using System; using System.Collections.Generic; using wf; namespace MyRoomCustom { public static class TextureData { public static int Count { get { TextureData.CreateData(); return TextureData.commonIdManager.idMap.Count; } } public static bool Contains(int id) { TextureData.CreateData(); return TextureData.commonIdManager.idMap.ContainsKey(id); } public static TextureData.Data GetData(int id) { TextureData.CreateData(); NDebug.Assert(TextureData.basicDatas.ContainsKey(id), "自室カスタム.壁紙系テクスチャ\nID[" + id + "]のデータは存在しません"); return TextureData.basicDatas[id]; } public static bool IsEnabled(int id) { TextureData.CreateData(); return TextureData.commonIdManager.enabledIdList.Contains(id); } public static List GetAllDatas(bool onlyEnabled) { TextureData.CreateData(); List list = new List(); foreach (KeyValuePair> keyValuePair in TextureData.commonIdManager.idMap) { if (!onlyEnabled || TextureData.commonIdManager.enabledIdList.Contains(keyValuePair.Key)) { list.Add(TextureData.basicDatas[keyValuePair.Key]); } } return list; } public static List GetDatas(Func customCheckFunction) { TextureData.CreateData(); List list = new List(); foreach (KeyValuePair> keyValuePair in TextureData.commonIdManager.idMap) { TextureData.Data data = TextureData.basicDatas[keyValuePair.Key]; if (customCheckFunction(data)) { list.Add(data); } } return list; } public static void CreateData() { if (TextureData.commonIdManager != null) { return; } TextureData.commonIdManager = new CsvCommonIdManager("my_room_texture_panel", "自室カスタム.壁紙系テクスチャ", CsvCommonIdManager.Type.IdOnly, null); TextureData.basicDatas = new Dictionary(); string[] array = new string[] { "list" }; KeyValuePair[] array2 = new KeyValuePair[array.Length]; for (int i = 0; i < array2.Length; i++) { string text = "my_room_texture_panel_" + array[i] + ".nei"; AFileBase afileBase = GameUty.FileSystem.FileOpen(text); CsvParser csvParser = new CsvParser(); bool condition = csvParser.Open(afileBase); NDebug.Assert(condition, text + "\nopen failed."); array2[i] = new KeyValuePair(afileBase, csvParser); } foreach (KeyValuePair> keyValuePair in TextureData.commonIdManager.idMap) { int key = keyValuePair.Key; TextureData.Data value = new TextureData.Data(key, array2[0].Value); TextureData.basicDatas.Add(key, value); } foreach (KeyValuePair keyValuePair2 in array2) { keyValuePair2.Value.Dispose(); keyValuePair2.Key.Dispose(); } } public static void Clear() { if (TextureData.commonIdManager != null) { TextureData.commonIdManager = null; } } private const string csvTopCommonName = "my_room_texture_panel"; private const string typeNameForErrorLog = "自室カスタム.壁紙系テクスチャ"; private static CsvCommonIdManager commonIdManager; private static Dictionary basicDatas; public class Data { public Data(int uniqueID, CsvParser csv) { for (int i = 1; i < csv.max_cell_y; i++) { if (csv.IsCellToExistData(0, i) && csv.GetCellAsInteger(0, i) == uniqueID) { int num = 1; this.ID = uniqueID; this.drawName = csv.GetCellAsString(num++, i); this.resourceName = csv.GetCellAsString(num++, i); } } } public readonly int ID; public readonly string drawName; public readonly string resourceName; } } }