using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using UnityEngine; using wf; public class LoadReplaceMaid : MonoBehaviour { public void Awake() { this.chara_mgr_ = GameMain.Instance.CharacterMgr; EventDelegate.Add(this.OKButton.onClick, new EventDelegate.Callback(this.OnClickOK)); this.ui_panel_ = base.gameObject.GetComponentInChildren(); this.positionBackup.Add(this.OKButton.transform, this.OKButton.transform.localPosition); this.bgBackupSize = new Vector2((float)this.bgWidget.width, (float)this.bgWidget.height); } public void OnEnable() { if (this.scroll_view_ != null) { return; } this.scroll_view_ = NGUITools.FindInParents(this.ContentGrid.transform); this.ui_panel_.alpha = 0f; } public bool CheckAndStart(List> check_guid_maid_list) { if (!base.gameObject.activeSelf) { base.gameObject.SetActive(true); } this.not_exist_maid_list_.Clear(); this.already_used_maid_list_.Clear(); this.replace_result_dic_.Clear(); for (int i = 0; i < check_guid_maid_list.Count; i++) { string key = check_guid_maid_list[i].Key; Maid stockMaid = this.chara_mgr_.GetStockMaid(key); if (stockMaid == null) { this.not_exist_maid_list_.Add(new KeyValuePair(check_guid_maid_list[i].Key, check_guid_maid_list[i].Value)); } else { this.already_used_maid_list_.Add(stockMaid); } } bool flag = 0 < this.not_exist_maid_list_.Count; if (flag) { this.ui_panel_.alpha = 1f; this.SelectReplaceMaid(); } else { this.ui_panel_.alpha = 0f; base.gameObject.SetActive(false); if (this.OnReplaceEndEvent != null) { this.OnReplaceEndEvent(this.replace_result_dic_); } } return flag; } private void ChangeMode(int not_exist_maid_count, string maid_name) { if (ScenePresetWindow.SelectData != null) { this.bgWidget.SetDimensions(818, 500); Vector3 vector = this.positionBackup[this.OKButton.transform]; this.OKButton.transform.localPosition = new Vector3(1140f, vector.y, vector.z); if (0 <= ScenePresetWindow.SelectData.charaFocusImages.Length - not_exist_maid_count && ScenePresetWindow.SelectData.charaFocusImages.Length - not_exist_maid_count < ScenePresetWindow.SelectData.charaFocusImages.Length) { this.ui2dSprite.gameObject.SetActive(true); int num = ScenePresetWindow.SelectData.charaFocusImages.Length - not_exist_maid_count; string str = ScenePresetWindow.SelectData.charaFocusImages[num]; Texture2D texture2D = ImportCM.CreateTexture(str + ".tex"); Sprite sprite2D = Sprite.Create(texture2D, new Rect(0f, 0f, (float)texture2D.width, (float)texture2D.height), default(Vector2)); if (this.ui2dSprite.sprite2D != null && this.ui2dSprite.sprite2D.texture != null) { UnityEngine.Object.DestroyImmediate(this.ui2dSprite.sprite2D.texture); } this.ui2dSprite.sprite2D = sprite2D; this.ui2dSprite.SetDimensions(texture2D.width, texture2D.height); this.TextLabel.text = "ポジション" + (num + 1) + "に読み込むメイドを選択してください。"; } } else { this.bgWidget.SetDimensions((int)this.bgBackupSize.x, (int)this.bgBackupSize.y); this.OKButton.transform.localPosition = this.positionBackup[this.OKButton.transform]; this.ui2dSprite.gameObject.SetActive(false); this.TextLabel.text = string.Format(LoadReplaceMaid.kText, maid_name); } } private bool SelectReplaceMaid() { this.select_maid_ = null; if (this.not_exist_maid_list_.Count <= 0) { return false; } this.ChangeMode(this.not_exist_maid_list_.Count, this.not_exist_maid_list_[0].Value); List list = new List(); for (int i = 0; i < this.chara_mgr_.GetStockMaidCount(); i++) { if (!this.already_used_maid_list_.Contains(this.chara_mgr_.GetStockMaid(i))) { list.Add(this.chara_mgr_.GetStockMaid(i)); } } List list2 = list; if (LoadReplaceMaid.<>f__mg$cache0 == null) { LoadReplaceMaid.<>f__mg$cache0 = new Comparison(CharacterSelectManager.SortMaidStandardNoSchedule); } list2.Sort(LoadReplaceMaid.<>f__mg$cache0); list.Insert(0, null); for (int j = 0; j < this.ContentGrid.transform.childCount; j++) { UnityEngine.Object.Destroy(this.ContentGrid.transform.GetChild(j).gameObject); } this.ContentGrid.gameObject.transform.DetachChildren(); this.TabPanel.ResetSelect(); UIWFTabButton uiwftabButton = null; for (int k = 0; k < list.Count; k++) { GameObject f_goParent; if (list[k] == null) { f_goParent = Utility.CreatePrefab(this.ContentGrid.gameObject, "ScenePhotoMode/SimpleMaidPlateSelectNot", true); } else { f_goParent = Utility.CreatePrefab(this.ContentGrid.gameObject, "ScenePhotoMode/SimpleMaidPlateSelect", true); } SimpleMaidPlate component = UTY.GetChildObject(f_goParent, "Plate", false).GetComponent(); component.SetMaidData(list[k]); UIWFTabButton component2 = UTY.GetChildObject(f_goParent, "Plate/Button", false).GetComponent(); EventDelegate.Add(component2.onSelect, new EventDelegate.Callback(this.OnSelectMaid)); if (list[k] == null) { component2.gameObject.name = string.Empty; } else { component2.gameObject.name = list[k].status.guid; } if (uiwftabButton == null) { uiwftabButton = component2; } } this.ContentGrid.Reposition(); this.scroll_view_.ResetPosition(); this.TabPanel.UpdateChildren(); this.TabPanel.Select(uiwftabButton); return true; } public void OnClickOK() { this.replace_result_dic_.Add(this.not_exist_maid_list_[0].Key, this.select_maid_); this.not_exist_maid_list_.RemoveAt(0); this.already_used_maid_list_.Add(this.select_maid_); this.select_maid_ = null; if (!this.SelectReplaceMaid()) { this.ui_panel_.alpha = 0f; base.gameObject.SetActive(false); if (this.OnReplaceEndEvent != null) { this.OnReplaceEndEvent(this.replace_result_dic_); } } } public void OnSelectMaid() { if (!UIWFSelectButton.current.isSelected) { return; } if (string.IsNullOrEmpty(UIWFSelectButton.current.gameObject.name)) { this.select_maid_ = null; } else { this.select_maid_ = this.chara_mgr_.GetStockMaid(UIWFSelectButton.current.gameObject.name); } } public UIWFTabPanel TabPanel; public UIGrid ContentGrid; public UILabel TextLabel; public UIButton OKButton; public UIWidget bgWidget; public UI2DSprite ui2dSprite; public Action> OnReplaceEndEvent; private Dictionary positionBackup = new Dictionary(); private Vector2 bgBackupSize; private static string kText = "メイド「{0}」が見つかりませんでした。\n変わりとして読み込むメイドを選択してください。"; private CharacterMgr chara_mgr_; private List> not_exist_maid_list_ = new List>(); private HashSet already_used_maid_list_ = new HashSet(); private Dictionary replace_result_dic_ = new Dictionary(); private Maid select_maid_; private UIScrollView scroll_view_; private UIPanel ui_panel_; [CompilerGenerated] private static Comparison <>f__mg$cache0; }