using System; using System.Collections.Generic; using System.Globalization; using script; using UnityEngine; public class ADVKagManager : BaseKagManager { public ADVKagManager(TJSScript tjs, ScriptManager script_mgr, MessageWindowMgr message_mgr) : base(tjs, script_mgr) { this.message_mgr_ = message_mgr; this.update_count_ = 0UL; } public override void Initialize() { NDebug.AssertNull(this.message_mgr_ != null); base.Initialize(); this.kag_.AddTagCallBack("scenecall", new KagScript.KagTagCallBack(this.TagSceneCall)); this.kag_.AddTagCallBack("sceneunload", new KagScript.KagTagCallBack(this.TagSceneUnload)); this.kag_.AddTagCallBack("talk", new KagScript.KagTagCallBack(this.TagTalk)); this.kag_.AddTagCallBack("hitret", new KagScript.KagTagCallBack(this.TagHitRet)); this.kag_.AddTagCallBack("messagewindow", new KagScript.KagTagCallBack(this.TagMessageWindow)); this.kag_.AddTagCallBack("fade", new KagScript.KagTagCallBack(this.TagFade)); this.kag_.AddTagCallBack("choicesset", new KagScript.KagTagCallBack(this.TagChoicesSet)); this.kag_.AddTagCallBack("choicesrandomset", new KagScript.KagTagCallBack(this.TagChoicesRandomSet)); this.kag_.AddTagCallBack("choicesrandomselect", new KagScript.KagTagCallBack(this.TagChoicesRandomSelect)); this.kag_.AddTagCallBack("calldialog", new KagScript.KagTagCallBack(this.TagCallDialog)); this.kag_.AddTagCallBack("_choicesshow", new KagScript.KagTagCallBack(this.Tag_ChoicesShow)); this.kag_.LoadScenarioString("@macro name='choicesshow'\n\t@_choicesshow\n\t@s\n\t@endmacro\n"); this.kag_.Exec(); } public override void Update() { base.Update(); if (this.vr_commu_mode) { return; } if (!GameMain.Instance.SysDlg.IsDecided) { return; } if (this.skip_mode && this.update_count_ % 2UL == 0UL && this.message_mgr_.IsClickAction()) { if (!GameMain.Instance.CMSystem.MsgVoiceNoStop) { GameMain.Instance.SoundMgr.VoiceStopAll(); } this.Exec(); } else if (this.auto_mode) { int exitWaitCount = this.message_mgr_.GetExitWaitCount(); bool flag = GameMain.Instance.SoundMgr.isVoicePlaying(); if (!GameMain.Instance.CMSystem.MsgVoiceNoStop) { flag = false; } if (this.auto_wait_count <= exitWaitCount && this.message_mgr_.IsClickAction() && !flag) { if (!GameMain.Instance.CMSystem.MsgVoiceNoStop) { GameMain.Instance.SoundMgr.VoiceStopAll(); } this.Exec(); } } this.update_count_ += 1UL; } public void OnClickEvent() { if (this.GetSettingSkipMode()) { this.message_mgr_.CallEvent(MessageWindowMgr.MessageWindowUnderButton.Skip); return; } if (!GameMain.Instance.CMSystem.MsgVoiceNoStop) { GameMain.Instance.SoundMgr.VoiceStopAll(); } this.Exec(); } public override bool Exec() { base.ClearExecWait(); if (this.IsExec() && this.message_mgr_.IsChAnimeEnabled()) { this.message_mgr_.FinishChAnime(); return true; } return base.Exec(); } public bool TagSceneCall(KagTagSupport tag_data) { base.CheckAbsolutelyNecessaryTag(tag_data, "scenecall", new string[] { "name" }); this.tag_backup_ = tag_data.GetTagList(); if (tag_data.IsValid("add")) { GameMain.Instance.AddScene(tag_data.GetTagProperty("name").AsString()); } else { this.script_mgr_.StopMotionScript(); this.script_mgr_.is_motion_blend = true; this.message_mgr_.CloseMessageWindowPanel(); this.message_mgr_.SetMessageViewerActive(true); this.message_mgr_.CancelSkipAndAuto(); GameMain.Instance.LoadScene(tag_data.GetTagProperty("name").AsString()); } if (tag_data.IsValid("enabled")) { base.enabled = tag_data.GetTagProperty("enabled").AsBool(); } return true; } public bool TagSceneUnload(KagTagSupport tag_data) { if (tag_data.IsValid("name")) { GameMain.Instance.UnloadScene(tag_data.GetTagProperty("name").AsString()); } else { GameMain.Instance.UnloadPopScene(); } return