using System; using System.IO; namespace PlayerStatus { public class ScheduleSlotBackup { public ScheduleSlotBackup() { this.slotDataArray = new ScheduleSlotBackup.Data[40]; for (int i = 0; i < 40; i++) { this.slotDataArray[i] = new ScheduleSlotBackup.Data(); } } public static int BackUpMax { get { return 2; } } public void Serialize(BinaryWriter binary) { foreach (ScheduleSlotBackup.Data data in this.slotDataArray) { data.Serialize(binary); } } public void Deserialize(BinaryReader binary, int version, int slotCnt) { for (int i = 0; i < slotCnt; i++) { this.slotDataArray[i].Deserialize(binary, version); } } public ScheduleSlotBackup.Data[] slotDataArray; public enum Type { CM3D2, COM3D, Max } public class Data { public void Serialize(BinaryWriter binary) { binary.Write(this.maid_guid); binary.Write(this.noonWorkId); binary.Write(this.nightWorkId); binary.Write(this.noonCommu); binary.Write(this.nightCommu); } public void Deserialize(BinaryReader binary, int version) { this.maid_guid = binary.ReadString(); this.noonWorkId = binary.ReadInt32(); this.nightWorkId = binary.ReadInt32(); this.noonCommu = binary.ReadBoolean(); this.nightCommu = binary.ReadBoolean(); } public string maid_guid = string.Empty; public int noonWorkId; public int nightWorkId; public bool noonCommu; public bool nightCommu; } } }