using System; using UnityEngine; namespace TriLib.Samples { public class LoadSample : MonoBehaviour { protected void Start() { using (AssetLoader assetLoader = new AssetLoader()) { try { AssetLoaderOptions assetLoaderOptions = AssetLoaderOptions.CreateInstance(); assetLoaderOptions.RotationAngles = new Vector3(90f, 180f, 0f); assetLoaderOptions.AutoPlayAnimations = true; GameObject gameObject = assetLoader.LoadFromFile(Application.dataPath + "/TriLib/TriLib/Samples/Models/Bouncing.fbx", assetLoaderOptions, null); gameObject.transform.position = new Vector3(128f, 0f, 0f); } catch (Exception ex) { Debug.LogError(ex.ToString()); } } } } }