using System; using System.Collections.Generic; using System.IO; using System.Runtime.CompilerServices; using System.Text; using Kasizuki; using MaidStatus; using MaidStatus.CsvData; using MaidStatus.Old; using PlayerStatus; using Schedule; using UnityEngine; using wf; public class ScriptManager : IDisposable { public static string ReplaceCharaName(string text) { if (string.IsNullOrEmpty(text)) { return text; } string[] array = new string[] { "[HF]", "[HF1]", "[HF2]", "[HF3]", "[HF4]" }; string[] array2 = new string[] { "[HL]", "[HL1]", "[HL2]", "[HL3]", "[HL4]" }; string[] array3 = new string[] { "[HLF]", "[HLF1]", "[HLF2]", "[HLF3]", "[HLF4]" }; for (int i = 0; i < array.Length; i++) { for (int j = 0; j < 2; j++) { string text2 = (j != 0) ? "[HF]" : "[hf]"; string text3 = (j != 0) ? array[i].ToUpper() : array[i].ToLower(); if (0 <= text.IndexOf(text3)) { Maid maid = GameMain.Instance.CharacterMgr.GetMaid(i); if (maid != null) { if (text3 != text2) { text = text.Replace(text3, text2); } text = text.Replace(text2, (!maid.status.isFirstNameCall) ? maid.status.lastName : maid.status.firstName); } } text2 = ((j != 0) ? "[HL]" : "[hl]"); text3 = ((j != 0) ? array2[i].ToUpper() : array2[i].ToLower()); if (0 <= text.IndexOf(text3)) { Maid maid2 = GameMain.Instance.CharacterMgr.GetMaid(i); if (maid2 != null) { if (text3 != text2) { text = text.Replace(text3, text2); } text = text.Replace(text2, maid2.status.lastName); } } text2 = ((j != 0) ? "[HLF]" : "[hlf]"); text3 = ((j != 0) ? array3[i].ToUpper() : array3[i].ToLower()); if (0 <= text.IndexOf(text3)) { Maid maid3 = GameMain.Instance.CharacterMgr.GetMaid(i); if (maid3 != null) { if (text3 != text2) { text = text.Replace(text3, text2); } text = text.Replace(text2, maid3.status.fullNameJpStyle); } } } } if (0 <= text.IndexOf("[SF]")) { text = text.Replace("[SF]", GameMain.Instance.CharacterMgr.status.playerName); } if (0 <= text.IndexOf("[sf]")) { text = text.Replace("[sf]", GameMain.Instance.CharacterMgr.status.playerName); } return text; } public static string ReplaceCharaName(Maid maid, string text) { if (text == null) { return string.Empty; } if (maid == null) { maid = GameMain.Instance.CharacterMgr.GetMaid(0); } if (maid == null) { return text; } if (0 <= text.IndexOf("[HF]")) { if (maid.status.isFirstNameCall) { text = text.Replace("[HF]", maid.status.firstName); } else { text = text.Replace("[HF]", maid.status.lastName); } } if (0 <= text.IndexOf("[HL]")) { text = text.Replace("[HL]", maid.status.lastName); } if (0 <= text.IndexOf("[SF]")) { text = text.Replace("[SF]", GameMain.Instance.CharacterMgr.status.playerName); } return text; } public static string ReplacePersonal(Maid maid, string text) { return ScriptManager.ReplacePersonal(new Maid[] { maid }, text); } public static string ReplacePersonal(Maid[] maid_array, string text) { if (string.IsNullOrEmpty(text)) { return string.Empty; } Maid maid = null; string oldValue = string.Empty; if (0 <= text.IndexOf("?4")) { maid = maid_array[4]; oldValue = "?4"; } else if (0 <= text.IndexOf("?3")) { maid = maid_array[3]; oldValue = "?3"; } else if (0 <= text.IndexOf("?2")) { maid = maid_array[2]; oldValue = "?2"; } else if (0 <= text.IndexOf("?1")) { maid = maid_array[1]; oldValue = "?1"; } else if (0 <= text.IndexOf("?0")) { maid = maid_array[0]; oldValue = "?0"; } else if (0 <= text.IndexOf("?")) { maid = maid_array[0]; oldValue = "?"; } if (maid == null) { return text; } if (maid.status.subCharaData == null) { text = text.Replace(oldValue, maid.status.personal.replaceText); } else { text = text.Replace(oldValue, maid.status.subCharaData.replaceText); } return text; } public void Initialize() { this.is_motion_blend = true; GameObject gameObject = GameObject.Find("SystemUI Root/Manager_SystemUI/MessageWindowMgr"); NDebug.Assert(gameObject != null, "MessageWindowMgrが見つかりません"); this.message_mgr_ = gameObject.GetComponent(); NDebug.Assert(this.message_mgr_ != null, "コンポーネント:MessageWindowMgrが見つかりません"); this.tjs_ = TJSScript.Create(this.file_system); this.tjs_.AddFunction("GetMaidMPN", new TJSScript.FunctionCallBack(this.TJSFuncGetMaidMPN)); this.tjs_.AddFunction("GetMenuFileNameFromMaidMPN", new TJSScript.FunctionCallBack(this.TJSFuncGetMenuFileNameFromMaidMPN)); this.tjs_.AddFunction("SetMaidFlag", new TJSScript.FunctionCallBack(this.TJSFuncSetMaidFlag)); this.tjs_.AddFunction("SetManFlag", new TJSScript.FunctionCallBack(this.TJSFuncSetManFlag)); this.tjs_.AddFunction("SetTmpFlag", new TJSScript.FunctionCallBack(this.TJSFuncSetTmpFlag)); this.tjs_.AddFunction("GetMaidFlag", new TJSScript.FunctionCallBack(this.TJSFuncGetMaidFlag)); this.tjs_.AddFunction("GetManFlag", new TJSScript.FunctionCallBack(this.TJSFuncGetManFlag)); this.tjs_.AddFunction("GetTmpFlag", new TJSScript.FunctionCallBack(this.TJSFuncGetTmpFlag)); this.tjs_.AddFunction("SetSystemFlag", new TJSScript.FunctionCallBack(this.TJSFuncSetSystemFlag)); this.tjs_.AddFunction("GetSystemFlag", new TJSScript.FunctionCallBack(this.TJSFuncGetSystemFlag)); this.tjs_.AddFunction("GetMaidStatus", new TJSScript.FunctionCallBack(this.TJSFuncGetMaidStatus)); this.tjs_.AddFunction("SetMainCharaFlag", new TJSScript.FunctionCallBack(this.TJSFuncSetMainCharaFlag)); this.tjs_.AddFunction("IsSeikantai", new TJSScript.FunctionCallBack(this.OldTJSFuncConIsSeikantai)); this.tjs_.AddFunction("CreateNewMaid", new TJSScript.FunctionCallBack(this.TJSFuncCreateNewMaid)); this.tjs_.AddFunction("PresetLoad", new TJSScript.FunctionCallBack(this.TJSFuncPresetLoad)); this.tjs_.AddFunction("PresetLoadNPC", new TJSScript.FunctionCallBack(this.TJSFuncPresetLoadNPC)); this.tjs_.AddFunction("AddMaidStatus", new TJSScript.FunctionCallBack(this.TJSFuncAddMaidStatus)); this.tjs_.AddFunction("IsMaidFeature", new TJSScript.FunctionCallBack(this.TJSFuncIsMaidFeature)); this.tjs_.AddFunction("IsMaidPropensity", new TJSScript.FunctionCallBack(this.TJSFuncIsMaidPropensity)); this.tjs_.AddFunction("GetYotogiSkillLevel", new TJSScript.FunctionCallBack(this.TJSFuncGetYotogiSkillLevel)); this.tjs_.AddFunction("IsYotogiSkill", new TJSScript.FunctionCallBack(this.TJSFuncIsYotogiSkill)); this.tjs_.AddFunction("GetStockMaidCount", new TJSScript.FunctionCallBack(this.TJSFuncGetStockMaidCount)); this.tjs_.AddFunction("SetSalonGrade", new TJSScript.FunctionCallBack(this.TJSFuncSetSalonGrade)); this.tjs_.AddFunction("GetSalonGrade", new TJSScript.FunctionCallBack(this.TJSFuncGetSalonGrade)); this.tjs_.AddFunction("GetClubEvaluation", new TJSScript.FunctionCallBack(this.TJSFuncGetClubEvaluation)); this.tjs_.AddFunction("SetClubGauge", new TJSScript.FunctionCallBack(this.TJSFuncSetClubGauge)); this.tjs_.AddFunction("GetClubGauge", new TJSScript.FunctionCallBack(this.TJSFuncGetClubGauge)); this.tjs_.AddFunction("GetBGName", new TJSScript.FunctionCallBack(this.TJSFuncGetBGName)); this.tjs_.AddFunction("IsItemParam", new TJSScript.FunctionCallBack(this.TJSFuncIsItemParam)); this.tjs_.AddFunction("IsItemSlot", new TJSScript.FunctionCallBack(this.TJSFuncIsItemSlot)); this.tjs_.AddFunction("IsMaidClass", new TJSScript.FunctionCallBack(this.OldTJSFuncIsMaidClass)); this.tjs_.AddFunction("GetMaidClassLevel", new TJSScript.FunctionCallBack(this.OldTJSFuncGetMaidClassLevel)); this.tjs_.AddFunction("IsJobMaid", new TJSScript.FunctionCallBack(this.TJSFuncIsJobMaid)); this.tjs_.AddFunction("GetJobMaidLevel", new TJSScript.FunctionCallBack(this.TJSFuncGetJobMaidLevel)); this.tjs_.AddFunction("IsYotogiClass", new TJSScript.FunctionCallBack(this.TJSFuncIsYotogiClass)); this.tjs_.AddFunction("GetYotogiClassLevel", new TJSScript.FunctionCallBack(this.TJSFuncGetYotogiClassLevel)); this.tjs_.AddFunction("GetNoonScuccessLevel", new TJSScript.FunctionCallBack(this.TJSFuncGetNoonScuccessLevel)); this.tjs_.AddFunction("IsMaid", new TJSScript.FunctionCallBack(this.TJSFuncIsMaid)); this.tjs_.AddFunction("IsOldPersonal", new TJSScript.FunctionCallBack(this.TJSFuncIsOldPersonal)); this.tjs_.AddFunction("GetSalonLoan", new TJSScript.FunctionCallBack(this.TJSFuncConGetSalonLoan)); this.tjs_.AddFunction("GetPhase", new TJSScript.FunctionCallBack(this.TJSFuncConGetPhase)); this.tjs_.AddFunction("GetDay", new TJSScript.FunctionCallBack(this.TJSFuncGetDay)); this.tjs_.AddFunction("CreateStockMaidLoopData", new TJSScript.FunctionCallBack(this.TJSFuncCreateStockMaidLoopData)); this.tjs_.AddFunction("CreateCompetitiveShowLoopData", new TJSScript.FunctionCallBack(this.TJSFuncCreateCompetitiveShowLoopData)); this.tjs_.AddFunction("GetCompetitiveShowLoopCount", new TJSScript.FunctionCallBack(this.TJSFuncGetCompetitiveShowLoopCount)); this.tjs_.AddFunction("SetActiveSlotFromStockMaidLoopData", new TJSScript.FunctionCallBack(this.TJSFuncSetActiveSlotFromStockMaidLoopData)); this.tjs_.AddFunction("SetMaidCondition", new TJSScript.FunctionCallBack(this.TJSFuncSetMaidCondition)); this.tjs_.AddFunction("SetSeikeikenFront", new TJSScript.FunctionCallBack(this.TJSFuncSetSeikeikenFront)); this.tjs_.AddFunction("SetSeikeikenBack", new TJSScript.FunctionCallBack(this.TJSFuncSetSeikeikenBack)); this.tjs_.AddFunction("SetInitSeikeiken", new TJSScript.FunctionCallBack(this.TJSFuncSetInitSeikeiken)); this.tjs_.AddFunction("SetNewItem", new TJSScript.FunctionCallBack(this.TJSFuncSetNewItem)); this.tjs_.AddFunction("IsGameInShopItemPurchased", new TJSScript.FunctionCallBack(this.TJSFuncIsGameInShopItemPurchased)); this.tjs_.AddFunction("SetContractType", new TJSScript.FunctionCallBack(this.TJSFuncSetContractType)); this.tjs_.AddFunction("SetFeature", new TJSScript.FunctionCallBack(this.TJSFuncSetFeature)); this.tjs_.AddFunction("SetPropensity", new TJSScript.FunctionCallBack(this.TJSFuncSetPropensity)); this.tjs_.AddFunction("SetSexualParam", new TJSScript.FunctionCallBack(this.TJSFuncComSetSexualParam)); this.tjs_.AddFunction("SetNewTrophy", new TJSScript.FunctionCallBack(this.TJSFuncSetNewTrophy)); this.tjs_.AddFunction("CheckTrophyContractType", new TJSScript.FunctionCallBack(this.TJSFuncCheckTrophyContractType)); this.tjs_.AddFunction("SetYotogiSelectStageName", new TJSScript.FunctionCallBack(this.TJSFuncSetYotogiSelectStageName)); this.tjs_.AddFunction("GetYotogiSelectStageName", new TJSScript.FunctionCallBack(this.TJSFuncGetYotogiSelectStageName)); this.tjs_.AddFunction("ClearCallStack", new TJSScript.FunctionCallBack(this.TJSFuncClearCallStack)); this.tjs_.AddFunction("IsCommunicationChara", new TJSScript.FunctionCallBack(this.OldTJSFuncIsCommunicationChara)); this.tjs_.AddFunction("SetCommunicationChara", new TJSScript.FunctionCallBack(this.TJSFuncSetCommunicationChara)); this.tjs_.AddFunction("SetRandomCommuChara", new TJSScript.FunctionCallBack(this.TJSFuncSetRandomCommuChara)); this.tjs_.AddFunction("CreateYotogiCharaList", new TJSScript.FunctionCallBack(this.TJSFuncCreateYotogiCharaList)); this.tjs_.AddFunction("CreateVipCharaList", new