using System; using System.Collections; using UnityEngine; public class MirrorReflection2 : MonoBehaviour { public void OnWillRenderObject() { if (!base.enabled || !base.GetComponent() || !base.GetComponent().sharedMaterial || !base.GetComponent().enabled) { return; } Camera current = Camera.current; if (!current) { return; } if (MirrorReflection2.s_InsideRendering) { return; } MirrorReflection2.s_InsideRendering = true; Camera camera; this.CreateMirrorObjects(current, out camera); Vector3 position = base.transform.position; Vector3 up = base.transform.up; int pixelLightCount = QualitySettings.pixelLightCount; if (this.m_DisablePixelLights) { QualitySettings.pixelLightCount = 0; } this.UpdateCameraModes(current, camera); float w = -Vector3.Dot(up, position) - this.m_ClipPlaneOffset; Vector4 plane = new Vector4(up.x, up.y, up.z, w); Matrix4x4 zero = Matrix4x4.zero; MirrorReflection2.CalculateReflectionMatrix(ref zero, plane); Vector3 position2 = current.transform.position; Vector3 position3 = zero.MultiplyPoint(position2); camera.worldToCameraMatrix = current.worldToCameraMatrix * zero; Vector4 clipPlane = this.CameraSpacePlane(camera, position, up, 1f); Matrix4x4 projectionMatrix = current.projectionMatrix; MirrorReflection2.CalculateObliqueMatrix(ref projectionMatrix, clipPlane); camera.projectionMatrix = projectionMatrix; camera.cullingMask = (-17 & this.m_ReflectLayers.value); camera.targetTexture = this.m_ReflectionTexture; GL.SetRevertBackfacing(true); camera.transform.position = position3; Vector3 eulerAngles = current.transform.eulerAngles; camera.transform.eulerAngles = new Vector3(0f, eulerAngles.y, eulerAngles.z); camera.Render(); camera.transform.position = position2; GL.SetRevertBackfacing(false); Material[] sharedMaterials = base.GetComponent().sharedMaterials; foreach (Material material in sharedMaterials) { if (material.HasProperty("_ReflectionTex")) { material.SetTexture("_ReflectionTex", this.m_ReflectionTexture); } } Matrix4x4 lhs = Matrix4x4.TRS(new Vector3(0.5f, 0.5f, 0.5f), Quaternion.identity, new Vector3(0.5f, 0.5f, 0.5f)); Vector3 lossyScale = base.transform.lossyScale; Matrix4x4 matrix4x = base.transform.localToWorldMatrix * Matrix4x4.Scale(new Vector3(1f / lossyScale.x, 1f / lossyScale.y, 1f / lossyScale.z)); matrix4x = lhs * current.projectionMatrix * current.worldToCameraMatrix * matrix4x; foreach (Material material2 in sharedMaterials) { material2.SetMatrix("_ProjMatrix", matrix4x); } if (this.m_DisablePixelLights) { QualitySettings.pixelLightCount = pixelLightCount; } MirrorReflection2.s_InsideRendering = false; } private void OnDisable() { if (this.m_ReflectionTexture) { UnityEngine.Object.DestroyImmediate(this.m_ReflectionTexture); this.m_ReflectionTexture = null; } IDictionaryEnumerator enumerator = this.m_ReflectionCameras.GetEnumerator(); try { while (enumerator.MoveNext()) { object obj = enumerator.Current; UnityEngine.Object.DestroyImmediate(((Camera)((DictionaryEntry)obj).Value).gameObject); } } finally { IDisposable disposable; if ((disposable = (enumerator as IDisposable)) != null) { disposable.Dispose(); } } this.m_ReflectionCameras.Clear(); } private void UpdateCameraModes(Camera src, Camera dest) { if (dest == null) { return; } dest.clearFlags = src.clearFlags; dest.backgroundColor = src.backgroundColor; if (src.clearFlags == CameraClearFlags.Skybox) { Skybox skybox = src.GetComponent(typeof(Skybox)) as Skybox; Skybox skybox2 = dest.GetComponent(typeof(Skybox)) as Skybox; if (!skybox || !skybox.material) { skybox2.enabled = false; } else { skybox2.enabled = true; skybox2.material = skybox.material; } } dest.farClipPlane = src.farClipPlane; dest.nearClipPlane = src.nearClipPlane; dest.orthographic = src.orthographic; dest.fieldOfView = src.fieldOfView; dest.aspect = src.aspect; dest.orthographicSize = src.orthographicSize; } private void CreateMirrorObjects(Camera currentCamera, out Camera reflectionCamera) { reflectionCamera = null; if (!this.m_ReflectionTexture || this.m_OldReflectionTextureSize != this.m_TextureSize) { if (this.m_ReflectionTexture) { UnityEngine.Object.DestroyImmediate(this.m_ReflectionTexture); } this.m_ReflectionTexture = new RenderTexture(this.m_TextureSize, this.m_TextureSize, 16); this.m_ReflectionTexture.name = "__MirrorRef" + base.gameObject.name; this.m_ReflectionTexture.isPowerOfTwo = true; this.m_ReflectionTexture.hideFlags = HideFlags.DontSave; this.m_OldReflectionTextureSize = this.m_TextureSize; } reflectionCamera = (this.m_ReflectionCameras[currentCamera] as Camera); if (!reflectionCamera) { GameObject gameObject = new GameObject(string.Concat(new object[] { "Mirror Refl Camera id", base.gameObject.GetInstanceID(), " for ", currentCamera.GetInstanceID() }), new Type[] { typeof(Camera), typeof(Skybox) }); reflectionCamera = gameObject.GetComponent(); reflectionCamera.enabled = false; reflectionCamera.transform.position = base.transform.position; reflectionCamera.transform.rotation = base.transform.rotation; reflectionCamera.gameObject.AddComponent(); gameObject.hideFlags = HideFlags.HideAndDontSave; this.m_ReflectionCameras[currentCamera] = reflectionCamera; } } private static float sgn(float a) { if (a > 0f) { return 1f; } if (a < 0f) { return -1f; } return 0f; } private Vector4 CameraSpacePlane(Camera cam, Vector3 pos, Vector3 normal, float sideSign) { Vector3 v = pos + normal * this.m_ClipPlaneOffset; Matrix4x4 worldToCameraMatrix = cam.worldToCameraMatrix; Vector3 lhs = worldToCameraMatrix.MultiplyPoint(v); Vector3 rhs = worldToCameraMatrix.MultiplyVector(normal).normalized * sideSign; return new Vector4(rhs.x, rhs.y, rhs.z, -Vector3.Dot(lhs, rhs)); } private static void CalculateObliqueMatrix(ref Matrix4x4 projection, Vector4 clipPlane) { Vector4 b = projection.inverse * new Vector4(MirrorReflection2.sgn(clipPlane.x), MirrorReflection2.sgn(clipPlane.y), 1f, 1f); Vector4 vector = clipPlane * (2f / Vector4.Dot(clipPlane, b)); projection[2] = vector.x - projection[3]; projection[6] = vector.y - projection[7]; projection[10] = vector.z - projection[11]; projection[14] = vector.w - projection[15]; } private static void CalculateReflectionMatrix(ref Matrix4x4 reflectionMat, Vector4 plane) { reflectionMat.m00 = 1f - 2f * plane[0] * plane[0]; reflectionMat.m01 = -2f * plane[0] * plane[1]; reflectionMat.m02 = -2f * plane[0] * plane[2]; reflectionMat.m03 = -2f * plane[3] * plane[0]; reflectionMat.m10 = -2f * plane[1] * plane[0]; reflectionMat.m11 = 1f - 2f * plane[1] * plane[1]; reflectionMat.m12 = -2f * plane[1] * plane[2]; reflectionMat.m13 = -2f * plane[3] * plane[1]; reflectionMat.m20 = -2f * plane[2] * plane[0]; reflectionMat.m21 = -2f * plane[2] * plane[1]; reflectionMat.m22 = 1f - 2f * plane[2] * plane[2]; reflectionMat.m23 = -2f * plane[3] * plane[2]; reflectionMat.m30 = 0f; reflectionMat.m31 = 0f; reflectionMat.m32 = 0f; reflectionMat.m33 = 1f; } public bool m_DisablePixelLights = true; public int m_TextureSize = 256; public float m_ClipPlaneOffset = 0.07f; public LayerMask m_ReflectLayers = -1; private Hashtable m_ReflectionCameras = new Hashtable(); private RenderTexture m_ReflectionTexture; private int m_OldReflectionTextureSize; private static bool s_InsideRendering; }