false; } public bool TagTalk(KagTagSupport tag_data) { this.message_mgr_.OpenMessageWindowPanel(); this.text_data_.talk_name = string.Empty; if (tag_data.IsValid("name")) { this.text_data_.talk_name = ScriptManager.ReplaceCharaName(tag_data.GetTagProperty("name").AsString()); } this.text_data_.vice_name = string.Empty; if (tag_data.IsValid("real")) { this.text_data_.vice_name = tag_data.GetTagProperty("real").AsString(); } this.text_data_.voice_file = string.Empty; if (tag_data.IsValid("voice")) { this.text_data_.voice_maid = BaseKagManager.GetVoiceTargetMaid(tag_data); if (this.text_data_.voice_maid != null) { this.text_data_.voice_maid.LipSyncEnabled(!tag_data.IsValid("np")); } this.text_data_.voice_file = tag_data.GetTagProperty("voice").AsString() + ".ogg"; } return false; } public bool TagHitRet(KagTagSupport tag_data) { this.text_data_.text = this.kag_.GetText(); this.kag_.TextClear(); this.text_data_.text = ScriptManager.ReplaceCharaName(this.text_data_.text); StringInfo stringInfo = new StringInfo(this.text_data_.text); int lengthInTextElements = stringInfo.LengthInTextElements; int num = lengthInTextElements - 1; while (0 < num) { string value = stringInfo.SubstringByTextElements(num, 1); if (0 > "| \u3000".IndexOf(value)) { break; } this.text_data_.text = stringInfo.SubstringByTextElements(0, num); num--; } this.text_data_.text = this.text_data_.text.Replace('|', '\n'); int voice_pitch = 50; if (this.text_data_.voice_maid != null) { voice_pitch = this.text_data_.voice_maid.VoicePitch; } this.message_mgr_.SetText(this.text_data_.talk_name, this.text_data_.text, this.text_data_.voice_file, voice_pitch); if (!string.IsNullOrEmpty(this.text_data_.voice_file)) { GameMain.Instance.SoundMgr.VoiceStopAll(); if (!this.script_mgr_.adv_kag.skip_mode) { if (this.text_data_.voice_maid != null && this.text_data_.voice_maid.Visible) { this.text_data_.voice_maid.AudioMan.LoadPlay(this.text_data_.voice_file, 0f, false, false); } else { GameMain.Instance.SoundMgr.PlayDummyVoice(this.text_data_.voice_file, 0f, false, false, voice_pitch); } } this.text_data_.voice_maid = null; } return true; } public bool TagMessageWindow(KagTagSupport tag_data) { if (tag_data.IsValid("on")) { this.message_mgr_.OpenMessageWindowPanel(); } else if (tag_data.IsValid("off")) { this.message_mgr_.CloseMessageWindowPanel(); } return false; } public bool TagFade(KagTagSupport tag_data) { base.CheckAbsolutelyNecessaryTag(tag_data, "fade", new string[] { "time" }); int millisecond = tag_data.GetTagProperty("time").AsInteger(); float f_fTime = GameUty.MillisecondToSecond(millisecond); bool flag = tag_data.IsValid("sync"); bool flag2 = tag_data.IsValid("color"); Color black = Color.black; if (flag2) { string[] array = tag_data.GetTagProperty("color").AsString().Split(new char[] { ':' }); black.r = float.Parse(array[0]) / 255f; black.g = float.Parse(array[1]) / 255f; black.b = float.Parse(array[2]) / 255f; } if (tag_data.IsValid("in")) { this.script_mgr_.is_motion_blend = true; GameMain.Instance.MainCamera.FadeIn(f_fTime, false, null, true, !flag2, black); } else { this.script_mgr_.is_motion_blend = false; GameMain.Instance.MainCamera.FadeOut(f_fTime, false, null, true, black); } this.message_mgr_.ClearText(); if (flag) { base.SetFadeWait(true); } return flag; } public bool TagChoicesSet(KagTagSupport tag_data) { base.CheckAbsolutelyNecessaryTag(tag_data, "choicesset", new string[] { "text", "label" }); string key = this.text_data_.text = ScriptManager.ReplaceCharaName(tag_data.GetTagProperty("text").AsString()); bool value = true; if (tag_data.IsValid("enabled")) { value = tag_data.GetTagProperty("enabled").AsBool(); } this.choise_data_.Add(new