TJSScript.FunctionCallBack(this.TJSFuncCreateVipCharaList)); this.tjs_.AddFunction("CreateFacilityCharaList", new TJSScript.FunctionCallBack(this.TJSFuncCreateFacilityCharaList)); this.tjs_.AddFunction("IsReceptionChara", new TJSScript.FunctionCallBack(this.TJSFuncIsReceptionChara)); this.tjs_.AddFunction("SetRandomReceptionChara", new TJSScript.FunctionCallBack(this.TJSFuncSetRandomReceptionChara)); this.tjs_.AddFunction("IsSelectChara", new TJSScript.FunctionCallBack(this.TJSFuncIsSelectChara)); this.tjs_.AddFunction("GetDateYear", new TJSScript.FunctionCallBack(this.TJSFuncGetDateYear)); this.tjs_.AddFunction("GetDateMonth", new TJSScript.FunctionCallBack(this.TJSFuncGetDateMonth)); this.tjs_.AddFunction("GetDateDay", new TJSScript.FunctionCallBack(this.TJSFuncGetDateDay)); this.tjs_.AddFunction("UpdateMaidRanking", new TJSScript.FunctionCallBack(this.TJSFuncUpdateMaidRanking)); this.tjs_.AddFunction("ResetMaidRanking", new TJSScript.FunctionCallBack(this.TJSFuncResetMaidRanking)); this.tjs_.AddFunction("SetMaidRanking1st", new TJSScript.FunctionCallBack(this.TJSFuncSetMaidRanking1st)); this.tjs_.AddFunction("IsAvailableRanking", new TJSScript.FunctionCallBack(this.TJSFuncIsAvailableRanking)); this.tjs_.AddFunction("IsMVPEvent", new TJSScript.FunctionCallBack(this.TJSFuncIsMVPEvent)); this.tjs_.AddFunction("IsYotogiSubCharaSelect", new TJSScript.FunctionCallBack(this.TJSFuncIsYotogiSubCharaSelect)); this.tjs_.AddFunction("GetYotogiSkillSpecialType", new TJSScript.FunctionCallBack(this.TJSFuncGetYotogiSkillSpecialType)); this.tjs_.AddFunction("IsSelectedYotogiSkill", new TJSScript.FunctionCallBack(this.TJSFuncIsSelectedYotogiSkill)); this.tjs_.AddFunction("IsExistentFile", new TJSScript.FunctionCallBack(this.TJSFuncIsExistentFile)); this.tjs_.AddFunction("IsExistentFileLegacy", new TJSScript.FunctionCallBack(this.TJSFuncIsExistentFileLegacy)); this.tjs_.AddFunction("CheckClearVIP", new TJSScript.FunctionCallBack(this.TJSFuncCheckClearVIP)); this.tjs_.AddFunction("IsCBLVersion", new TJSScript.FunctionCallBack(this.TJSFuncIsCBLVersion)); this.tjs_.AddFunction("GetRentalNPCName", new TJSScript.FunctionCallBack(this.OldTJSFuncGetRentalNPCName)); this.tjs_.AddFunction("IsMarriage", new TJSScript.FunctionCallBack(this.OldTJSFuncIsMarriage)); this.tjs_.AddFunction("IsNewWifeFlag", new TJSScript.FunctionCallBack(this.OldTJSFuncIsNewWifeFlag)); this.tjs_.AddFunction("IsPluginPack", new TJSScript.FunctionCallBack(this.TJSFuncIsPluginPack)); this.tjs_.AddFunction("AddShopLineup", new TJSScript.FunctionCallBack(this.TJSFuncAddShopLineup)); this.tjs_.AddFunction("SetEventItemFlag", new TJSScript.FunctionCallBack(this.TJSFuncSetEventItemFlag)); this.tjs_.AddFunction("IsEventItemFlag", new TJSScript.FunctionCallBack(this.TJSFuncIsEventItemFlag)); this.tjs_.AddFunction("GetVRMode", new TJSScript.FunctionCallBack(this.TJSFuncGetVRMode)); this.tjs_.AddFunction("IsVRMode", new TJSScript.FunctionCallBack(this.TJSFuncIsVRMode)); this.tjs_.AddFunction("SetDanceData", new TJSScript.FunctionCallBack(this.TJSFuncSetDanceData)); this.tjs_.AddFunction("GetEventAdded", new TJSScript.FunctionCallBack(this.TJSFuncGetEventAdded)); this.tjs_.AddFunction("GetLockNTRPlayFlag", new TJSScript.FunctionCallBack(this.TJSFuncGetLockNTRPlayFlag)); this.tjs_.AddFunction("GetLockUserDraftMaid", new TJSScript.FunctionCallBack(this.TJSFuncGetLockUserDraftMaid)); this.tjs_.AddFunction("IsComPlayer", new TJSScript.FunctionCallBack(this.TJSFuncIsComPlayer)); this.tjs_.AddFunction("SetPlayerMoney", new TJSScript.FunctionCallBack(this.TJSFuncSetPlayerMoney)); this.tjs_.AddFunction("GetPlayerMoney", new TJSScript.FunctionCallBack(this.TJSFuncGetPlayerMoney)); this.tjs_.AddFunction("SetMaidLeader", new TJSScript.FunctionCallBack(this.TJSFuncSetMaidLeader)); this.tjs_.AddFunction("SetMaidCostumeFacility", new TJSScript.FunctionCallBack(this.TJSFuncSetMaidCostumeFacility)); this.tjs_.AddFunction("ResetMaidCostumeFacility", new TJSScript.FunctionCallBack(this.TJSFuncResetMaidCostumeFacility)); this.tjs_.AddFunction("CallTitleBar", new TJSScript.FunctionCallBack(this.TJSFuncCallTitleBar)); this.tjs_.AddFunction("SetCompatibilityMode", new TJSScript.FunctionCallBack(this.TJSFuncSetCompatibilityMode)); this.tjs.AddFunction("IsBuildingFacility", new TJSScript.FunctionCallBack(this.TJSFuncIsBuildingFacility)); this.tjs.AddFunction("IsBuildingFacilityUpward", new TJSScript.FunctionCallBack(this.TJSFuncIsBuildingFacilityUpward)); this.tjs.AddFunction("CheckDanceType", new TJSScript.FunctionCallBack(this.TJSCheckDanceType)); this.tjs.AddFunction("SetMusicRelease", new TJSScript.FunctionCallBack(this.TJSSetMusicRelease)); this.tjs.AddFunction("GetChallengeRank", new TJSScript.FunctionCallBack(this.TJSGetChallengeRank)); this.tjs.AddFunction("SetVsSetting", new TJSScript.FunctionCallBack(this.TJSSetVsSetting)); this.tjs.AddFunction("NeedDanceResult", new TJSScript.FunctionCallBack(this.TJSNeedDanceResult)); this.tjs.AddFunction("BjDayFirst", new TJSScript.FunctionCallBack(this.TJSBjDayFirst)); this.tjs.AddFunction("CasinoShopBuy", new TJSScript.FunctionCallBack(this.TJSCasinoShopBuy)); this.tjs.AddFunction("SetEventEndFlag", new TJSScript.FunctionCallBack(this.TJSSetEventEndFlag)); this.tjs_.AddFunction("IsKasizukiGuest", new TJSScript.FunctionCallBack(this.TJSFuncIsKasizukiGuest)); this.tjs_.AddFunction("GetKasizukiSelectRoomName", new TJSScript.FunctionCallBack(this.TJSFuncGetKasizukiSelectRoomName)); this.tjs_.AddFunction("GetKasizukiMaidLikability", new TJSScript.FunctionCallBack(this.TJSFuncGetKasizukiMaidLikability)); this.tjs_.AddFunction("GetKasizukiMaidLikabilityName", new TJSScript.FunctionCallBack(this.TJSFuncGetKasizukiMaidLikabilityName)); this.tjs_.AddFunction("GetKasizukiMaidWorkCount", new TJSScript.FunctionCallBack(this.TJSFuncGetKasizukiMaidWorkCount)); this.tjs_.AddFunction("GetKasizukiMaidWorkCountName", new TJSScript.FunctionCallBack(this.TJSFuncGetKasizukiMaidWorkCountName)); this.tjs_.AddFunction("GetKasizukiSystemFlag", new TJSScript.FunctionCallBack(this.TJSFuncGetKasizukiSystemFlag)); this.tjs_.AddFunction("SetKasizukiSystemFlag", new TJSScript.FunctionCallBack(this.TJSFuncSetKasizukiSystemFlag)); this.tjs_.AddFunction("AddKasizukiSystemFlag", new TJSScript.FunctionCallBack(this.TJSFuncAddKasizukiSystemFlag)); this.tjs_.AddFunction("SetKasizukiPassFlag", new TJSScript.FunctionCallBack(this.TJSFuncSetKasizukiPassFlag)); this.tjs_.AddFunction("GetKasizukiMaidFlag", new TJSScript.FunctionCallBack(this.TJSFuncGetKasizukiMaidFlag)); this.tjs_.AddFunction("SetKasizukiMaidFlag", new TJSScript.FunctionCallBack(this.TJSFuncSetKasizukiMaidFlag)); this.tjs_.AddFunction("IsKasizukiCorrectSenarioFlag", new TJSScript.FunctionCallBack(this.TJSFuncIsKasizukiCorrectSenarioFlag)); this.tjs_.AddFunction("IsVRKaraokeMode", new TJSScript.FunctionCallBack(this.TJSFuncIsVRKaraokeMode)); this.tjs_.AddFunction("GetRemainingDanceTime", new TJSScript.FunctionCallBack(this.TJSFuncGetRemainingDanceTime)); MotionKagManager motionKagManager = new MotionKagManager(this.tjs_, this); motionKagManager.Initialize(); motionKagManager.SetSloatNo(0); this.kag_mot_dic_.Add(0, motionKagManager); this.adv_kag_ = new ADVKagManager(this.tjs_, this, this.message_mgr_); this.adv_kag_.Initialize(); this.adv_kag_.kag.SetOnReturnFunction(new KagScript.OnReturnCallBack(this.OnReturnEvent)); this.adv_kag_.kag.SetOnRReturnFunction(new KagScript.OnScenarioLoadCallBack(this.OnRReturnEvent)); this.yotogi_kag_ = new YotogiKagManager(this.tjs_, this); this.yotogi_kag_.Initialize(); this.tmp_kag_ = new BaseKagManager(this.tjs_, this); this.tmp_kag_.Initialize(); using (AFileBase afileBase = this.file_system.FileOpen("startup.tjs")) { this.tjs_.ExecScript(afileBase); } } ~ScriptManager() { this.Dispose(false); } public void ClearCallStack() { foreach (KeyValuePair keyValuePair in this.kag_mot_dic_) { keyValuePair.Value.kag.ClearCallStack(); } this.adv_kag_.kag.ClearCallStack(); this.yotogi_kag_.kag.ClearCallStack(); this.tmp_kag_.kag.ClearCallStack(); } public void Update() { foreach (KeyValuePair keyValuePair in this.kag_mot_dic_) { keyValuePair.Value.Update(); } this.adv_kag_.Update(); this.yotogi_kag_.Update(); this.tmp_kag_.Update(); } public void ExecScript(string exec_str, ref TJSVariant result) { this.tjs_.ExecScript(exec_str, ref result); } public void ExecScript(string exec_str) { this.tjs_.ExecScript(exec_str); } public void ExecScriptFile(string file_name, ref TJSVariant result) { using (AFileBase afileBase = this.file_system.FileOpen(file_name)) { NDebug.Assert(afileBase.IsValid(), "not found file.\n" + file_name); this.tjs_.ExecScript(afileBase, ref result); } } public void ExecScriptFile(string file_name) { using (AFileBase afileBase = this.file_system.FileOpen(file_name)) { NDebug.Assert(afileBase.IsValid(), "not found file.\n" + file_name); this.tjs_.ExecScript(afileBase); } } public void EvalScript(string eval_str, TJSVariant result) { this.tjs_.EvalScript(eval_str, result); } public void EvalScript(string eval_str) { this.tjs_.EvalScript(eval_str); } public void EvalScriptFile(string file_name, TJSVariant result) { using (AFileBase afileBase = this.file_system.FileOpen(file_name)) { NDebug.Assert(afileBase.IsValid(), "not found file.\n" + file_name); this.tjs_.EvalScript(afileBase, result); } } public void EvalScriptFile(string file_name) { using (AFileBase afileBase = this.file_system.FileOpen(file_name)) { NDebug.Assert(afileBase.IsValid(), "not found file.