using System; using UnityEngine; namespace I2.Loc { public abstract class ILocalizeTarget : ScriptableObject { public abstract bool IsValid(Localize cmp); public abstract void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm); public abstract void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation); public abstract bool CanUseSecondaryTerm(); public abstract bool AllowMainTermToBeRTL(); public abstract bool AllowSecondTermToBeRTL(); public abstract eTermType GetPrimaryTermType(Localize cmp); public abstract eTermType GetSecondaryTermType(Localize cmp); } }