using System; using UnityEngine; public class AcquiredAttributeUnit : MonoBehaviour { private void Awake() { this.label_ = UTY.GetChildObject(base.gameObject, "Name", false).GetComponent(); } public void SetActive(bool value) { base.gameObject.SetActive(value); } public bool IsActive() { return base.gameObject.activeSelf; } public void SetText(string text) { this.label_.text = text; } private UILabel label_; }