using System; namespace UnityEngine.PostProcessing { [Serializable] public class DitheringModel : PostProcessingModel { public DitheringModel.Settings settings { get { return this.m_Settings; } set { this.m_Settings = value; } } public override void Reset() { this.m_Settings = DitheringModel.Settings.defaultSettings; } [SerializeField] private DitheringModel.Settings m_Settings = DitheringModel.Settings.defaultSettings; [Serializable] public struct Settings { public static DitheringModel.Settings defaultSettings { get { return default(DitheringModel.Settings); } } } } }