\n" + file_name); this.tjs_.EvalScript(afileBase); } } public void LoadAdvScenarioScript(string file_name, string label_name = "") { this.adv_kag_.enabled = true; this.adv_kag_.LoadScriptFile(file_name, label_name); } public void LoadYotogiScript(string file_name, string label_name = "") { this.yotogi_kag_.enabled = true; this.yotogi_kag_.LoadScriptFile(file_name, string.Empty); this.yotogi_kag_.Exec(); } public void LoadTempScript(string file_name, string label_name = "") { this.tmp_kag_.enabled = true; this.tmp_kag_.LoadScriptFile(file_name, label_name); } public void LoadMotionScript(int sloat, bool is_next, string file_name, string label_name = "", string maid_guid = "", string man_guid = "", bool face_fix = false, bool valid_pos = true) { if (!string.IsNullOrEmpty(maid_guid)) { Maid x = null; for (int i = 0; i < GameMain.Instance.CharacterMgr.GetMaidCount(); i++) { Maid maid3 = GameMain.Instance.CharacterMgr.GetMaid(i); if (maid3 != null && maid3.status.guid == maid_guid) { x = maid3; break; } } if (x == null) { return; } } if (!string.IsNullOrEmpty(man_guid)) { Maid x2 = null; for (int j = 0; j < GameMain.Instance.CharacterMgr.GetManCount(); j++) { Maid man = GameMain.Instance.CharacterMgr.GetMan(j); if (man != null && man.status.guid == man_guid) { x2 = man; break; } } if (x2 == null) { return; } } this.is_motion_all_prop_seq = false; this.motion_all_prop_seq_maid = null; MotionKagManager motionKagManager2; if (!this.kag_mot_dic_.ContainsKey(sloat)) { MotionKagManager motionKagManager = new MotionKagManager(this.tjs_, this); motionKagManager.Initialize(); motionKagManager.SetSloatNo(sloat); motionKagManager.kag.SetFileSystem(this.file_system); this.kag_mot_dic_.Add(sloat, motionKagManager); motionKagManager2 = motionKagManager; } else { motionKagManager2 = this.kag_mot_dic_[sloat]; } Maid mainMaid = motionKagManager2.SetMainMaid(maid_guid); Maid maid2 = motionKagManager2.SetMainMan(man_guid); if (mainMaid == null && maid2 != null) { mainMaid = maid2; } motionKagManager2.valid_pos = valid_pos; motionKagManager2.enabled = true; motionKagManager2.ExecForcWaitEvent(); motionKagManager2.LoadScriptFile(file_name, label_name); motionKagManager2.SetNextMotion(is_next); motionKagManager2.SetFaceFix(face_fix); Vector3 b = Vector3.zero; if (mainMaid != null) { b = mainMaid.transform.position; } motionKagManager2.Exec(); if (mainMaid != null && motionKagManager2.maidOffsetSetList.Find((Maid maid) => maid == mainMaid) != null) { Vector3 b2 = mainMaid.transform.position - b; Quaternion rotation = mainMaid.transform.rotation; for (int k = 0; k < motionKagManager2.maidOffsetSetList.Count; k++) { motionKagManager2.maidOffsetSetList[k].transform.rotation = rotation; motionKagManager2.maidOffsetSetList[k].transform.position -= b2; } } } public void StopMotionScript() { this.ClearForcExecWaitEvent(); foreach (KeyValuePair keyValuePair in this.kag_mot_dic_) { keyValuePair.Value.ClearMotion(); keyValuePair.Value.enabled = false; } } public void ClearForcExecWaitEvent() { foreach (KeyValuePair keyValuePair in this.kag_mot_dic_) { keyValuePair.Value.ClearForcExecWaitEvent(); } } private void TJSFuncGetMaidMPN(TJSVariantRef[] param, TJSVariantRef result) { NDebug.Assert(2 == param.Length, "GetMaidMPN args count error."); if (result == null) { return; } TJSVariantRef.Type[] array = new TJSVariantRef.Type[] { TJSVariantRef.Type.tvtInteger, TJSVariantRef.Type.tvtString }; for (int i = 0; i < param.Length; i++) { NDebug.Assert(param[i].type == array[i], "TJSFuncGetMaidProp args[" + i + "] type error."); } int nMaidNo = param[0].AsInteger(); string text = param[1].AsString(); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(nMaidNo); MPN mpn = (MPN)Enum.Parse(typeof(MPN), text); MaidProp prop = maid.GetProp(mpn); NDebug.Assert(prop != null, "[" + text + "] 指定MPNが不正です。"); if (prop.type == 3) { result.SetString(prop.name); } else { result.SetInteger(prop.value); } } private void TJSFuncGetMenuFileNameFromMaidMPN(TJSVariantRef[] param, TJSVariantRef result) { NDebug.Assert(2 == param.Length, "GetMenuFileNameFromMaidMPN args count error."); if (result == null) { return; } TJSVariantRef.Type[] array = new TJSVariantRef.Type[] { TJSVariantRef.Type.tvtInteger, TJSVariantRef.Type.tvtString }; for (int i = 0; i < param.Length; i++) { NDebug.Assert(param[i].type == array[i], "TJSFuncGetMaidProp args[" + i + "] type error."); } int nMaidNo = param[0].AsInteger(); string text = param[1].AsString(); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(nMaidNo); MPN mpn = (MPN)Enum.Parse(typeof(MPN), text); MaidProp prop = maid.GetProp(mpn); NDebug.Assert(prop != null, "[" + text + "] 指定MPNが不正です。"); if (prop.type == 3) { result.SetString(prop.strFileName.ToLower()); } else { result.SetString(string.Empty); } } private void TJSFuncSetMaidFlag(TJSVariantRef[] param, TJSVariantRef result) { NDebug.Assert(param.Length == 2 || 3 == param.Length, "SetMaidFlag args count error."); int nMaidNo = 0; string flagName = string.Empty; int num; if (param.Length == 3) { nMaidNo = param[0].AsInteger(); flagName = param[1].AsString(); num = param[2].AsInteger(); } else { flagName = param[0].AsString(); num = param[1].AsInteger(); } Maid maid = GameMain.Instance.CharacterMgr.GetMaid(nMaidNo); if (this.compatibilityMode || this.tjsLegacyMode) { maid.status.OldStatus.SetFlag(flagName, num); } else { maid.status.SetFlag(flagName, num); } if (result != null) { result.SetInteger(num); } } private void TJSFuncSetManFlag(TJSVariantRef[] param, TJSVariantRef result) { NDebug.Assert(param.Length == 2 || 3 == param.Length, "SetManFlag args count error."); string flagName = string.Empty; int value; if (param.Length == 3) { int num = param[0].AsInteger(); flagName = param[1].AsString(); value = param[2].AsInteger(); } else { flagName = param[0].AsString(); value = param[1].AsInteger(); } if (!this.compatibilityMode) { GameMain.Instance.CharacterMgr.status.SetFlag(flagName, value); } } private void TJSFuncSetTmpFlag(TJSVariantRef[] param, TJSVariantRef result) { NDebug.Assert(2 == param.Length, "SetTmpFlag args count error."); string flag_name = string.Empty; flag_name = param[0].AsString(); int num = param[1].AsInteger(); GameMain.Instance.CMSystem.SetTmpGenericFlag(flag_name, num); if (result != null) { result.SetInteger(num); } } private void TJSFuncGetMaidFlag(TJSVariantRef[] param, TJSVariantRef result) { NDebug.Assert(param.Length == 1 || 2 == param.Length, "GetMaidFlag args count error."); if (result == null) { return; } int nMaidNo = 0; string flagName = string.Empty; if (param.Length == 2) { nMaidNo = param[0].AsInteger(); flagName = param[1].AsString(); } else { flagName = param[0].AsString(); } Maid maid = GameMain.Instance.CharacterMgr.GetMaid(nMaidNo); if (this.compatibilityMode || this.tjsLegacyMode) { result.SetInteger(maid.status.OldStatus.GetFlag(flagName)); } else { result.SetInteger(maid.status.GetFlag(flagName)); } } private void TJSFuncGetManFlag(TJSVariantRef[] param, TJSVariantRef result) { NDebug.Assert(param.Length == 1 || 2 == param.Length, "GetManFlag args count error."); if (result == null) { return; } string flagName = string.Empty; if (param.Length == 2) { int num = param[0].AsInteger(); flagName = param[1].AsString(); } else { flagName = param[0].AsString(); } result.SetInteger(GameMain.Instance.CharacterMgr.status.GetFlag(flagName)); } private void TJSFuncGetTmpFlag(TJSVariantRef[] param, TJSVariantRef result) { NDebug.Assert(1 == param.Length, "GetTmpFlag args count error."); if (result == null) { return; } string flag_name = param[0].AsString(); result.SetInteger(GameMain.Instance.CMSystem.GetTmpGenericFlag(flag_name)); } private void TJSFuncSetSystemFlag(TJSVariantRef[] param, TJSVariantRef result) { NDebug.Assert(2 == param.Length, "SetSystemFlag args count error."); string f_strKey = string.Empty; f_strKey = param[0].AsString(); int integer = param[1].AsInteger(); GameMain.Instance.CMSystem.SetSystemVers(f_strKey, integer.ToString()); if (result != null) { result.SetInteger(integer); } } private void TJSFuncGetSystemFlag(TJSVariantRef[] param, TJSVariantRef result) { NDebug.Assert(1 == param.Length, "GetSystemFlag args count error."); if (result == null) { return; } string f_strKey = param[0].AsString(); string text = GameMain.Instance.CMSystem.GetSystemVers(f_strKey); if (string.IsNullOrEmpty(text)) { text = "0"; } result.SetInteger(int.Parse(text)); } private void TJSFuncGetMaidStatus(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(2 == tjs_param.Length, "GetMaidStatus args count error."); if (result == null) { return; } int nMaidNo = tjs_param[0].AsInteger(); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(nMaidNo); MaidStatus.Status status = maid.status; string a = tjs_param[1].AsString(); bool flag = this.compatibilityMode || this.tjsLegacyMode; if (flag && a == "状態") { a = "旧関係"; } if (a == "性経験") { result.SetString(EnumConvert.GetString(status.seikeiken)); } else if (a == "初期性経験") { result.SetString(EnumConvert.GetString(status.initSeikeiken)); } else if (a == "性格") { result.SetString(status.personal.drawName); } else if (a == "契約タイプ") { result.SetString(EnumConvert.GetString(status.contract)); } else if (a == "ヒロインタイプ") { result.SetString(EnumConvert.GetString(status.heroineType)); } else if (a == "サブメイドユニークネーム") { if (status.subCharaData != null) { result.SetString(status.subCharaData.uniqueName); } else { result.SetString(string.Empty); } } else if (a == "ジョブメイド") { result.SetString(status.selectedJobClass.data.uniqueName); } else if (a == "夜伽クラス") { if (status.selectedJobClass.data.classType == AbstractClassData.ClassType.New) { result.SetString("Debut"); } else { result.SetString(status.selectedYotogiClass.data.drawName); } } else if (a == "関係") { result.SetString(EnumConvert.GetString(status.relation)); } else if (a == "旧関係") { if (status.OldStatus != null) { result.SetString(EnumConvert.GetString(status.OldStatus.relation)); } else { result.SetString(EnumConvert.GetString(status.relation)); } } else if (a == "カップ") { result.SetString(status.body.cup); } else if (a == "苗字") { result.SetString(status.lastName); } else if (a == "名前") { result.SetString(status.firstName); } else if (a == "身長") { result.SetInteger(status.body.height); } else if (a == "夜伽プレイ回数") { result.SetInteger(status.playCountYotogi); } else if (a == "接客プレイ回数") { result.SetInteger(status.playCountNightWork); } else if (a == "興奮値") { result.SetInteger(status.currentExcite); } else if (a == "好感度") { result.SetInteger(status.likability); if (flag && 300 <= status.likability) { result.SetInteger(299); } } else if (a == "習得率") { result.SetInteger(status.studyRate); } else if (a == "接待") { result.SetInteger(status.reception); } else if (a == "お世話") { result.SetInteger(status.care); } else if (a == "可憐") { result.SetInteger(status.lovely); } else if (a == "淫欲") { result.SetInteger(status.inyoku); } else if (a == "気品") { result.SetInteger(status.elegance); } else if (a == "M性") { result.SetInteger(status.mvalue); } else if (a == "魅惑") { result.SetInteger(status.charm); } else if (a == "変態") { result.SetInteger(status.hentai); } else if (a == "奉仕") { result.SetInteger(status.housi); } else if (a == "料理") { result.SetInteger(status.cooking); } else if (a == "ボーカル") { result.SetInteger(status.vocal); } else if (a == "ダンス") { result.SetInteger(status.dance); } else if (a == "アピール") { result.SetInteger(status.appealPoint); } else if (a == "指導") { result.SetInteger(status.teachRate); } else if (a == "経験人数") { result.SetInteger(status.sexPlayNumberOfPeople); } else if (a == "昼仕事ID") { result.SetInteger(status.noonWorkId); } else if (a == "夜仕事ID") { result.SetInteger(status.nightWorkId); } else if (a == "昼仕事レベル") { if (!status.workDatas.ContainsKey(status.noonWorkId)) { result.SetInteger(1); } else { result.SetInteger(status.workDatas.Get(status.noonWorkId).level); } } else if (a == "夜仕事レベル") { if (!status.workDatas.ContainsKey(status.nightWorkId)) { result.SetInteger(1); } else { result.SetInteger(status.workDatas.Get(status.nightWorkId).level); } } else if (a == "夜伽クラスレベル") { result.SetInteger(status.selectedYotogiClass.level); } else if (a == "ジョブメイドレベル") { result.SetInteger(status.selectedJobClass.level); } else if (flag) { if (a == "レンタルメイド") { result.SetInteger(0); } else