using System; using UnityEngine; namespace I2.Loc { [AddComponentMenu("I2/Localization/SetLanguage Button")] public class SetLanguage : MonoBehaviour { private void OnClick() { this.ApplyLanguage(); } public void ApplyLanguage() { if (LocalizationManager.HasLanguage(this._Language, true, true, true)) { LocalizationManager.CurrentLanguage = this._Language; } } public string _Language; } }