KeyValuePair>(key, new KeyValuePair(tag_data.GetTagProperty("label").AsString(), value))); return false; } public bool TagChoicesRandomSet(KagTagSupport tag_data) { base.CheckAbsolutelyNecessaryTag(tag_data, "choicesrandomse", new string[] { "text", "label" }); string key = this.text_data_.text = ScriptManager.ReplaceCharaName(tag_data.GetTagProperty("text").AsString()); bool value = true; if (tag_data.IsValid("enabled")) { value = tag_data.GetTagProperty("enabled").AsBool(); } this.choise_random_data_.Add(new KeyValuePair>(key, new KeyValuePair(tag_data.GetTagProperty("label").AsString(), value))); return false; } public bool TagChoicesRandomSelect(KagTagSupport tag_data) { base.CheckAbsolutelyNecessaryTag(tag_data, "choicesrandomselect", new string[] { "num" }); int num = tag_data.GetTagProperty("num").AsInteger(); if (this.choise_random_data_.Count < num) { num = this.choise_random_data_.Count; } System.Random random = new System.Random(); int i = this.choise_random_data_.Count; while (i > 1) { i--; int index = random.Next(i + 1); KeyValuePair> value = this.choise_random_data_[index]; this.choise_random_data_[index] = this.choise_random_data_[i]; this.choise_random_data_[i] = value; } for (int j = 0; j < num; j++) { this.choise_data_.Add(this.choise_random_data_[j]); } this.choise_random_data_.Clear(); return false; } public bool TagCallDialog(KagTagSupport tag_data) { base.CheckAbsolutelyNecessaryTag(tag_data, "calldialog", new string[] { "text", "label" }); string label = tag_data.GetTagProperty("label").AsString(); GameMain.Instance.SysDlg.Show(tag_data.GetTagProperty("text").AsString(), SystemDialog.TYPE.OK, delegate { GameMain.Instance.SysDlg.Close(); this.kag_.GoToLabel(label); this.kag_.Exec(); }, null); return false; } public bool Tag_ChoicesShow(KagTagSupport tag_data) { Action onClickCallBack = delegate(string choices_title, string label_name) { string text = "=> " + choices_title; this.message_mgr_.AddBackLog(string.Empty, text, string.Empty, 0); this.kag_.GoToLabel(label_name); this.kag_.Exec(); }; this.message_mgr_.CreateSelectButtons(this.choise_data_, onClickCallBack); this.choise_data_.Clear(); return false; } protected override void PlayMaidMotion(Maid maid, string fn, bool additive = false, bool loop = false, bool boAddQue = false, float val = 0.5f) { if (maid == null || maid.body0 == null || !maid.body0.isLoadedBody) { this.script_mgr_.StopMotionScript(); return; } if (!boAddQue) { WaitEventList waitEventList = base.GetWaitEventList("motion_script"); waitEventList.Clear(); } this.script_mgr_.StopMotionScript(); base.PlayMaidMotion(maid, fn, additive, loop, boAddQue, val); } public void SetSettingSkipMode(bool is_skip) { this.skip_mode_ = is_skip; } public bool GetSettingSkipMode() { return this.skip_mode_; } public bool skip_mode { get { return this.skip_mode_ || GameMain.Instance.IsForceSkip(); } } public bool auto_mode { get; set; } public bool vr_commu_mode { get; set; } public int auto_wait_count { get { return (100 - GameMain.Instance.CMSystem.MsgAutoSpeed) * 30; } } public Dictionary tag_backup { get { return this.tag_backup_; } } public override string GetKagClassName() { return "ADV kag"; } public MessageWindowMgr MessageWindowMgr { get { return this.message_mgr_; } } private bool skip_mode_; private MessageWindowMgr message_mgr_; private ADVKagManager.TextData text_data_; private List>> choise_data_ = new List>>(); private List>> choise_random_data_ = new List>>(); private ulong update_count_; private Dictionary tag_backup_ = new Dictionary(); protected struct TextData { public string talk_name; public string text; public string voice_file; public string vice_name; public Maid voice_maid; } }