPN.DouPer).value; if (this.HeightFit == BodyCtrlData.HeightFitType.Higher) { return num > num2; } return num < num2; } protected override void SetTargetTransform(IKCtrlData.IKSettingData data, Vector3 pos, Quaternion rot) { if (!data.IsPointAttach || !this.CheckDoIK()) { return; } if (data.FirstFrame && !data.BlendNow) { this.m_FirstBonePos = this.PosBaseBone.position; } Vector3 b = (!data.BlendNow) ? this.m_FirstBonePos : this.PosBaseBone.position; pos = ((!data.BlendNow) ? this.m_FirstTgtPosRot.pos : pos); base.SetTargetTransform(data, pos, rot); Vector3 enable = this.m_OffsetEnable.GetEnable(base.IKTarget.position - b, false); if (data.BlendType == IKCtrlData.IKBlendType.IK_To_IK) { this.m_PosOffset = Vector3.Lerp(this.m_lastPosOffset, enable, data.BlendWeight); } else if (data.BlendType == IKCtrlData.IKBlendType.IK_To_Detach) { this.m_PosOffset = Vector3.Lerp(Vector3.zero, this.m_lastPosOffset, 1f - data.BlendWeight); } else { this.m_PosOffset = Vector3.Lerp(Vector3.zero, enable, data.BlendWeight); } this.PositionWeight = data.BlendWeight; } public override void Update() { if (!this.CheckDoIK()) { return; } this.SetPosOffset(this.m_PosOffset); } public void SetPosOffset(Vector3 offset) { if (!base.IsIKExec) { base.PointIK.IsIKExec = true; this.PositionWeight = 1f; } this.IsDoSetCharaPos = true; Vector3 pos = this.MyIKCtrl.TgtChara.GetPos(); this.MyIKCtrl.TgtChara.SetPos(pos + offset * this.PositionWeight); } public void CharaPosReset() { if (this.IsDoSetCharaPos) { this.MyIKCtrl.TgtChara.SetPos(this.OrijinMaidPos); } this.IsDoSetCharaPos = false; } public override void Detach(IKCtrlData.IKAttachType attachType) { this.m_lastPosOffset = this.m_PosOffset; base.Detach(attachType); base.BlendPosRot.Copy(this.PosBaseBone); this.HeightFit = BodyCtrlData.HeightFitType.None; } [SerializeField] private Vector3 m_PosOffset = Vector3.zero; private Vector3 m_FirstBonePos = Vector3.zero; private Vector3 m_lastPosOffset = Vector3.zero; public Transform PosBaseBone; public BodyCtrlData.HeightFitType HeightFit = BodyCtrlData.HeightFitType.None; public enum HeightFitType { Higher, Lower, None } }