if (a == "雇用中") { result.SetInteger(1); } else if (a == "特殊状態") { result.SetString(EnumConvert.GetString(status.OldStatus.condition)); } else if (a == "欲求不満") { result.SetInteger(status.OldStatus.frustration); } else if (a == "淫乱ギャップ値") { result.SetInteger(status.inranGap); } else if (a == "M性ギャップ値") { result.SetInteger(status.mValueGap); } else if (a == "変態ギャップ値") { result.SetInteger(status.hentaiGap); } else if (a == "メイドクラス") { if (status.selectedJobClass.data.classType == AbstractClassData.ClassType.Old) { result.SetString(status.selectedJobClass.data.drawName); } else { result.SetString("ノービスメイド"); } } } } private void TJSFuncSetMainCharaFlag(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(2 == tjs_param.Length, "SetMainCharaFlag args count error."); int nMaidNo = tjs_param[0].AsInteger(); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(nMaidNo); if (maid == null) { Debug.LogError("SetMainCharaFlag error\nメイド[" + nMaidNo.ToString() + "]にはメイドはいません"); } else { maid.status.mainChara = tjs_param[1].AsBool(); } } private void OldTJSFuncConIsSeikantai(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(this.compatibilityMode || this.tjsLegacyMode, "互換モードではないの、互換モード用関数@IsSeikantaiがよばれました"); NDebug.Assert(2 == tjs_param.Length, "IsSeikantai args count error."); if (result == null) { return; } int nMaidNo = tjs_param[0].AsInteger(); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(nMaidNo); MaidStatus.Old.Status oldStatus = maid.status.OldStatus; string text = tjs_param[1].AsString(); int num = 1000; if (text == "口") { result.SetBool(num <= oldStatus.sexual.mouth); } else if (text == "喉") { result.SetBool(num <= oldStatus.sexual.throat); } else if (text == "乳首") { result.SetBool(num <= oldStatus.sexual.nipple); } else if (text == "前穴") { result.SetBool(num <= oldStatus.sexual.front); } else if (text == "後穴") { result.SetBool(num <= oldStatus.sexual.back); } else if (text == "クリ") { result.SetBool(num <= oldStatus.sexual.curi); } else { NDebug.Assert("IsSeikantai error.\n" + text, false); } } private void TJSFuncCreateNewMaid(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(1 == tjs_param.Length, "CreateNewMaid args count error."); CharacterMgr characterMgr = GameMain.Instance.CharacterMgr; Maid maid = null; string text = tjs_param[0].AsString(); if (!MaidStatus.Personal.Contains(text)) { NDebug.Assert(SubMaid.Contains(text), "CreateNewMaidの指定名が間違っています[" + text + "]"); SubMaid.Data data = SubMaid.GetData(text); GameMain.Instance.ScriptMgr.StopMotionScript(); bool flag = false; for (int i = 0; i < GameMain.Instance.CharacterMgr.GetStockMaidCount(); i++) { Maid stockMaid = GameMain.Instance.CharacterMgr.GetStockMaid(i); if (stockMaid != null && stockMaid.status.heroineType == HeroineType.Sub && stockMaid.status.subCharaData.id == data.id) { flag = true; break; } } if (!flag) { maid = characterMgr.AddStockMaid(); data.ApplyStatus(maid.status, characterMgr.status.lockUserDraftMaid); data.ApplyPreset(maid, characterMgr.status.lockUserDraftMaid); } } else { NDebug.Assert(MaidStatus.Personal.IsEnabled(text), "CreateNewMaidで指定された対象名[" + text + "]は有効状態ではありません"); MaidStatus.Personal.Data data2 = MaidStatus.Personal.GetData(text); GameMain.Instance.ScriptMgr.StopMotionScript(); maid = characterMgr.AddStockMaid(); maid.status.SetPersonal(data2); } if (maid != null) { characterMgr.SetActiveMaid(maid, 0); maid.Visible = true; maid.AllProcPropSeqStart(); } } private void TJSFuncPresetLoad(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(2 == tjs_param.Length, "PresetLoad args count error."); int nMaidNo = tjs_param[0].AsInteger(); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(nMaidNo); if (maid == null) { NDebug.Assert("PresetLoad\nmaid null.", false); return; } byte[] array = null; string text = tjs_param[1].AsString(); if (text == "pre_maid_secretary") { CharacterMgr.Preset f_prest = GameMain.Instance.CharacterMgr.PresetLoadFromResources(text); GameMain.Instance.CharacterMgr.PresetSet(maid, f_prest); } else { if (this.file_system.IsExistentFile(text + ".preset")) { using (AFileBase afileBase = GameUty.FileOpen(text + ".preset", null)) { if (afileBase != null && afileBase.IsValid()) { array = afileBase.ReadAll(); } } } if (array == null) { NDebug.Assert("PresetLoad\n[" + text + "] file not fund.", false); return; } using (BinaryReader binaryReader = new BinaryReader(new MemoryStream(array), Encoding.UTF8)) { CharacterMgr.Preset f_prest2 = GameMain.Instance.CharacterMgr.PresetLoad(binaryReader, text); GameMain.Instance.CharacterMgr.PresetSet(maid, f_prest2); } array = null; } } private void TJSFuncPresetLoadNPC(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert("未実装TJS関数[PresetLoadNPC]が呼ばれました", false); } private void TJSFuncAddMaidStatus(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(3 == tjs_param.Length, "AddMaidStatus args count error."); int nMaidNo = tjs_param[0].AsInteger(); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(nMaidNo); MaidStatus.Status status = maid.status; string a = tjs_param[1].AsString(); int num = tjs_param[2].AsInteger(); Action action = null; if (a == "夜伽プレイ回数") { maid.status.playCountNightWork += num; } else if (a == "接客プレイ回数") { maid.status.playCountNightWork += num; } else if (a == "好感度") { maid.status.likability += num; } else if (a == "習得率") { maid.status.studyRate += num; } else if (a == "接待") { maid.status.baseReception += num; } else if (a == "お世話") { maid.status.baseCare += num; } else if (a == "可憐") { maid.status.baseLovely += num; } else if (a == "気品") { maid.status.baseElegance += num; } else if (a == "魅惑") { maid.status.baseCharm += num; } else if (a == "淫欲") { maid.status.baseInyoku += num; } else if (a == "M性") { maid.status.baseMvalue += num; } else if (a == "変態") { maid.status.baseHentai += num; } else if (a == "奉仕") { maid.status.baseHousi += num; } else if (a == "指導") { maid.status.baseTeachRate += num; } else if (a == "経験人数") { maid.status.sexPlayNumberOfPeople += num; } if (action != null) { action(num); } } private void TJSFuncIsMaidFeature(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(2 == tjs_param.Length, "IsMaidFeature args count error."); if (result == null) { return; } int nMaidNo = tjs_param[0].AsInteger(); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(nMaidNo); MaidStatus.Status status = maid.status; string uniqueName = tjs_param[1].AsString(); Feature.Data data = Feature.GetData(uniqueName); result.SetInteger(Convert.ToInt32(status.features.ContainsKey(data.id))); } private void TJSFuncIsMaidPropensity(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(2 == tjs_param.Length, "IsMaidPropensity args count error."); if (result == null) { return; } int nMaidNo = tjs_param[0].AsInteger(); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(nMaidNo); MaidStatus.Status status = maid.status; string uniqueName = tjs_param[1].AsString(); Propensity.Data data = Propensity.GetData(uniqueName); result.SetInteger(Convert.ToInt32(status.propensitys.ContainsKey(data.id))); } private void TJSFuncGetYotogiSkillLevel(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(2 == tjs_param.Length, "GetYotogiSkillLevel args count error."); if (result == null) { return; } int nMaidNo = tjs_param[0].AsInteger(); int skillId = tjs_param[1].AsInteger(); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(nMaidNo); MaidStatus.Status status = maid.status; result.SetInteger(0); if (status.yotogiSkill.Contains(skillId)) { YotogiSkillData yotogiSkillData = status.yotogiSkill.Get(skillId); result.SetInteger(yotogiSkillData.level); } } private void TJSFuncIsYotogiSkill(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(2 == tjs_param.Length, "IsYotogiSkill args count error."); if (result == null) { return; } int nMaidNo = tjs_param[0].AsInteger(); int skillId = tjs_param[1].AsInteger(); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(nMaidNo); result.SetBool(maid.status.yotogiSkill.Contains(skillId)); } private void TJSFuncGetStockMaidCount(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { return; } result.SetInteger(GameMain.Instance.CharacterMgr.GetStockMaidCount()); } private void TJSFuncSetSalonGrade(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(1 == tjs_param.Length, "SetSalonGrade args count error."); GameMain.Instance.CharacterMgr.status.clubGrade = tjs_param[0].AsInteger(); } private void TJSFuncGetSalonGrade(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { return; } result.SetInteger(GameMain.Instance.CharacterMgr.status.clubGrade); } private void TJSFuncGetClubEvaluation(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { return; } result.SetInteger(GameMain.Instance.CharacterMgr.status.clubEvaluation); } private void TJSFuncSetClubGauge(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(1 == tjs_param.Length, "SetClubGauge args count error."); GameMain.Instance.CharacterMgr.status.clubGauge = tjs_param[0].AsInteger(); } private void TJSFuncGetClubGauge(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { return; } result.SetInteger(GameMain.Instance.CharacterMgr.status.clubGauge); } private void TJSFuncGetBGName(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { return; } result.SetString(GameMain.Instance.BgMgr.GetBGName()); } private void TJSFuncIsItemParam(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { return; } NDebug.Assert(2 == tjs_param.Length, "IsItemParam args count error."); if (result == null) { return; } int nMaidNo = tjs_param[0].AsInteger(); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(nMaidNo); string f_strTag = tjs_param[1].AsString(); result.SetInteger(Convert.ToInt32(!string.IsNullOrEmpty(maid.body0.GetPartsParam(f_strTag)))); } private void TJSFuncIsItemSlot(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { return; } NDebug.Assert(2 == tjs_param.Length, "IsItemSlot args count error."); if (result == null) { return; } int nMaidNo = tjs_param[0].AsInteger(); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(nMaidNo); string text = tjs_param[1].AsString(); TBody.SlotID f_eSlot = TBody.SlotID.wear; try { f_eSlot = (TBody.SlotID)Enum.Parse(typeof(TBody.SlotID), text); } catch { NDebug.Assert("Parse error.