using System; namespace UnityEngine.PostProcessing { [Serializable] public class UserLutModel : PostProcessingModel { public UserLutModel.Settings settings { get { return this.m_Settings; } set { this.m_Settings = value; } } public override void Reset() { this.m_Settings = UserLutModel.Settings.defaultSettings; } [SerializeField] private UserLutModel.Settings m_Settings = UserLutModel.Settings.defaultSettings; [Serializable] public struct Settings { public static UserLutModel.Settings defaultSettings { get { return new UserLutModel.Settings { lut = null, contribution = 1f }; } } [Tooltip("Custom lookup texture (strip format, e.g. 256x16).")] public Texture2D lut; [Range(0f, 1f)] [Tooltip("Blending factor.")] public float contribution; } } }