using System; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; namespace TriLib.Samples { public class ErrorDialog : MonoBehaviour { public static ErrorDialog Instance { get; private set; } public string Text { get { return this._errorText.text; } set { this._errorText.text = value; } } protected void Awake() { this._okButton.onClick.AddListener(new UnityAction(this.HideDialog)); ErrorDialog.Instance = this; } public void ShowDialog(string text) { this.Text = text; this._rendererGameObject.SetActive(true); } public void HideDialog() { this._rendererGameObject.SetActive(false); } [SerializeField] private Button _okButton; [SerializeField] private InputField _errorText; [SerializeField] private GameObject _rendererGameObject; } }