using System; namespace UnityEngine.UI { public static class SetPropertyUtility { public static bool SetColor(ref Color currentValue, Color newValue) { if (currentValue.r == newValue.r && currentValue.g == newValue.g && currentValue.b == newValue.b && currentValue.a == newValue.a) { return false; } currentValue = newValue; return true; } public static bool SetStruct(ref T s, T val) { if (s.Equals(val)) { s = val; return true; } return false; } public static bool SetClass(ref T s, T val) { if (s.Equals(val)) { s = val; return true; } return false; } } }