using System; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace TriLib.Samples { public class AnimationText : MonoBehaviour, ISelectHandler, IEventSystemHandler { public string Text { get { return base.GetComponent().text; } set { base.GetComponent().text = value; } } public void OnSelect(BaseEventData eventData) { AssetLoaderWindow.Instance.HandleEvent(this.Text); } } }