using System; using UnityEngine; using UnityEngine.VR; public class OVROverlay : MonoBehaviour { public void OverrideOverlayTextureInfo(Texture srcTexture, IntPtr nativePtr, VRNode node) { int num = (node != VRNode.RightEye) ? 0 : 1; this.textures[num] = srcTexture; this.cachedTextures[num] = srcTexture; this.texNativePtrs[num] = nativePtr; } private void Awake() { Debug.Log("Overlay Awake"); this.rend = base.GetComponent(); for (int i = 0; i < 2; i++) { if (this.rend != null && this.textures[i] == null) { this.textures[i] = this.rend.material.mainTexture; } if (this.textures[i] != null) { this.cachedTextures[i] = this.textures[i]; this.texNativePtrs[i] = this.textures[i].GetNativeTexturePtr(); } } } private void OnEnable() { if (!OVRManager.isHmdPresent) { base.enabled = false; return; } this.OnDisable(); for (int i = 0; i < 15; i++) { if (OVROverlay.instances[i] == null || OVROverlay.instances[i] == this) { this.layerIndex = i; OVROverlay.instances[i] = this; break; } } } private void OnDisable() { if (this.layerIndex != -1) { OVRPlugin.SetOverlayQuad(true, false, IntPtr.Zero, IntPtr.Zero, IntPtr.Zero, OVRPose.identity.ToPosef(), Vector3.one.ToVector3f(), this.layerIndex, OVRPlugin.OverlayShape.Quad); OVROverlay.instances[this.layerIndex] = null; } this.layerIndex = -1; } private void OnRenderObject() { if (!Camera.current.CompareTag("MainCamera") || Camera.current.cameraType != CameraType.Game || this.layerIndex == -1 || this.currentOverlayType == OVROverlay.OverlayType.None) { return; } if (this.currentOverlayShape == OVROverlay.OverlayShape.Cylinder) { Debug.LogWarning("Overlay shape " + this.currentOverlayShape + " is not supported on current platform"); } for (int i = 0; i < 2; i++) { if (i < this.textures.Length) { if (this.textures[i] != this.cachedTextures[i]) { this.cachedTextures[i] = this.textures[i]; if (this.cachedTextures[i] != null) { this.texNativePtrs[i] = this.cachedTextures[i].GetNativeTexturePtr(); } } if (this.currentOverlayShape == OVROverlay.OverlayShape.Cubemap && this.textures[i] != null && this.textures[i].GetType() != typeof(Cubemap)) { Debug.LogError("Need Cubemap texture for cube map overlay"); return; } } } if (this.cachedTextures[0] == null || this.texNativePtrs[0] == IntPtr.Zero) { return; } bool onTop = this.currentOverlayType == OVROverlay.OverlayType.Overlay; bool flag = false; Transform transform = base.transform; while (transform != null && !flag) { flag |= (transform == Camera.current.transform); transform = transform.parent; } OVRPose ovrpose = (!flag) ? base.transform.ToTrackingSpacePose() : base.transform.ToHeadSpacePose(); Vector3 lossyScale = base.transform.lossyScale; for (int j = 0; j < 3; j++) { ref Vector3 ptr = ref lossyScale; int index; lossyScale[index = j] = ptr[index] / Camera.current.transform.lossyScale[j]; } if (this.currentOverlayShape == OVROverlay.OverlayShape.Cubemap) { ovrpose.position = Camera.current.transform.position; } if (this.currentOverlayShape == OVROverlay.OverlayShape.Cylinder) { float num = lossyScale.x / lossyScale.z / 3.14159274f * 180f; if (num > 180f) { Debug.LogError("Cylinder overlay's arc angle has to be below 180 degree, current arc angle is " + num + " degree."); return; } } bool flag2 = OVRPlugin.SetOverlayQuad(onTop, flag, this.texNativePtrs[0], this.texNativePtrs[1], IntPtr.Zero, ovrpose.flipZ().ToPosef(), lossyScale.ToVector3f(), this.layerIndex, (OVRPlugin.OverlayShape)this.currentOverlayShape); if (this.rend) { this.rend.enabled = !flag2; } } private const int maxInstances = 15; private static OVROverlay[] instances = new OVROverlay[15]; public OVROverlay.OverlayType currentOverlayType = OVROverlay.OverlayType.Overlay; public OVROverlay.OverlayShape currentOverlayShape; public Texture[] textures = new Texture[2]; private Texture[] cachedTextures = new Texture[2]; private IntPtr[] texNativePtrs = new IntPtr[] { IntPtr.Zero, IntPtr.Zero }; private int layerIndex = -1; private Renderer rend; public enum OverlayShape { Quad, Cylinder, Cubemap } public enum OverlayType { None, Underlay, Overlay, OverlayShowLod } }