using System; using System.Collections.Generic; using UnityEngine; public class SceneNetorareCheck : BaseMgr { private void Start() { this.SceneStart(); this.toggleDic.Add(SceneNetorareCheck.Type.LockNTRPlay, UTY.GetChildObject(this.toggleParent, "Toggle_LockNTRPlay/Toggle_On", false).GetComponent()); this.toggleDic.Add(SceneNetorareCheck.Type.LockUserDraftMaid, UTY.GetChildObject(this.toggleParent, "Toggle_LockUserDraftMaid/Toggle_On", false).GetComponent()); this.toggleDic.Add(SceneNetorareCheck.Type.IsComPlayer, UTY.GetChildObject(this.toggleParent, "Toggle_IsComPlayer/Toggle_On", false).GetComponent()); EventDelegate.Add(this.buttonOk.onClick, new EventDelegate.Callback(this.EndNextScene)); this.uiTable = this.toggleParent.GetComponent(); } public void SceneStart() { GameMain.Instance.MainCamera.FadeOut(0f, false, null, true, default(Color)); GameMain.Instance.ScriptMgr.adv_kag.MessageWindowMgr.CloseMessageWindowPanel(); GameMain.Instance.MainLight.Reset(); GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true); GameMain.Instance.MainCamera.Vignett(false); GameMain.Instance.MainCamera.SetControl(false); GameMain.Instance.MainCamera.SetTargetPos(new Vector3(0.5609447f, 1.380762f, -1.382336f), true); GameMain.Instance.MainCamera.SetDistance(1.6f, true); GameMain.Instance.MainCamera.SetAroundAngle(new Vector2(245.5691f, 6.273283f), true); GameMain.Instance.MainCamera.SetTargetOffset(Vector3.zero, false); GameMain.Instance.BgMgr.ChangeBg("ShinShitsumu"); GameMain.Instance.MainLight.SetIntensity(0.65f); GameMain.Instance.CharacterMgr.DeactivateCharaAll(); GameMain.Instance.CharacterMgr.ResetCharaPosAll(); GameMain.Instance.MainCamera.FadeIn(1f, false, null, true, true, default(Color)); } public void EndNextScene() { GameMain.Instance.CharacterMgr.status.lockNTRPlay = this.toggleDic[SceneNetorareCheck.Type.LockNTRPlay].value; GameMain.Instance.CharacterMgr.status.lockUserDraftMaid = !this.toggleDic[SceneNetorareCheck.Type.LockUserDraftMaid].value; GameMain.Instance.CharacterMgr.status.isOldPlayer = this.toggleDic[SceneNetorareCheck.Type.IsComPlayer].value; GameMain.Instance.SoundMgr.StopBGM(1f); GameMain.Instance.MainCamera.FadeOut(1f, false, new CameraMain.dgOnCompleteFade(this.OnFinishFadeOut), true, default(Color)); } private void OnFinishFadeOut() { GameMain.Instance.MainCamera.Reset(CameraMain.CameraType.Target, true); GameMain.Instance.MainCamera.SetControl(true); string label_name = GameMain.Instance.ScriptMgr.adv_kag.tag_backup["label"]; GameMain.Instance.ScriptMgr.adv_kag.JumpLabel(label_name); GameMain.Instance.ScriptMgr.adv_kag.Exec(); } public void SceneFinish() { if (GameMain.Instance.MainCamera != null) { GameMain.Instance.MainCamera.SetTargetOffset(Vector3.zero, false); } if (GameMain.Instance.CharacterMgr != null) { GameMain.Instance.CharacterMgr.DeactivateCharaAll(); } } [SerializeField] private GameObject toggleParent; [SerializeField] private UIButton buttonOk; private UITable uiTable; private Dictionary toggleDic = new Dictionary(); public enum Type { LockNTRPlay, LockUserDraftMaid, IsComPlayer } }