using System; using UnityEngine; namespace I2.Loc { public class RegisterBundlesManager : MonoBehaviour, IResourceManager_Bundles { public void OnEnable() { if (!ResourceManager.pInstance.mBundleManagers.Contains(this)) { ResourceManager.pInstance.mBundleManagers.Add(this); } } public void OnDisable() { ResourceManager.pInstance.mBundleManagers.Remove(this); } public virtual UnityEngine.Object LoadFromBundle(string path, Type assetType) { return null; } } }