[TBody.SlotID]\n" + text, false); } result.SetBool(maid.body0.GetSlotLoaded(f_eSlot)); } private void OldTJSFuncIsMaidClass(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(this.compatibilityMode || this.tjsLegacyMode, "互換モードではないの、互換モード用関数@IsMaidClassがよばれました"); this.TJSFuncIsJobMaid(tjs_param, result); } private void TJSFuncIsJobMaid(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { return; } NDebug.Assert(tjs_param.Length == 2, "IsJobMaid args count error."); NDebug.Assert(tjs_param[0].type == TJSVariantRef.Type.tvtInteger && tjs_param[1].type == TJSVariantRef.Type.tvtString, "error."); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(tjs_param[0].AsInteger()); string uniqueName = tjs_param[1].AsString(); JobClass.Data data = JobClass.GetData(uniqueName); if (maid.status.jobClass.Contains(data.id)) { result.SetInteger(1); } else { result.SetInteger(0); } } private void OldTJSFuncGetMaidClassLevel(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(this.compatibilityMode || this.tjsLegacyMode, "互換モードではないの、互換モード用関数@GetMaidClassLevelがよばれました"); this.TJSFuncGetJobMaidLevel(tjs_param, result); } private void TJSFuncGetJobMaidLevel(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { return; } NDebug.Assert(tjs_param.Length == 2, "GetJobMaidLevel args count error."); NDebug.Assert(tjs_param[0].type == TJSVariantRef.Type.tvtInteger && tjs_param[1].type == TJSVariantRef.Type.tvtString, "error."); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(tjs_param[0].AsInteger()); string uniqueName = tjs_param[1].AsString(); JobClass.Data data = JobClass.GetData(uniqueName); if (maid.status.jobClass.Contains(data.id)) { result.SetInteger(maid.status.jobClass.Get(data.id).level); } else { result.SetInteger(0); } } private void TJSFuncIsYotogiClass(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { return; } NDebug.Assert(tjs_param.Length == 2, "IsYotogiClass args count error."); NDebug.Assert(tjs_param[0].type == TJSVariantRef.Type.tvtInteger && tjs_param[1].type == TJSVariantRef.Type.tvtString, "error."); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(tjs_param[0].AsInteger()); string uniqueName = tjs_param[1].AsString(); YotogiClass.Data data = YotogiClass.GetData(uniqueName); if (maid.status.yotogiClass.Contains(data.id)) { result.SetInteger(1); } else { result.SetInteger(0); } } private void TJSFuncGetYotogiClassLevel(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { return; } NDebug.Assert(tjs_param.Length == 2, "GetYotogiClassLevel args count error."); NDebug.Assert(tjs_param[0].type == TJSVariantRef.Type.tvtInteger && tjs_param[1].type == TJSVariantRef.Type.tvtString, "error."); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(tjs_param[0].AsInteger()); string uniqueName = tjs_param[1].AsString(); YotogiClass.Data data = YotogiClass.GetData(uniqueName); if (maid.status.yotogiClass.Contains(data.id)) { result.SetInteger(maid.status.yotogiClass.Get(data.id).level); } else { result.SetInteger(0); } } private void TJSFuncGetNoonScuccessLevel(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { return; } NDebug.Assert(tjs_param.Length == 1, "TJSFuncGetNoonScuccessLevel args count error."); NDebug.Assert(tjs_param[0].type == TJSVariantRef.Type.tvtInteger, "error."); CharacterMgr characterMgr = GameMain.Instance.CharacterMgr; Maid maid = characterMgr.GetMaid(tjs_param[0].AsInteger()); ScheduleData[] scheduleSlot = characterMgr.status.scheduleSlot; int integer = -1; for (int i = 0; i < scheduleSlot.Length; i++) { if (scheduleSlot[i] != null) { if (scheduleSlot[i].maid_guid == maid.status.guid) { integer = (int)scheduleSlot[i].noon_success_level; break; } } } result.SetInteger(integer); } private void TJSFuncIsMaid(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { return; } NDebug.Assert(tjs_param.Length == 1, "IsMaid args count error."); NDebug.Assert(tjs_param[0].type == TJSVariantRef.Type.tvtInteger, "error."); CharacterMgr characterMgr = GameMain.Instance.CharacterMgr; Maid maid = characterMgr.GetMaid(tjs_param[0].AsInteger()); result.SetBool(maid != null); } private void TJSFuncIsOldPersonal(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { return; } NDebug.Assert(tjs_param.Length == 1, "IsOldPersonal args count error."); CharacterMgr characterMgr = GameMain.Instance.CharacterMgr; Maid maid = characterMgr.GetMaid(tjs_param[0].AsInteger()); if (maid == null) { result.SetBool(false); } else { result.SetBool(maid.status.personal.oldPersonal); } } public void TJSFuncConGetSalonLoan(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { return; } result.SetInteger(0); } public void TJSFuncConGetPhase(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { return; } result.SetInteger(2); } public void TJSFuncGetDay(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { return; } PlayerStatus.Status status = GameMain.Instance.CharacterMgr.status; result.SetInteger(status.days); } public void TJSFuncCreateStockMaidLoopData(TJSVariantRef[] tjs_param, TJSVariantRef result) { this.stock_maid_loop_list.Clear(); CharacterMgr characterMgr = GameMain.Instance.CharacterMgr; for (int i = 0; i < characterMgr.GetStockMaidCount(); i++) { this.stock_maid_loop_list.Add(characterMgr.GetStockMaid(i)); } List list = this.stock_maid_loop_list; if (ScriptManager.<>f__mg$cache0 == null) { ScriptManager.<>f__mg$cache0 = new Comparison(CharacterSelectManager.SortMaidStandard); } list.Sort(ScriptManager.<>f__mg$cache0); if (result != null) { result.SetInteger(this.stock_maid_loop_list.Count); } } public void TJSFuncCreateCompetitiveShowLoopData(TJSVariantRef[] tjs_param, TJSVariantRef result) { this.stock_maid_loop_list.Clear(); CharacterMgr characterMgr = GameMain.Instance.CharacterMgr; if (CompetitiveShowMgr.is_effect_ones) { for (int i = 0; i < CompetitiveShowMgr.check_maid_list.Count; i++) { this.stock_maid_loop_list.Add(CompetitiveShowMgr.check_maid_list[i]); } } else if (0 < CompetitiveShowMgr.check_maid_list.Count) { this.stock_maid_loop_list.Add(CompetitiveShowMgr.check_maid_list[0]); CompetitiveShowMgr.check_maid_list.RemoveAt(0); } if (result != null) { result.SetInteger(this.stock_maid_loop_list.Count); } } public void TJSFuncGetCompetitiveShowLoopCount(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result != null) { result.SetInteger(CompetitiveShowMgr.check_maid_list.Count); } } public void TJSFuncSetActiveSlotFromStockMaidLoopData(TJSVariantRef[] tjs_param, TJSVariantRef result) { GameMain.Instance.ScriptMgr.StopMotionScript(); NDebug.Assert(tjs_param.Length == 1, "SetActiveSlotFromStockMaidLoopData args count error."); CharacterMgr characterMgr = GameMain.Instance.CharacterMgr; Maid maid = this.stock_maid_loop_list[tjs_param[0].AsInteger()]; maid.Visible = false; characterMgr.SetActiveMaid(maid, 0); } private void TJSFuncClearCallStack(TJSVariantRef[] tjs_param, TJSVariantRef result) { this.ClearCallStack(); } private void OldTJSFuncIsCommunicationChara(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(this.compatibilityMode || this.tjsLegacyMode, "互換モードではないの、互換モード用関数@IsCommunicationCharaeがよばれました"); if (result == null) { return; } result.SetBool(false); result.SetBool(0 < ScheduleAPI.CanCommunicationMaids(GameMain.Instance.CharacterMgr.status.isDaytime).Count); } private void TJSFuncSetCommunicationChara(TJSVariantRef[] tjs_param, TJSVariantRef result) { bool isDaytime = GameMain.Instance.CharacterMgr.status.isDaytime; Maid communicationMaid = ScheduleAPI.GetCommunicationMaid(isDaytime); if (communicationMaid == null) { if (result != null) { result.SetBool(false); } return; } GameMain.Instance.CharacterMgr.SetActiveMaid(communicationMaid, 0); communicationMaid.Visible = true; ScheduleCSVData.ScheduleBase schedule = ScheduleAPI.GetSchedule(communicationMaid, isDaytime); if (schedule.type == ScheduleTaskCtrl.TaskType.Training) { ScheduleCSVData.Training training = (ScheduleCSVData.Training)schedule; if (training.trainingType == ScheduleCSVData.TrainingType.Trainee) { Maid maid; if (isDaytime) { maid = ScheduleAPI.GetNoonTrainerMaid(); } else { maid = ScheduleAPI.GetNightTrainerMaid(); } if (maid != null) { GameMain.Instance.CharacterMgr.SetActiveMaid(maid, 1); maid.Visible = true; } } if (training.trainingType == ScheduleCSVData.TrainingType.Trainer) { Maid maid2; if (isDaytime) { maid2 = ScheduleAPI.GetNoonTraineeMaid(); } else { maid2 = ScheduleAPI.GetNightTraineeMaid(); } if (maid2 != null) { GameMain.Instance.CharacterMgr.SetActiveMaid(maid2, 1); maid2.Visible = true; } } } if (result != null) { result.SetBool(true); } } private void TJSFuncSetRandomCommuChara(TJSVariantRef[] tjs_param, TJSVariantRef result) { GameMain.Instance.ScriptMgr.StopMotionScript(); Maid[] array = ScheduleAPI.CanCommunicationMaids(GameMain.Instance.CharacterMgr.status.isDaytime).ToArray(); if (array.Length == 0) { GameMain.Instance.CharacterMgr.DeactivateMaid(0); return; } Maid maid = array[UnityEngine.Random.Range(0, array.Length)]; NDebug.Assert(maid != null, "SetRandomCommuChara()\n選択されたメイドが空です"); GameMain.Instance.CharacterMgr.SetActiveMaid(maid, 0); maid.Visible = true; } private void TJSFuncCreateYotogiCharaList(TJSVariantRef[] tjs_param, TJSVariantRef result) { SceneCharacterSelect.CreateYotogiCharaList(); } private void TJSFuncCreateVipCharaList(TJSVariantRef[] tjs_param, TJSVariantRef result) { SceneCharacterSelect.CreateVipCharaList(); } private void TJSFuncCreateFacilityCharaList(TJSVariantRef[] tjs_param, TJSVariantRef result) { SceneCharacterSelect.CreateFacilityCharaList(); } private void TJSFuncIsReceptionChara(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { return; } result.SetBool(0 < ScheduleAPI.GetEntertainMaids().Count); } private void TJSFuncSetRandomReceptionChara(TJSVariantRef[] tjs_param, TJSVariantRef result) { GameMain.Instance.ScriptMgr.StopMotionScript(); Maid[] array = ScheduleAPI.GetEntertainMaids().ToArray(); NDebug.Assert(0 < array.Length, "SetRandomReceptionChara()\nメイドリストが空です"); Maid maid = array[UnityEngine.Random.Range(0, array.Length)]; NDebug.Assert(maid != null, "SetRandomReceptionChara()\n選択されたメイドが空です"); GameMain.Instance.CharacterMgr.SetActiveMaid(maid, 0); maid.Visible = true; } private void TJSFuncIsSelectChara(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { return; } result.SetBool(SceneCharacterSelect.IsSelectChara()); } private void TJSFuncGetDateYear(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { return; } result.SetInteger(DateTime.Now.Year); } private void TJSFuncGetDateMonth(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { return; } result.SetInteger(DateTime.Now.Month); } private void TJSFuncGetDateDay(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { return; } result.SetInteger(DateTime.Now.Day); } private void TJSFuncUpdateMaidRanking(TJSVariantRef[] tjs_param, TJSVariantRef result) { Maid.UpdateMaidRanking(); } private void TJSFuncResetMaidRanking(TJSVariantRef[] tjs_param, TJSVariantRef result) { CharacterMgr characterMgr = GameMain.Instance.CharacterMgr; for (int i = 0; i < characterMgr.GetStockMaidCount(); i++) { Maid stockMaid = characterMgr.GetStockMaid(i); if (stockMaid != null) { stockMaid.status.popularRank = 0; stockMaid.status.evaluation = 0; stockMaid.status.sales = 0L; } } characterMgr.status.SetFlag("__ランキング日数", 0); } private void TJSFuncSetMaidRanking1st(TJSVariantRef[] tjs_param, TJSVariantRef result) { GameMain.Instance.ScriptMgr.StopMotionScript(); Maid maid = null; for (int i = 0; i < GameMain.Instance.CharacterMgr.GetStockMaidCount(); i++) { maid = GameMain.Instance.CharacterMgr.GetStockMaid(i); if (!