using System; namespace UnityEngine.PostProcessing { public class PostProcessingProfile : ScriptableObject { public BuiltinDebugViewsModel debugViews = new BuiltinDebugViewsModel(); public FogModel fog = new FogModel(); public AntialiasingModel antialiasing = new AntialiasingModel(); public AmbientOcclusionModel ambientOcclusion = new AmbientOcclusionModel(); public ScreenSpaceReflectionModel screenSpaceReflection = new ScreenSpaceReflectionModel(); public DepthOfFieldModel depthOfField = new DepthOfFieldModel(); public MotionBlurModel motionBlur = new MotionBlurModel(); public EyeAdaptationModel eyeAdaptation = new EyeAdaptationModel(); public BloomModel bloom = new BloomModel(); public ColorGradingModel colorGrading = new ColorGradingModel(); public UserLutModel userLut = new UserLutModel(); public ChromaticAberrationModel chromaticAberration = new ChromaticAberrationModel(); public GrainModel grain = new GrainModel(); public VignetteModel vignette = new VignetteModel(); public DitheringModel dithering = new DitheringModel(); } }