using System; using UnityEngine; public class PhotoFaceDataShortcutSetter : MonoBehaviour { [SerializeField] [Range(0.001f, 1f)] private float m_FadeSpeed = 0.25f; [SerializeField] private CircleCommandUI m_ButtonListShortcutRight; [SerializeField] private CircleCommandUI m_ButtonListShortcutLeft; [SerializeField] private ListViewerWindow m_WindowListFaceData; [SerializeField] private GameObject m_ParentAddFaceOptions; [SerializeField] private UIButton m_ButtonFaceListOK; }