(maid == null)) { if (maid.status.popularRank == 1) { break; } } } if (maid == null) { maid = GameMain.Instance.CharacterMgr.GetStockMaid(0); } GameMain.Instance.CharacterMgr.SetActiveMaid(maid, 0); maid.Visible = true; } private void TJSFuncIsAvailableRanking(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { return; } result.SetBool(GameMain.Instance.CharacterMgr.status.isAvailableRanking); } private void TJSFuncIsYotogiSubCharaSelect(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { return; } result.SetBool(false); GameObject gameObject = GameObject.Find("UI Root/YotogiManager"); if (gameObject == null) { return; } if (this.compatibilityMode || this.tjsLegacyMode) { YotogiOldManager component = gameObject.GetComponent(); if (component == null) { return; } result.SetBool(component.IsCallShouldSubCharaSelect()); } else { YotogiManager component2 = gameObject.GetComponent(); if (component2 == null) { return; } result.SetBool(component2.IsCallShouldSubCharaSelect()); } } private void TJSFuncGetYotogiSkillSpecialType(TJSVariantRef[] tjs_param, TJSVariantRef result) { GameObject gameObject = GameObject.Find("UI Root/YotogiManager"); if (result == null || gameObject == null) { return; } YotogiManager component = gameObject.GetComponent(); if (component == null || component.play_skill_array == null || component.play_skill_array.Length == 0) { return; } result.SetString(component.play_skill_array[0].skill_pair.base_data.specialConditionType.ToString()); } private void TJSFuncIsSelectedYotogiSkill(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(tjs_param.Length == 1, "IsSelectedYotogiSkill args count error."); GameObject gameObject = GameObject.Find("UI Root/YotogiManager"); if (result == null || gameObject == null) { return; } YotogiManager component = gameObject.GetComponent(); if (component == null || component.play_skill_array == null || component.play_skill_array.Length == 0) { return; } result.SetBool(false); int num = tjs_param[0].AsInteger(); foreach (YotogiManager.PlayingSkillData playingSkillData in component.play_skill_array) { if (playingSkillData != null && playingSkillData.skill_pair != null && playingSkillData.skill_pair.skill_data != null) { if (playingSkillData.skill_pair.skill_data.data.id == num) { result.SetBool(true); break; } } } } private void TJSFuncIsExistentFile(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { return; } if (this.compatibilityMode) { result.SetBool(false); } else { NDebug.Assert(1 == tjs_param.Length, "TJSFuncIsExistentFile args count error."); result.SetBool(this.file_system.IsExistentFile(tjs_param[0].AsString())); } } private void TJSFuncIsExistentFileLegacy(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { return; } NDebug.Assert(1 == tjs_param.Length, "IsExistentFileLegacy args count error."); result.SetBool(GameUty.FileSystemOld.IsExistentFile(tjs_param[0].AsString())); } private void TJSFuncCheckClearVIP(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { return; } NDebug.Assert(1 == tjs_param.Length, "CheckClearVIP args count error."); int key = tjs_param[0].AsInteger(); ReadOnlyDictionary night_works_state_dic = GameMain.Instance.CharacterMgr.status.night_works_state_dic; bool @bool = false; if (night_works_state_dic.ContainsKey(key) && night_works_state_dic[key].finish) { @bool = true; } result.SetBool(@bool); } private void TJSFuncIsCBLVersion(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { return; } result.SetBool(false); } private void OldTJSFuncGetRentalNPCName(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(this.compatibilityMode || this.tjsLegacyMode, "互換モードではないの、互換モード用関数@GetRentalNPCNameがよばれました"); if (result == null) { return; } result.SetString(string.Empty); } private void OldTJSFuncIsMarriage(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(this.compatibilityMode || this.tjsLegacyMode, "互換モードではないの、互換モード用関数@IsMarriageがよばれました"); if (result == null) { return; } NDebug.Assert(1 == tjs_param.Length, "TJSFuncIsMarriage args count error."); int nMaidNo = tjs_param[0].AsInteger(); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(nMaidNo); if (maid != null && maid.status.OldStatus != null) { result.SetBool(maid.status.OldStatus.isMarriage); } else { result.SetBool(false); } } private void OldTJSFuncIsNewWifeFlag(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(this.compatibilityMode || this.tjsLegacyMode, "互換モードではないの、互換モード用関数@IsNewWifeFlagがよばれました"); if (result == null) { return; } NDebug.Assert(1 == tjs_param.Length, "TJSFuncIsMarriage args count error."); int nMaidNo = tjs_param[0].AsInteger(); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(nMaidNo); if (maid != null && maid.status.OldStatus != null) { result.SetBool(maid.status.OldStatus.isNewWife); } else { result.SetBool(false); } } private void TJSFuncIsMVPEvent(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { return; } PlayerStatus.Status status = GameMain.Instance.CharacterMgr.status; if (!status.isAvailableRanking) { result.SetBool(false); } else if (status.GetFlag("__ランキング日数") % 7 == 0) { bool @bool = false; for (int i = 0; i < GameMain.Instance.CharacterMgr.GetStockMaidCount(); i++) { Maid stockMaid = GameMain.Instance.CharacterMgr.GetStockMaid(i); if (!(stockMaid == null)) { if (stockMaid.status.popularRank == 1) { @bool = true; break; } } } result.SetBool(@bool); } else { result.SetBool(false); } } private void TJSFuncSetMaidCondition(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(2 == tjs_param.Length, "SetMaidCondition args count error."); int nMaidNo = tjs_param[0].AsInteger(); string a = tjs_param[1].AsString(); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(nMaidNo); if (this.compatibilityMode || this.tjsLegacyMode) { if (a == "緊張") { maid.status.OldStatus.relation = MaidStatus.Old.Relation.Tonus; } else if (a == "お近づき") { maid.status.OldStatus.relation = MaidStatus.Old.Relation.Contact; } else if (a == "信頼") { maid.status.OldStatus.relation = MaidStatus.Old.Relation.Trust; } else if (a == "恋人") { maid.status.OldStatus.relation = MaidStatus.Old.Relation.Lover; } else if (a == "愛奴") { maid.status.OldStatus.relation = MaidStatus.Old.Relation.Slave; } else if (a == "酔い") { maid.status.OldStatus.condition = Condition.Drunk; } else if (a == "お仕置き") { maid.status.OldStatus.condition = Condition.Osioki; } else if (a == "酔い解除" || a == "お仕置き解除") { maid.status.OldStatus.condition = Condition.Null; } } else if (a == "お近づき") { maid.status.relation = MaidStatus.Relation.Contact; } else if (a == "信頼") { maid.status.relation = MaidStatus.Relation.Trust; } else if (a == "恋人") { maid.status.relation = MaidStatus.Relation.Lover; } } private void TJSFuncSetSeikeikenFront(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(2 == tjs_param.Length, "SetSeikeikenFront args count error."); int num = tjs_param[0].AsInteger(); bool seikeikenFront = tjs_param[1].AsBool(); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(num); Seikeiken seikeiken = maid.status.seikeiken; maid.status.SetSeikeikenFront(seikeikenFront); if (num == 0 && maid.status.seikeiken != seikeiken) { if ((this.compatibilityMode || this.tjsLegacyMode) && YotogiOldManager.instans != null) { YotogiOldManager.instans.OnChangeSeikeiken(); } else if (YotogiManager.instans != null) { YotogiManager.instans.OnChangeSeikeiken(); } } } private void TJSFuncSetSeikeikenBack(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(2 == tjs_param.Length, "SetSeikeikenBack args count error."); int nMaidNo = tjs_param[0].AsInteger(); bool seikeikenBack = tjs_param[1].AsBool(); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(nMaidNo); maid.status.SetSeikeikenBack(seikeikenBack); } private void TJSFuncSetInitSeikeiken(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(2 == tjs_param.Length, "SetInitSeikeiken args count error."); int nMaidNo = tjs_param[0].AsInteger(); string text = tjs_param[1].AsString(); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(nMaidNo); try { Seikeiken initSeikeiken = (Seikeiken)Enum.Parse(typeof(Seikeiken), text); maid.status.initSeikeiken = initSeikeiken; } catch (ArgumentException) { Debug.Log("MaidStatus.Seikeiken\nenum parse error.[" + text + "]"); } } private void TJSFuncSetNewItem(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(1 == tjs_param.Length, "SetNewItem args count error."); if (this.compatibilityMode || this.tjsLegacyMode) { return; } string itemName = tjs_param[0].AsString(); GameMain.Instance.CharacterMgr.status.AddHavePartsItem(itemName); } private void TJSFuncIsGameInShopItemPurchased(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(1 == tjs_param.Length, "IsGameInShopItemPurchased args count error."); if (result == null) { return; } int num = tjs_param[0].AsInteger(); PlayerStatus.Status status = GameMain.Instance.CharacterMgr.status; if (!status.IsShopLineupItem(num)) { result.SetBool(false); } result.SetBool(status.shopLineups.Get(num) == ShopItemStatus.Purchased); } private void TJSFuncSetContractType(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(2 == tjs_param.Length, "SetContractType args count error."); int nMaidNo = tjs_param[0].AsInteger(); string text = tjs_param[1].AsString(); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(nMaidNo); if (text == "育成中") { maid.status.contract = Contract.Trainee; } else if (text == "フリー") { maid.status.contract = Contract.Free; } else if (text == "専属") { maid.status.contract = Contract.Exclusive; } else { NDebug.Assert(text + "は不正です", false); } } private void TJSFuncSetFeature(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(3 == tjs_param.Length, "SetFeature args count error."); int nMaidNo = tjs_param[0].AsInteger(); string uniqueName = tjs_param[1].AsString(); bool flag = tjs_param[2].AsBool(); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(nMaidNo); Feature.Data data = Feature.GetData(uniqueName); maid.status.AddFeature(data); } private void TJSFuncSetPropensity(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(3 == tjs_param.Length, "SetPropensity args count error."); int nMaidNo = tjs_param[0].AsInteger(); string uniqueName = tjs_param[1].AsString(); bool flag = tjs_param[2].AsBool(); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(nMaidNo); Propensity.Data data = Propensity.GetData(uniqueName); maid.status.AddPropensity(data); } private void TJSFuncComSetSexualParam(TJSVariantRef[] tjs_param, TJSVariantRef result) { } private void TJSFuncSetNewTrophy(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (this.compatibilityMode || this.tjsLegacyMode) { return; } NDebug.Assert(1 == tjs_param.Length, "SetNewTrophy args count error."); int trophyId = tjs_param[0].AsInteger(); GameMain.Instance.CharacterMgr.status.AddHaveTrophy(trophyId); } private void TJSFuncCheckTrophyContractType(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (this.compatibilityMode || this.tjsLegacyMode) { return; } GameMain.Instance.CharacterMgr.status.CheckTrophyContractTypeAndrelation(); } private void TJSFuncSetYotogiSelectStageName(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(1 == tjs_param.Length, "SetYotogiSelectStageName args count error."); this.debug_yotogi_stage_ = tjs_param[0].AsString(); } private void TJSFuncGetYotogiSelectStageName(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { return; } if (this.compatibilityMode || this.tjsLegacyMode) { result.SetString(YotogiOldStageSelectManager.StageName); } else { result.SetString(YotogiStageSelectManager.SelectedStage.uniqueName); } } public void TJSFuncIsPluginPack(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { return; } NDebug.Assert(1 == tjs_param.Length, "IsPluginPack args count error."); if (this.compatibilityMode) { result.SetBool(false); } else { string text = tjs_param[0].AsString(); if (!PluginData.Contains(text)) { Debug.LogError("IsPluginPackで指定された[" + text + "]は設定されていないプラグイン名です"); } result.SetBool(PluginData.IsEnabled(text)); } } public void TJSFuncAddShopLineup(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(1 == tjs_param.Length, "TJSFuncAddShopLineup args count error."); PlayerStatus.Status status = GameMain.Instance.CharacterMgr.status; int num = tjs_param[0].AsInteger(); if (!status.shopLineups.ContainsKey(num)) { status.AddShopLineup(num); } } public void TJSFuncSetEventItemFlag(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(2 == tjs_param.Length, "SetEventItemFlag args count error."); PlayerStatus.Status status = GameMain.Instance.CharacterMgr.status; bool flag = tjs_param[1].AsInteger() != 0; if (flag) { status.AddHaveItem(tjs_param[0].AsString()); } else { status.RemoveHaveItem(tjs_param[0].AsString()); } } public void TJSFuncIsEventItemFlag(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { NDebug.Assert("error IsEventItemFlag", false); } NDebug.Assert(1 == tjs_param.Length, "IsEventItemFlag args count error."); PlayerStatus.Status status = GameMain.Instance.CharacterMgr.status; result.SetBool(status.IsHaveItem(tjs_param[0].AsString())); } public void TJSFuncGetVRMode(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { NDebug.Assert("error GetVRMode", false); } result.SetInteger((int)GameMain.Instance.VRDeviceTypeID); } public void TJSFuncIsVRMode(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { NDebug.Assert("error IsVRMode", false); } result.SetInteger((!GameMain.Instance.VRMode) ? 0 : 1); } public void TJSFuncSetDanceData(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(1 == tjs_param.Length, "TJSFuncAddShopLineup args count error."); string bgm_file_name = tjs_param[0].AsString(); DanceMain.SelectDanceData = new DanceData { bgm_file_name = bgm_file_name, preset_name = new List(), preset_name = { string.Empty } }; DanceMain.KaraokeMode = true; RhythmAction_Mgr.KaraokeRecet(); GameMain.Instance.CMSystem.SetTmpGenericFlag("ダンスOVRカメラタイプ", 0); } public void TJSFuncGetEventAdded(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { NDebug.Assert("error GetEventAdded", false); } result.SetBool(GameMain.Instance.ScenarioSelectMgr.IsEventAdded()); } public void TJSFuncGetLockNTRPlayFlag(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { NDebug.Assert("error GetLockNTRPlayFlag", false); } result.SetBool(GameMain.Instance.CharacterMgr.status.lockNTRPlay); } public void TJSFuncGetLockUserDraftMaid(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { NDebug.Assert("error GetLockUserDraftMaid", false); } result.SetBool(GameMain.Instance.CharacterMgr.status.lockUserDraftMaid); } public void TJSFuncIsComPlayer(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { NDebug.Assert("error IsComPlayer", false); } result.SetBool(!GameMain.Instance.CharacterMgr.status.isOldPlayer); } public void TJSFuncSetPlayerMoney(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(1 == tjs_param.Length, "SetPlayerMoney args count error."); int num = tjs_param[0].AsInteger(); GameMain.Instance.CharacterMgr.status.money = (long)num; } public void TJSFuncGetPlayerMoney(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { NDebug.Assert("error GetPlayerMoney", false); } int integer = (2147483647L >= GameMain.Instance.CharacterMgr.status.money) ? ((int)GameMain.Instance.CharacterMgr.status.money) : int.MaxValue; result.SetInteger(integer); } public void TJSFuncSetMaidLeader(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(2 == tjs_param.Length, "SetMaidLeader args count error."); int nMaidNo = tjs_param[0].AsInteger(); bool leader = tjs_param[1].AsBool(); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(nMaidNo); if (maid != null) { maid.status.leader = leader; } } public void TJSFuncSetMaidCostumeFacility(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(1 == tjs_param.Length, "UpdateMaidCostumeFacility args count error."); int num = tjs_param[0].AsInteger(); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(num); NDebug.Assert(maid != null, string.Format("UpdateMaidCostumeFacility()\nメイド[{0}]番が見つかりませんでした。", num)); ScheduleMgr.ScheduleTime scheduleTime = (!GameMain.Instance.CharacterMgr.status.isDaytime) ? ScheduleMgr.ScheduleTime.Night : ScheduleMgr.ScheduleTime.DayTime; Facility maidAssignedFacility = GameMain.Instance.FacilityMgr.GetMaidAssignedFacility(maid, scheduleTime); if (maidAssignedFacility != null) { Facility.CostumeType typeCostume = maidAssignedFacility.typeCostume; if (typeCostume == Facility.CostumeType.Edit) { maidAssignedFacility.UpdateMaidCostumeToEditCostume(maid, false); } else if (typeCostume == Facility.CostumeType.Default) { maidAssignedFacility.UpdateMaidCostumeToDefaultCostume(maid); } else if (typeCostume == Facility.CostumeType.Heroine) { MPN[] facilityCostumeEnableMPN = FacilityDataTable.GetFacilityCostumeEnableMPN(); for (int i = 0; i < facilityCostumeEnableMPN.Length; i++) { maid.ResetProp(facilityCostumeEnableMPN[i], false); } } } else { NDebug.Warning(string.Format("UpdateMaidCostumeFacility()\nメイド[{0}]番は、現在施設の仕事を持っていません。", num)); Debug.LogWarningFormat("UpdateMaidCostumeFacility()\nメイド[{0}]番は、現在施設の仕事を持っていません。", new object[] { num }); } } public void TJSFuncResetMaidCostumeFacility(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(1 == tjs_param.Length, "UpdateMaidCostumeFacility args count error."); int num = tjs_param[0].AsInteger(); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(num); NDebug.Assert(maid != null, string.Format("UpdateMaidCostumeFacility()\nメイド[{0}]番が見つかりませんでした。", num)); MPN[] facilityCostumeEnableMPN = FacilityDataTable.GetFacilityCostumeEnableMPN(); for (int i = 0; i < facilityCostumeEnableMPN.Length; i++) { maid.ResetProp(facilityCostumeEnableMPN[i], false); } } public void TJSFuncCallTitleBar(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(1 == tjs_param.Length, "CallTitleBar args count error."); GameObject gameObject = GameObject.Find("__SceneADV__"); if (gameObject == null) { return; } SceneADV component = gameObject.GetComponent(); component.CallTitleBar(tjs_param[0].AsString()); } public void TJSFuncSetCompatibilityMode(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(1 == tjs_param.Length, "SetCompatibilityMode args count error."); this.compatibilityMode = tjs_param[0].AsBool(); Debug.Log("スクリプトモード変更 : 互換モード[" + ((!this.compatibilityMode) ? "×]" : "〇]")); KagScript kag = this.adv_kag.kag; this.compatibilityCallStackDepth = kag.callStackDepth; this.compatibilityRCallStackDepth = kag.r_callStackDepth; } public void TJSFuncIsBuildingFacility(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(result != null, "error IsBuildingFacility"); NDebug.Assert(1 == tjs_param.Length, "IsBuildingFacility args count error."); string text = tjs_param[0].AsString(); FacilityDataTable.FacilityDefaultData facilityDefaultData = FacilityDataTable.GetFacilityDefaultData(text, false); NDebug.Assert(facilityDefaultData != null, string.Format("{0} は存在しない情報です", text)); if (!facilityDefaultData.isEnableData) { Debug.Log(text + " は有効ではありません"); result.SetBool(false); } else { result.SetBool(GameMain.Instance.FacilityMgr.IsExistTypeFacility(facilityDefaultData.ID)); } } public void TJSFuncIsBuildingFacilityUpward(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(result != null, "error IsBuildingFacilityUpward"); NDebug.Assert(1 == tjs_param.Length, "IsBuildingFacilityUpward args count error."); string text = tjs_param[0].AsString(); FacilityDataTable.FacilityDefaultData facilityDefaultData = FacilityDataTable.GetFacilityDefaultData(text, false); NDebug.Assert(facilityDefaultData != null, string.Format("{0} は存在しない情報です", text)); if (!facilityDefaultData.isEnableData) { Debug.Log(text + " は有効ではありません"); result.SetBool(false); } if (facilityDefaultData.isExistUpwardFacility) { result.SetBool(GameMain.Instance.FacilityMgr.IsExistTypeFacility(facilityDefaultData.upwardFacility.ID)); } else { result.SetBool(false); } } public void TJSCheckDanceType(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(tjs_param.Length != 0, "CheckDanceType:引数が何も指定されてません"); bool flag = false; foreach (TJSVariantRef tjsvariantRef in tjs_param) { flag |= (RhythmAction_Mgr.NowDance == (RhythmAction_Mgr.DanceType)Enum.Parse(typeof(RhythmAction_Mgr.DanceType), tjsvariantRef.AsString())); } result.SetBool(flag); } public void TJSSetMusicRelease(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(tjs_param.Length == 1, "SetMusicRelease:指定できる引数は1つまでです"); VsDanceDataMgr.Instance.MusicRelese(tjs_param[0].AsInteger()); } public void TJSSetVsSetting(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(tjs_param.Length == 1, "SetVsSetting:指定できる引数は1つまでです"); VsDanceDataMgr.Instance.SelectSetting(tjs_param[0].AsInteger()); } public void TJSNeedDanceResult(TJSVariantRef[] tjs_param, TJSVariantRef result) { bool flag = true; flag &= (RhythmAction_Mgr.NowDance != RhythmAction_Mgr.DanceType.VS_Skip); flag &= (RhythmAction_Mgr.NowDance != RhythmAction_Mgr.DanceType.Touch); flag &= (RhythmAction_Mgr.NowDance != RhythmAction_Mgr.DanceType.View); flag &= (RhythmAction_Mgr.NowDance != RhythmAction_Mgr.DanceType.Encore); result.SetBool(flag); } public void TJSGetChallengeRank(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(tjs_param.Length > 0, "GetChallengeRank:引数が指定されてません"); bool flag = false; foreach (TJSVariantRef tjsvariantRef in tjs_param) { flag |= (tjsvariantRef.AsString() == Result_Display.GetData("Rank")); } result.SetBool(flag); } public void TJSBjDayFirst(TJSVariantRef[] tjs_param, TJSVariantRef result) { int days = GameMain.Instance.CharacterMgr.status.days; int flag = GameMain.Instance.CharacterMgr.status.GetFlag("BJ最終プレイ日"); bool @bool = days != flag; foreach (TJSVariantRef tjsvariantRef in tjs_param) { if (tjsvariantRef.AsString() == "ブラックジャック終了") { GameMain.Instance.CharacterMgr.status.SetFlag("BJ最終プレイ日", days); break; } } result.SetBool(@bool); } public void TJSCasinoShopBuy(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(tjs_param.Length != 0, "CasinoShopBuy:引数が指定されてません"); bool flag = false; foreach (TJSVariantRef tjsvariantRef in tjs_param) { int num = tjsvariantRef.AsInteger(); flag = false; foreach (CasinoShopItem casinoShopItem in CasinoDataMgr.Instance.GetShopItem()) { if (casinoShopItem.ID == num && casinoShopItem.IsSoldOut) { flag = true; break; } } if (!flag) { break; } } result.SetBool(flag); } public void TJSSetEventEndFlag(TJSVariantRef[] tjs_param, TJSVariantRef result) { NDebug.Assert(tjs_param.Length == 3, "SetEventEndFlag:引数が3つ必要です"); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(tjs_param[0].AsInteger()); if (!maid) { maid = GameMain.Instance.CharacterMgr.GetStockMaid(tjs_param[0].AsInteger()); if (!maid) { return; } } if (!GameMain.Instance.ScenarioSelectMgr.ExistScenario(tjs_param[1].AsInteger())) { Debug.LogErrorFormat("選択シナリオ:{0}は存在しません", new object[] { tjs_param[1].AsInteger() }); return; } maid.status.SetEventEndFlag(tjs_param[1].AsInteger(), tjs_param[2].AsBool()); } public void TJSFuncIsKasizukiGuest(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { NDebug.Assert("error IsKasizukiGuest", false); } ManDataType nowManType = (ManDataType)GameMain.Instance.KasizukiMgr.GetNowManType(); result.SetBool(nowManType != ManDataType.