using System; using UnityEngine; public class PhotoMotionDataShortcutSetter : MonoBehaviour { [SerializeField] [Range(0.001f, 1f)] private float m_FadeSpeed = 0.25f; [SerializeField] private PhotoMotionDataShortcut m_TargetControllerRight; [SerializeField] private PhotoMotionDataShortcut m_TargetControllerLeft; [SerializeField] private CircleCommandUI m_ButtonListShortcutRight; [SerializeField] private CircleCommandUI m_ButtonListShortcutLeft; [SerializeField] private ListViewerWindow m_WindowListMotionData; [SerializeField] private UIButton m_ButtonMotionListOK; }