using System; using MaidStatus; using Yotogis; public class Yotogi { public const int kSkillMaxSlot = 7; public enum ExcitementStatus { Minus, Small, Medium, Large } public enum SkillCommandType { 挿入, 継続, 単発, 単発_挿入, 絶頂, 止める } public enum RCType { RCNull, RC0, RC1, RC2 } public enum RRCType { RRCNull, RRC_2, RRC_1, RRC1, RRC2, RRC3, RRC4, RRC5, RRC6, RRC7, RRC8, RRC9 } public enum RRType { RRNull, RR_2, RR_1, RR1, RR2, RR3, RR4, RR5, RR6 } public enum Category { 淫欲, 変態, 奉仕, M性, 交換, 乱交, 詰られ, ハ\u30FCレム, MAX } public class SkillDataPair { public static Yotogi.SkillDataPair Create(Maid maid, int skill_id) { return new Yotogi.SkillDataPair { maid = maid, base_data = Skill.Get(skill_id), skill_data = maid.status.yotogiSkill.Get(skill_id) }; } public static Yotogi.SkillDataPair CreateBaseDataOnly(Maid maid, Skill.Data base_data) { return new Yotogi.SkillDataPair { maid = maid, base_data = base_data, skill_data = null }; } public static Yotogi.SkillDataPair Create(Maid maid, Skill.Data base_data) { return new Yotogi.SkillDataPair { maid = maid, base_data = base_data, skill_data = maid.status.yotogiSkill.Get(base_data.id) }; } public static Yotogi.SkillDataPair Create(Maid maid, YotogiSkillData skill_data) { return new Yotogi.SkillDataPair { maid = maid, base_data = skill_data.data, skill_data = skill_data }; } public Skill.Data base_data; public YotogiSkillData skill_data; public Maid maid; public bool lock_skill_exp; } }