主人公); } public void TJSFuncGetKasizukiSelectRoomName(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { NDebug.Assert("error GetKasizukiSelectRoomName", false); } RoomData.Data data = RoomData.GetData(GameMain.Instance.KasizukiMgr.GetSystemData(SystemDataType.選択部屋)); result.SetString(data.uniqueName); } public void TJSFuncGetKasizukiMaidLikability(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { NDebug.Assert("error GetKasizukiMaidLikability", false); } KasizukiManager kasizukiMgr = GameMain.Instance.KasizukiMgr; ManDataType nowManType = (ManDataType)kasizukiMgr.GetNowManType(); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(0); int integer = -1; if (nowManType == ManDataType.主人公) { integer = kasizukiMgr.GetMaidData(maid, MaidDataType.好感度\uFF3F本編, true); } else if (nowManType == ManDataType.傅き男1) { integer = kasizukiMgr.GetMaidData(maid, MaidDataType.好感度\uFF3F傅き男1, true); } else if (nowManType == ManDataType.傅き男2) { integer = kasizukiMgr.GetMaidData(maid, MaidDataType.好感度\uFF3F傅き男2, true); } else if (nowManType == ManDataType.傅き男3) { integer = kasizukiMgr.GetMaidData(maid, MaidDataType.好感度\uFF3F傅き男3, true); } else if (nowManType == ManDataType.傅き男4) { integer = kasizukiMgr.GetMaidData(maid, MaidDataType.好感度\uFF3F傅き男4, true); } else if (nowManType == ManDataType.傅き男5) { integer = kasizukiMgr.GetMaidData(maid, MaidDataType.好感度\uFF3F傅き男5, true); } result.SetInteger(integer); } public void TJSFuncGetKasizukiMaidLikabilityName(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { NDebug.Assert("error GetKasizukiMaidLikabilityName", false); } KasizukiManager kasizukiMgr = GameMain.Instance.KasizukiMgr; ManDataType nowManType = (ManDataType)kasizukiMgr.GetNowManType(); Maid maid = GameMain.Instance.CharacterMgr.GetMaid(0); int likability = -1; if (nowManType == ManDataType.主人公) { likability = kasizukiMgr.GetMaidData(maid, MaidDataType.好感度\uFF3F本編, true); } else if (nowManType == ManDataType.傅き男1) { likability = kasizukiMgr.GetMaidData(maid, MaidDataType.好感度\uFF3F傅き男1, true); } else if (nowManType == ManDataType.傅き男2) { likability = kasizukiMgr.GetMaidData(maid, MaidDataType.好感度\uFF3F傅き男2, true); } else if (nowManType == ManDataType.傅き男3) { likability = kasizukiMgr.GetMaidData(maid, MaidDataType.好感度\uFF3F傅き男3, true); } else if (nowManType == ManDataType.傅き男4) { likability = kasizukiMgr.GetMaidData(maid, MaidDataType.好感度\uFF3F傅き男4, true); } else if (nowManType == ManDataType.傅き男5) { likability = kasizukiMgr.GetMaidData(maid, MaidDataType.好感度\uFF3F傅き男5, true); } string likabilityName = LikabilityReplace.GetLikabilityName(likability); result.SetString(likabilityName); } public void TJSFuncGetKasizukiMaidWorkCount(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { NDebug.Assert("error GetKasizukiMaidWorkCount", false); } KasizukiManager kasizukiMgr = GameMain.Instance.KasizukiMgr; Maid maid = GameMain.Instance.CharacterMgr.GetMaid(0); int maidData = kasizukiMgr.GetMaidData(maid, MaidDataType.仕事回数, true); result.SetInteger(maidData); } public void TJSFuncGetKasizukiMaidWorkCountName(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { NDebug.Assert("error GetKasizukiMaidWorkCountName", false); } KasizukiManager kasizukiMgr = GameMain.Instance.KasizukiMgr; Maid maid = GameMain.Instance.CharacterMgr.GetMaid(0); int maidData = kasizukiMgr.GetMaidData(maid, MaidDataType.仕事回数, true); string workCountName = WorkCountReplace.GetWorkCountName(maidData); result.SetString(workCountName); } public void TJSFuncGetKasizukiSystemFlag(TJSVariantRef[] tjs_param, TJSVariantRef result) { KasizukiManager kasizukiMgr = GameMain.Instance.KasizukiMgr; kasizukiMgr.TJSFuncGetKasizukiSystemFlag(tjs_param, result); } public void TJSFuncSetKasizukiSystemFlag(TJSVariantRef[] tjs_param, TJSVariantRef result) { KasizukiManager kasizukiMgr = GameMain.Instance.KasizukiMgr; kasizukiMgr.TJSFuncSetKasizukiSystemFlag(tjs_param, result); } public void TJSFuncAddKasizukiSystemFlag(TJSVariantRef[] tjs_param, TJSVariantRef result) { KasizukiManager kasizukiMgr = GameMain.Instance.KasizukiMgr; kasizukiMgr.TJSFuncAddKasizukiSystemFlag(tjs_param, result); } public void TJSFuncSetKasizukiPassFlag(TJSVariantRef[] tjs_param, TJSVariantRef result) { KasizukiManager kasizukiMgr = GameMain.Instance.KasizukiMgr; kasizukiMgr.TJSFuncSetKasizukiPassFlag(tjs_param, result); } public void TJSFuncGetKasizukiMaidFlag(TJSVariantRef[] tjs_param, TJSVariantRef result) { KasizukiManager kasizukiMgr = GameMain.Instance.KasizukiMgr; kasizukiMgr.TJSFuncGetKasizukiMaidFlag(tjs_param, result); } public void TJSFuncSetKasizukiMaidFlag(TJSVariantRef[] tjs_param, TJSVariantRef result) { KasizukiManager kasizukiMgr = GameMain.Instance.KasizukiMgr; kasizukiMgr.TJSFuncSetKasizukiMaidFlag(tjs_param, result); } public void TJSFuncIsKasizukiCorrectSenarioFlag(TJSVariantRef[] tjs_param, TJSVariantRef result) { KasizukiManager kasizukiMgr = GameMain.Instance.KasizukiMgr; kasizukiMgr.TJSFuncIsKasizukiCorrectSenarioFlag(tjs_param, result); } public void TJSFuncIsVRKaraokeMode(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { NDebug.Assert("error IsVRKaraokeMode", false); } result.SetInteger((!SceneVRCommunication.Instance.KaraokeMode) ? 0 : 1); } public void TJSFuncGetRemainingDanceTime(TJSVariantRef[] tjs_param, TJSVariantRef result) { if (result == null) { NDebug.Assert("error GetRemainingDanceTime", false); } float num; if (RhythmAction_Mgr.Instance != null) { num = RhythmAction_Mgr.Instance.RemainingTime; } else { string message = "リズムアクションマネージャのインスタンスが見つかりません。-1を返します。"; Debug.LogWarning(message); num = -0.001f; } result.SetInteger(Mathf.RoundToInt(num * 1000f)); } public void OnReturnEvent(string fileName, int line) { if (this.compatibilityMode) { KagScript kag = this.adv_kag.kag; int num = kag.callStackDepth - 1; int r_callStackDepth = kag.r_callStackDepth; if (this.compatibilityCallStackDepth == num && this.compatibilityRCallStackDepth == r_callStackDepth) { this.compatibilityMode = false; } } } public void OnRReturnEvent(string fileName, string labelName) { if (this.compatibilityMode) { KagScript kag = this.adv_kag.kag; int callStackDepth = kag.callStackDepth; int num = kag.r_callStackDepth - 1; if (this.compatibilityCallStackDepth == callStackDepth && this.compatibilityRCallStackDepth == num) { this.compatibilityMode = false; } } } public void Dispose() { this.Dispose(true); GC.SuppressFinalize(this); } protected void Dispose(bool is_release_managed_code) { if (this.is_disposed_) { return; } foreach (KeyValuePair keyValuePair in this.kag_mot_dic_) { keyValuePair.Value.Dispose(); } this.kag_mot_dic_.Clear(); if (this.adv_kag_ != null) { this.adv_kag_.Dispose(); } if (this.yotogi_kag_ != null) { this.yotogi_kag_.Dispose(); } if (this.tmp_kag_ != null) { this.tmp_kag_.Dispose(); } if (this.tjs_ != null) { this.tjs_.Dispose(); } this.is_disposed_ = true; } public void Serialize(BinaryWriter binary) { binary.Write("CM3D2_SCRIPT"); binary.Write(1170); this.adv_kag_.Serialize(binary); } public void Deserialize(BinaryReader binary) { this.compatibilityMode = false; string a = binary.ReadString(); NDebug.Assert(a == "CM3D2_SCRIPT", "SCRIPTのヘッダーが不正です。"); int num = binary.ReadInt32(); this.adv_kag_.Deserialize(binary); this.yotogi_kag_.Dispose(); this.yotogi_kag_ = new YotogiKagManager(this.tjs_, this); this.yotogi_kag_.Initialize(); foreach (KeyValuePair keyValuePair in this.kag_mot_dic_) { keyValuePair.Value.Dispose(); } this.kag_mot_dic_.Clear(); MotionKagManager motionKagManager = new MotionKagManager(this.tjs_, this); motionKagManager.Initialize(); motionKagManager.SetSloatNo(0); this.kag_mot_dic_.Add(0, motionKagManager); this.ExecScript("global.tf = new Dictionary();"); SubtitleMovieManager.DestroyGlobalInstance(); } public bool compatibilityMode { get { return this.compatibilityMode_; } set { this.compatibilityMode_ = value; if (this.adv_kag_ != null && this.adv_kag_.kag != null) { this.adv_kag_.kag.SetFileSystem(this.file_system); } foreach (KeyValuePair keyValuePair in this.kag_mot_dic_) { keyValuePair.Value.kag.SetFileSystem(this.file_system); } if (this.yotogi_kag_ != null && this.yotogi_kag_.kag != null) { this.yotogi_kag_.kag.SetFileSystem(this.file_system); } if (GameMain.Instance.SoundMgr != null) { GameMain.Instance.SoundMgr.compatibilityMode = value; } this.StopMotionScript(); } } public bool tjsLegacyMode { get { return DailyMgr.IsLegacy; } } public bool is_motion_all_prop_seq { get; set; } public Maid motion_all_prop_seq_maid { get; set; } public bool is_motion_blend { get; set; } public TJSScript tjs { get { return this.tjs_; } } public ADVKagManager adv_kag { get { return this.adv_kag_; } } public YotogiKagManager yotogi_kag { get { return this.yotogi_kag_; } } public BaseKagManager tmp_kag { get { return this.tmp_kag_; } } public Dictionary kag_mot_dic { get { return this.kag_mot_dic_; } } public AFileSystemBase file_system { get { return (!this.compatibilityMode) ? GameUty.FileSystem : GameUty.FileSystemOld; } } private TJSScript tjs_; private Dictionary kag_mot_dic_ = new Dictionary(); private ADVKagManager adv_kag_; private YotogiKagManager yotogi_kag_; private BaseKagManager tmp_kag_; private MessageWindowMgr message_mgr_; private bool is_disposed_; private string debug_yotogi_stage_; private bool compatibilityMode_; private List stock_maid_loop_list = new List(); private int compatibilityCallStackDepth; private int compatibilityRCallStackDepth; [CompilerGenerated] private static Comparison <>f__mg$cache0; }