using System; using BackupParamAccessor; using PlayerStatus; namespace Schedule { public class ResultYotogiTask : ResultBaseTask { public ResultYotogiTask(WorkResultSlot slot, int workId, ResultWorkMgr.ResultType resultType) { base.Init(slot, workId, resultType); this.CalcParam(); this.UpdateIcon(); } protected void CalcParam() { if (base.slot.textureBank != null) { this._icon = base.slot.textureBank.GetTexture(ScheduleCSVData.AllData[base.id].icon); } if (base.maid != null && base.maid.status.selectedYotogiClass != null && base.maid.status.selectedYotogiClass.level == base.maid.status.selectedYotogiClass.expSystem.GetMaxLevel()) { this.yotogiLvMax = true; if (this.uppedParams.yotogiClassLv > 0) { this.yotogiLvCompletion = true; } } } protected override void CalcParam(SCENE_ID baseId) { Params backupParams = BackupParamAccessor.GetBackupParams(base.slot.slotId, baseId - 1); Params backupParams2 = BackupParamAccessor.GetBackupParams(base.slot.slotId, baseId + 1); this.uppedParams = backupParams2 - backupParams; } protected void UpdateIcon() { this.successLv_icon = null; if (base.maid != null && base.slot.textureBank != null) { switch (this.successLv) { case ScheduleData.WorkSuccessLv.Miss: case ScheduleData.WorkSuccessLv.Unexecuted: this.successLvName = "CM3D2_work_result_mark_sippai"; break; case ScheduleData.WorkSuccessLv.Success: this.successLvName = "CM3D2_work_result_mark_seikou"; break; case ScheduleData.WorkSuccessLv.Perfect: this.successLvName = "CM3D2_work_result_mark_daiseikou"; break; } if ((ScheduleCSVData.YotogiData[base.id].yotogiType == ScheduleCSVData.YotogiType.HaveSex || ScheduleCSVData.YotogiData[base.id].yotogiType == ScheduleCSVData.YotogiType.NewSex) && this.uppedParams.yotogi_play_count == 0) { this.successLvName = "CM3D2_work_result_mark_sippai"; this.successLv = ScheduleData.WorkSuccessLv.Miss; this.commonSuccessLv = this.successLv; } if (Product.isPublic && ScheduleCSVData.YotogiData[base.id].yotogiType == ScheduleCSVData.YotogiType.HaveSex) { this.successLvName = "CM3D2_work_result_mark_seikou"; this.commonSuccessLv = (this.successLv = ScheduleData.WorkSuccessLv.Success); } this.successLv_icon = base.slot.textureBank.GetTexture(this.successLvName); this.commonSuccessLv = this.successLv; } } public ScheduleData.WorkSuccessLv successLv = ScheduleData.WorkSuccessLv.Success; public bool yotogiLvCompletion; public bool yotogiLvMax; } }