using System; namespace I2.Loc { [Serializable] public class LanguageData { public bool IsEnabled() { return (this.Flags & 1) == 0; } public void SetEnabled(bool bEnabled) { if (bEnabled) { this.Flags = (byte)((int)this.Flags & -2); } else { this.Flags |= 1; } } public bool IsLoaded() { return (this.Flags & 4) == 0; } public bool CanBeUnloaded() { return (this.Flags & 2) == 0; } public void SetLoaded(bool loaded) { if (loaded) { this.Flags = (byte)((int)this.Flags & -5); } else { this.Flags |= 4; } } public void SetCanBeUnLoaded(bool allowUnloading) { if (allowUnloading) { this.Flags = (byte)((int)this.Flags & -3); } else { this.Flags |= 2; } } public string Name; public string Code; public byte Flags; [NonSerialized] public bool Compressed; } }